PR:BF2 v1.1.6.0 Changelog
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Roque_THE_GAMER
- Posts: 520
- Joined: 2012-12-10 18:10
Re: PR:BF2 v1.1.6.0 Changelog
i have red orchestra 2 its a excellent game but i cant play to long because of the aim dead zone to avoid you to hip fire let me dizzy i never have a problem with hit detection in CSS i rarely see some one using berettas CSS its a game your skills in aim count more, recoilless game you can find in cod series if you don't like it.
[align=center]Sorry i cant into English...
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Roque_THE_GAMER
- Posts: 520
- Joined: 2012-12-10 18:10
Re: PR:BF2 v1.1.6.0 Changelog
i don't have and don't want CS GO, i just played tree days on the free weekend but was enough to make me not buy it, Counter Strike means skills, not reality or game braking, its just you, the game and your mouse if you miss you lose and wait for the next round.
[align=center]Sorry i cant into English...
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Midnight_o9
- Posts: 1572
- Joined: 2008-07-26 09:39
Re: PR:BF2 v1.1.6.0 Changelog
For a second I thought this was Project Reality forums. No idea how I ended up on the CS forums instead, weird.
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Roque_THE_GAMER
- Posts: 520
- Joined: 2012-12-10 18:10
Re: PR:BF2 v1.1.6.0 Changelog
cs is a totally different kind of game and your recoil works in hes own way to force your skills, pr wants to simulate tings than cannot be doing well, all the time when i aim my gun at long distance i have 70% of chance to miss even if i am crouch or prone my sights are on the target, if i miss for the bullet drop ok just aim more high but in pr bullets spray all over the place because you not waiting 5 seconds, as i said: remove the deviation and add more ain time or some kind of aim shake or focus, that you are harmed by your aim and not by your bullets.
[align=center]Sorry i cant into English...
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ComradeHX
- Posts: 3294
- Joined: 2009-06-23 17:58
Re: PR:BF2 v1.1.6.0 Changelog
Is your attention span shorter than 3 seconds?Roque_THE_GAMER wrote:cs is a totally different kind of game and your recoil works in hes own way to force your skills, pr wants to simulate tings than cannot be doing well, all the time when i aim my gun at long distance i have 70% of chance to miss even if i am crouch or prone my sights are on the target, if i miss for the bullet drop ok just aim more high but in pr bullets spray all over the place because you not waiting 5 seconds, as i said: remove the deviation and add more ain time or some kind of aim shake or focus, that you are harmed by your aim and not by your bullets.
Because that's about how long it takes for aim to settle on a regular rifle.
Also, aim time increase with movement; if you move only half a second, aim time will be faster.
Remember moving your mouse also increases deviation slightly(think HAT kit but less obvious).
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Roque_THE_GAMER
- Posts: 520
- Joined: 2012-12-10 18:10
Re: PR:BF2 v1.1.6.0 Changelog
this is the only game i see you need all those requirements to shoot, even Arma 3 become more dynamic and realistic is not a fast shooter but is not to slow every ting is simulated but PR with all the limitations what to simulate what cannot do and that's to me kill the game for the infantry, now i just like to use assets and when i play as infantry i play in a CQB style come to the face of the enemy and spray, that's the only way i can play in infantry, i given up from the scopes.ComradeHX wrote:Is your attention span shorter than 3 seconds?
Because that's about how long it takes for aim to settle on a regular rifle.
Also, aim time increase with movement; if you move only half a second, aim time will be faster.
Remember moving your mouse also increases deviation slightly(think HAT kit but less obvious).
[align=center]Sorry i cant into English...
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Midnight_o9
- Posts: 1572
- Joined: 2008-07-26 09:39
Re: PR:BF2 v1.1.6.0 Changelog
Comparing a 10 year old game with Arma 3... check.Roque_THE_GAMER wrote:this is the only game i see you need all those requirements to shoot, even Arma 3 become more dynamic and realistic is not a fast shooter but is not to slow every ting is simulated but PR with all the limitations what to simulate what cannot do and that's to me kill the game for the infantry, now i just like to use assets and when i play as infantry i play in a CQB style come to the face of the enemy and spray, that's the only way i can play in infantry, i given up from the scopes.
So many requirements : bring scope on -> wait a couple seconds -> shoot
I'm wondering how we manage to even remember all these steps.
On a serious note, I've never had problems shooting with any rifle, I often hit my targets, and if I don't it's because I'm not trying to achieve an accurate shot and just suppress.
I still think you have to LEARN how to correctly use the weapons and how to aim right. You seem to just want it to be "the bullet will land where my aimpoint is", ok it should be like this, but it's a 10 years old engine and mod, they can't achieve sway and accurate portrayal of fatigue and stress. Deviation is the best compromise that could be found to make firefights interesting.
You can bring this to the feedback forums for further informations, or make a suggestion on the appropriate forum on how you think it would be better.
This thread is about the changelog of v1.1.6.0 which DOES NOT include any deviation change.
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Roque_THE_GAMER
- Posts: 520
- Joined: 2012-12-10 18:10
Re: PR:BF2 v1.1.6.0 Changelog
that not let the fire fights more interesting at least to me that's why i given up in infantry combat, they CAN remove the deviation and just let the recoil but no devs are interested on it i already give my feed back and no one care, I can not blame them if they don't want to because they gonna have to work on it.Midnight_o9 wrote:Comparing a 10 year old game with Arma 3... check.
So many requirements : bring scope on -> wait a couple seconds -> shoot
I'm wondering how we manage to even remember all these steps.
On a serious note, I've never had problems shooting with any rifle, I often hit my targets, and if I don't it's because I'm not trying to achieve an accurate shot and just suppress.
I still think you have to LEARN how to correctly use the weapons and how to aim right. You seem to just want it to be "the bullet will land where my aimpoint is", ok it should be like this, but it's a 10 years old engine and mod, they can't achieve sway and accurate portrayal of fatigue and stress. Deviation is the best compromise that could be found to make firefights interesting.
You can bring this to the feedback forums for further informations, or make a suggestion on the appropriate forum on how you think it would be better.
This thread is about the changelog of v1.1.6.0 which DOES NOT include any deviation change.
[align=center]Sorry i cant into English...
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ComradeHX
- Posts: 3294
- Joined: 2009-06-23 17:58
Re: PR:BF2 v1.1.6.0 Changelog
2 seconds.Roque_THE_GAMER wrote:that not let the fire fights more interesting at least to me that's why i given up in infantry combat, they CAN remove the deviation and just let the recoil but no devs are interested on it i already give my feed back and no one care, I can not blame them if they don't want to because they gonna have to work on it.
Just...wait...2...seconds...
