Does this mean - if I create a "RECON" squad or something among those lines, I don't need an officer kit? I mean the most effective way to help your team in a recon squad is to roll with CE, medic, LAT and breacher, would that be allowed?
2.8 RECON squads are prohibited. RECON troops must join the CAS squad, or an INFANTRY squad if a CAS squad does not exist. In all cases, RECON troops must actively assist the squad that they are part of, and not operate independently of the team.
By not operate independently of the team, we do of course not mean that the entire team has to be within a certain geographical area, but rather that they all have to fight for the same objective. Lonewolves, people running around looking for nothing but kills/score and not actively trying to assist the teams victory by cooperating with squads and the rest of their team, are also prohibited under rule 2.8 and 7.1.
Example Kashan: 2x BMP-2M, 2x T-72M1, 1x 9P149 Shturm-S = 10 players
Correct. One of the assets will have to be either left in main or given to another squad. The Canadian team here is just fine.
Example Black Gold: 1x BMP-3, 1x 9P148 Spandrel, 3x T90A = 10 players
Correct. One of the assets will have to be either left in main or given to another squad. The chinese team here has the same problem.
Example Bijar: 2x BMP-3, 3x T-72M1 = 10 players
Correct. One of the assets will have to be either left in main or given to another squad. The IDF team here is just fine.
Example Silent Eagle: 4x Leopard 2A6, 3x Puma = 14 players
Correct. three of the assets will have to be either left in main or given to another squad.
Example Silent Egale: 4x T90A, 2x 9P149 Shturm-S, 1x BMP-2 = 14 players
One of the shturms dont respawn so technically 12. Two of the assets will have to be given to another squad or left in main.
Example Khamisiyah: 2x M2A2 Bradley ODS, 3x M1A2 Abrams = 10 players
One of the assets will have to be either left in main or given to another squad.
Example Khamisiyah: 3x T-72M1, 2x BMP-2M = 10 players
One of the assets will have to be either left in main or given to another squad.
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3.2.3 TRANSPORT: Dedicated to transportation and logistics. Includes APCs, Transport Helicopters and Logistics trucks.
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What is your definition of APC? Everyone agrees that a VAB or Fuchs is an APC. But what about VCBI? Puma? BMP2(M)? ZSL-92?
Every armoured vehicle that isn't claimed by armour squad.
Should the rule not be 1 crew per vehicle? If the crew looses the vehicle they have to wait until it respawns instead of getting another vehicle. So if I loose my AAVP, I have to wait 10 minutes until it respawns and then grab the very same AAVp again
You have misunderstood the rule. Its purpose is to prevent for example a mechinf squad, having lost their apc, to go back to the main and grab a vehicle which someone else has been waiting for, for example crewmen in the Trans squad.
Does this mean there can be multiple Armor Squads? So on Silent Eagle you could have like one 8-men and another 6-men (total 14) "armour" squads? How can proper coordination work in that case? Doesn't this cause way more drama than splitting it up in Tank, APC and Trans, where all assets of the same type are always in the same squad?
Also, doesn't this contradict "3.7 Duplicate asset squads are prohibited unless approved by the original squad."
No. If the first squad permits it, there can be multiple armour/transport/cas or whatever squads.
Despite the theoretical difficulties of the problems you point to, we have found in the first few days of play, when we could play a round that didnt crash, that we had great success in achieving cooperation between anti tank armed vehicles and tanks, and apcs and infantry, which is precisely what these rules were made to accomplish.
If you would like to participate in the discussion of our rules, please do so at PRTeamwork.com.