PRTA EU2

Player feedback for all Project Reality: Battlefield 2 servers.
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Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: PRTA EU2

Post by Mats391 »

Re-opened until you create new thread since your new rules certainly do need feedback.

Playing Kashan LRG:
- Huge confusion among players whether tank or armour squad gets tanks.
- We created a Trans APC squad and got disbanded for being duplicate or w/e. We join the other trans squad to do APCs
- Some guy makes APC squad and takes APC
- 10 reports about him stealing APC later and your admins ignore your own rules. I leave server
- Luckily server crashes and spares the remaining players from the shit storm that was happening on the server
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Mineral: TIL that Wire-guided missiles actually use wire
-=SPEC=-
Posts: 45
Joined: 2009-05-17 15:43

Re: PRTA EU2

Post by -=SPEC=- »

feel free to give us feedback on our forums at prteamwork.com
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__Super_6__5__
Posts: 697
Joined: 2008-08-15 14:09

Re: PRTA EU2

Post by __Super_6__5__ »

this is for feedback, no?
Fir3w411
Posts: 341
Joined: 2014-03-01 17:56

Re: PRTA EU2

Post by Fir3w411 »

Look at these aggressive posts, and how nonconstructive they are toward the server.

Please refrain from posting in this thread and go to our forums, as we have the ability to lock threads there. Thanks.
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"Sometimes you just gotta use torture tactics."
timtherifleman
Posts: 22
Joined: 2013-07-02 04:25

Re: PRTA EU2

Post by timtherifleman »

Yes, lets go to your forums so we can have your amazing moderators beat down anything someone says that is constructive.
Pink_Panther
Posts: 3
Joined: 2016-03-08 20:31

Re: PRTA EU2

Post by Pink_Panther »

The new rules have just been taken in effect, so its gonna be hard to adapt to them... But PRTA is proud to announce this, and we hope that this will encourage old and new team players alike to come play pr in our server.
Try out some new groove, playstyles... Get the boring shit out of the game.
iglotruck
Posts: 190
Joined: 2015-12-14 20:46

Re: PRTA EU2

Post by iglotruck »

-=SPEC=- wrote:feel free to give us feedback on our forums at prteamwork.com
Why wont you accept feedback here?
Pink_Panther
Posts: 3
Joined: 2016-03-08 20:31

Re: PRTA EU2

Post by Pink_Panther »

The rule update thread is unlocked, if that is what your looking for in making feedbacks on PRTA
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: PRTA EU2

Post by Wicca »

The OP is still pretty awesome IMO..
Xact Wicca is The Joker. That is all.
Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: PRTA EU2

Post by Raklodder »

I don't want to be that guy (probably already am at this point...) but your server seems to keep crashing at random?
Last edited by Raklodder on 2016-03-09 01:33, edited 1 time in total.
viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: PRTA EU2

Post by viirusiiseli »

Most of the responses I read were constructive/helpful/polite, but SPEC's response was not.

You have a lot of people telling you that, maybe, just maybe, this new ruleset isn't such a great thing and that it is not that necessary. A lot of these people I'm sure are part of the constant playerbase on your server.

Telling them aggressively that their feedback isn't apperciated, that they should go from this thread to prteamwork.com forums, and calling them sexually frustrated probably isn't the best way to go.

Maybe turn your head a bit, listen to the players and re-evaluate whether the new ruleset is absolutely necessary?

Of course it is a server run and owned by you guys, but you have to remember it is not up there without the the players. They're the guys who fill the server up every day, so maybe they're worth listening to when it comes to feedback.
Chefmoto1
Posts: 247
Joined: 2006-09-16 04:17

Re: PRTA EU2

Post by Chefmoto1 »

viirusiiseli wrote:Most of the responses I read were constructive/helpful/polite, but SPEC's response was not.

You have a lot of people telling you that, maybe, just maybe, this new ruleset isn't such a great thing and that it is not that necessary. A lot of these people I'm sure are part of the constant playerbase on your server.

Telling them aggressively that their feedback isn't apperciated, that they should go from this thread to prteamwork.com forums, and calling them sexually frustrated probably isn't the best way to go.

Maybe turn your head a bit, listen to the players and re-evaluate whether the new ruleset is absolutely necessary?

Of course it is a server run and owned by you guys, but you have to remember it is not up there without the the players. They're the guys who fill the server up every day, so maybe they're worth listening to when it comes to feedback.
Post that on prteamwork.com, locked within an hour. Post that here, take it to prteamwork.com. But of course guys this is just "players who are no longer a part of our community trying to start drama," this is not feedback.

The only "feedback" PRTA wants is something positive, otherwise you will be told you are wrong and they will explain to you why nothing will change. Oh yeah, then they will lock the thread because a heated discussion took place or someone said something deemed "off-topic," and of course that is a very, very bad thing. Oh, almost forgot, if it is a member of the PRTA admin team, they are allowed to say these off-topic things and get their last word in before the thread is locked and you are escorted off the premises.

They do all this under the illusion of democracy because members can make these little votes to change minor things.

Then there's this little nugget - "The PRTA Managers are always expected to be mature, very active and to always look out for the community's interests."
Need I remind you...
-=SPEC=- wrote:you guys are taking yourselves to serious, it a gaming community and its just a video game, these contest attacks on our community are just pathetic, every post that is made by on of the PRTA staff are getting bombardment by a an angry and sexual frustrated group of kids and sad little men that has nothing to do but attack our trying to be peaceful community.
PRTA's gotta PRTA. Nothing to see here.

/thread
Dockside_Bars
Posts: 5
Joined: 2015-09-08 17:23

Re: PRTA EU2

Post by Dockside_Bars »

Originally Posted by -=SPEC=- View Post
you guys are taking yourselves to serious, it a gaming community and its just a video game, these contest attacks on our community are just pathetic, every post that is made by on of the PRTA staff are getting bombardment by a an angry and sexual frustrated group of kids and sad little men that has nothing to do but attack our trying to be peaceful community.
We also want to encourage a mature environment on our server.
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Calling people with legitimate feedback about your server "sexually frustrated kids" is nothing short of baffling and absurd. It's pretty clear you're the one here who can't handle criticism if you're going to resort to petty insults and remarks against those who differ in opinions than you. Newsflash nothing about how you're acting is "peaceful". People are giving feedback because they don't like the changes you made to the rules, not because they have a personal vendetta against PRTA. Obviously you aren't really committed to a "professional environment" if you're going to act like this.
dalianplant[x64]
Posts: 18
Joined: 2016-01-15 11:16

Re: PRTA EU2

Post by dalianplant[x64] »

-deleted-
Last edited by dalianplant[x64] on 2016-03-09 16:06, edited 1 time in total.
Nate.
Forum Moderator
Posts: 3018
Joined: 2012-07-09 20:44

Re: PRTA EU2

Post by Nate. »

2.7 - All Squad Leaders of INFANTRY and MECHANISED INFANTRY squads must use the OFFICER kit when the squad has between 2-8 players, unless the Squad Leader is operating the asset.
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Does this mean - if I create a "RECON" squad or something among those lines, I don't need an officer kit? I mean the most effective way to help your team in a recon squad is to roll with CE, medic, LAT and breacher, would that be allowed?

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3.2.1 ARMOUR: All tanks, IFV, scout and anti-tank vehicles, including SPG and rocket technicals.
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What if there are way more assets than fit in one armour squad?
Example Kashan: 2x BMP-2M, 2x T-72M1, 1x 9P149 Shturm-S = 10 players
Example Black Gold: 1x BMP-3, 1x 9P148 Spandrel, 3x T90A = 10 players
Example Bijar: 2x BMP-3, 3x T-72M1 = 10 players
Example Silent Eagle: 4x Leopard 2A6, 3x Puma = 14 players
Example Silent Egale: 4x T90A, 2x 9P149 Shturm-S, 1x BMP-2 = 14 players
Example Khamisiyah: 2x M2A2 Bradley ODS, 3x M1A2 Abrams = 10 players
Example Khamisiyah: 3x T-72M1, 2x BMP-2M = 10 players

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3.2.3 TRANSPORT: Dedicated to transportation and logistics. Includes APCs, Transport Helicopters and Logistics trucks.
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What is your definition of APC? Everyone agrees that a VAB or Fuchs is an APC. But what about VCBI? Puma? BMP2(M)? ZSL-92?

If I make a transport Squad on Muttrah City, this means I can claim:
- 3x UH-1N Twin Huey, 1x MV-22 Osprey, 3x AAVP7A1 RAM/RS, 1x LAV-25, 2x M35 Logistics
Don't you think this is a bit excessive?

If I make a transport Squad on Muttrah City (MEC), this means I can claim:
- 3x BTR-60 PB, 1x MT-LB, 1x MT-LB6MA, 1x Boragh, 3x Ural-4320 Logistics
But I can not claim the FV101 Scorpion, because it would have to be in an "armour squad" (not an APC).

If I make a transport Squad on Jabal al Burj (MEC), this means I can claim:
- 1x Mi-17 Hip-H, 2x BTR-60PB,, 1x MT-LB6M, 2x MT-LB, 2x Ural-4320 Logistics
But I can not claim the BMP-3 because it would have to be in an "armour squad" (not an APC).

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3.3.1 Where not otherwise defined, the squad which has been waiting the longest for an asset to spawn gets the asset(s).
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Should the rule not be 1 crew per vehicle? If the crew looses the vehicle they have to wait until it respawns instead of getting another vehicle. So if I loose my AAVP, I have to wait 10 minutes until it respawns and then grab the very same AAVp again.


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3.3.3 There is no limit to the number of squads permitted, except if the number of squads exceeds the number of suitable assets available for which a squad has been named.
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Does this mean there can be multiple Armor Squads? So on Silent Eagle you could have like one 8-men and another 6-men (total 14) "armour" squads? How can proper coordination work in that case? Doesn't this cause way more drama than splitting it up in Tank, APC and Trans, where all assets of the same type are always in the same squad?
Also, doesn't this contradict "3.7 Duplicate asset squads are prohibited unless approved by the original squad."
Last edited by Nate. on 2016-03-09 12:38, edited 2 times in total.
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Jamaican
Posts: 184
Joined: 2007-05-27 21:04

Re: PRTA EU2

Post by Jamaican »

Alot of the guys posting on here don't even play on prta they play on their own server. This looks like nothing more than a bash prta thread. Their are better ways to get people to play on your server without having to bash the other servers. Why you complain about rules on a server you dont play on?? Seems childish.
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: PRTA EU2

Post by Wicca »

I think I read that recon squads are not permitted?
Xact Wicca is The Joker. That is all.
Pink_Panther
Posts: 3
Joined: 2016-03-08 20:31

Re: PRTA EU2

Post by Pink_Panther »

Most of the problems you call in here Nate are problematic, I agree. But technically are solved by having more mech inf squads instead of random inf squads and "recon"... Recon is removed because of its technical uselesness, of what any other squad could do. As a matter of fact, it is part of CAS now.


Now, about the amount of assets usable... I don't remember alot of tank squads or apc squads that would open up in order to use all vehicles at once... It is even better not to use everything, and get more coordination with 3 vehicles instead of 4.

Finally, the new rules try to deal with all squad creation and coordination issues... And it is abit messed up right now, but it will be up for the players to know how to use the assets the most effectively. For the skorpion on Muttrah, most likely a mech inf will make a use of it, and in need of trans could always call for another apc...
The rules also give a place for everybody, and dont work with asset whoring...
Geekius
Posts: 19
Joined: 2011-10-28 19:20

Re: PRTA EU2

Post by Geekius »

Does this mean - if I create a "RECON" squad or something among those lines, I don't need an officer kit? I mean the most effective way to help your team in a recon squad is to roll with CE, medic, LAT and breacher, would that be allowed?
2.8 RECON squads are prohibited. RECON troops must join the CAS squad, or an INFANTRY squad if a CAS squad does not exist. In all cases, RECON troops must actively assist the squad that they are part of, and not operate independently of the team.
By not operate independently of the team, we do of course not mean that the entire team has to be within a certain geographical area, but rather that they all have to fight for the same objective. Lonewolves, people running around looking for nothing but kills/score and not actively trying to assist the teams victory by cooperating with squads and the rest of their team, are also prohibited under rule 2.8 and 7.1.
Example Kashan: 2x BMP-2M, 2x T-72M1, 1x 9P149 Shturm-S = 10 players
Correct. One of the assets will have to be either left in main or given to another squad. The Canadian team here is just fine.
Example Black Gold: 1x BMP-3, 1x 9P148 Spandrel, 3x T90A = 10 players
Correct. One of the assets will have to be either left in main or given to another squad. The chinese team here has the same problem.
Example Bijar: 2x BMP-3, 3x T-72M1 = 10 players
Correct. One of the assets will have to be either left in main or given to another squad. The IDF team here is just fine.
Example Silent Eagle: 4x Leopard 2A6, 3x Puma = 14 players
Correct. three of the assets will have to be either left in main or given to another squad.
Example Silent Egale: 4x T90A, 2x 9P149 Shturm-S, 1x BMP-2 = 14 players
One of the shturms dont respawn so technically 12. Two of the assets will have to be given to another squad or left in main.
Example Khamisiyah: 2x M2A2 Bradley ODS, 3x M1A2 Abrams = 10 players
One of the assets will have to be either left in main or given to another squad.
Example Khamisiyah: 3x T-72M1, 2x BMP-2M = 10 players
One of the assets will have to be either left in main or given to another squad.

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3.2.3 TRANSPORT: Dedicated to transportation and logistics. Includes APCs, Transport Helicopters and Logistics trucks.
--
What is your definition of APC? Everyone agrees that a VAB or Fuchs is an APC. But what about VCBI? Puma? BMP2(M)? ZSL-92?
Every armoured vehicle that isn't claimed by armour squad.
Should the rule not be 1 crew per vehicle? If the crew looses the vehicle they have to wait until it respawns instead of getting another vehicle. So if I loose my AAVP, I have to wait 10 minutes until it respawns and then grab the very same AAVp again
You have misunderstood the rule. Its purpose is to prevent for example a mechinf squad, having lost their apc, to go back to the main and grab a vehicle which someone else has been waiting for, for example crewmen in the Trans squad.
Does this mean there can be multiple Armor Squads? So on Silent Eagle you could have like one 8-men and another 6-men (total 14) "armour" squads? How can proper coordination work in that case? Doesn't this cause way more drama than splitting it up in Tank, APC and Trans, where all assets of the same type are always in the same squad?
Also, doesn't this contradict "3.7 Duplicate asset squads are prohibited unless approved by the original squad."
No. If the first squad permits it, there can be multiple armour/transport/cas or whatever squads.

Despite the theoretical difficulties of the problems you point to, we have found in the first few days of play, when we could play a round that didnt crash, that we had great success in achieving cooperation between anti tank armed vehicles and tanks, and apcs and infantry, which is precisely what these rules were made to accomplish.

If you would like to participate in the discussion of our rules, please do so at PRTeamwork.com.
iglotruck
Posts: 190
Joined: 2015-12-14 20:46

Re: PRTA EU2

Post by iglotruck »

Jamaican wrote:This looks like nothing more than a bash prta thread.
No it doesn't. It looks like people giving feedback on the recent rule changes.
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