Dr_Death wrote:that's........... kinda not true. Deviation its not hardcoded, you cant change the way it works, but you can completelly remove it and look the after effects.
You didn't read.
Fact that bullet fires from center of screen IS hardcoded.
That's why we have deviation after movement; which CAN be turned to zero but would turn this game into counterstrike but with even higher bullet damage.
Deviation simulates a lot of factors. Aiming takes a little more skill IRL, which isn't simulated by rightclick+dragging your mouse across the mousepad.
Roque_THE_GAMER wrote:who say remove deviation from snipers? to me the sniper kit can be removed as well and you think firefights mean to be that long? the insurgents and Militia are already fuck up since i meet they, the only thing they still got is the sneaky advantage and free spawn and no deviation cam make they fire back on the enemy AR
for the kits the grenadier after the 1.0 was a beast hit target accurate at 450 meters and now you cant hit a window at 100 meters my favorite kit died, the light AT especially RPG still missing at 100 meters even waiting 5 seconds the AR you can never count with your ain even waiting 5 seconds and if you move just for a bit you screwed cant respond at the time no deviation just remove/reduce the movement speed wile deployed.
the game it self already have recoil we don't need deviation we just need hit the dam ting were is in the iron sight if add bullet drop which is possible
That's why everyone say you don't know how to aim.
If you do know how to aim; LAT is quite accurate(and easy to use) under 200m, especially the HATO ones.
Again, mouse movement adds to deviation. IF you knew how deviation works then you would know that moving a little does not make deviation reset to maximum.
Shoot back at deployed AR? You mean you did CoD s**t(sitting in open, trading shot with deployed AR) and got rekt? Working as intended.
OpFor keep getting the short of end of stick; is nothing new... Removing deviation isn't going to help.
Even though game has recoil(although barely anything noticeable for blufor weapons...); it does not replace deviation.