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Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-11-01 11:22
by Yrkidding
I will save my thoughts on the deviation indicator for when the update launches, but I will agree that there seems to be a trend away from having to learn things about the game to become better at it and be given them instead, as implied zloyrash's post.

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-11-01 11:45
by mries
Changelog is looking awesome!

Do the Russians now only get impact grenades? Or is it only in some kits?

Ammo bag amount is reduced, can it still resupply one LAT?

Why removed the Dutch forces on Hades Peak? The Brits already got a new map, Op. Soul Rebel.
Now the Dutch only have 1 map on which they are a placeholder for the Norwegians?

Is the Boragh only added on Muttrah?

For the rest, I think it is a awesome update! Some real gamechangers but in a positive way I guess.
And for that deviation thing, I think it is a positive thing!

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-11-01 11:51
by Rotblut
'[R-CON wrote:camo;2102591']Best change.
Suggestion PR:BF2 v1.3.5.1 .... Butter for the Croissant!!!

The Rest.... good job really.

Thank you Dev?s

:15_cheers

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-11-01 11:55
by DusanYugoslavia
Added SA-3 heavy SA.

Is this S-125 Neva SAM? NATO reporting name SA-3?

This is to strong for PR...

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-11-01 12:02
by Mats391
DusanYugoslavia wrote:Added SA-3 heavy SA.

Is this S-125 Neva SAM? NATO reporting name SA-3?

This is to strong for PR...
This
Image
Only on one map so far and it is stationary

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-11-01 12:08
by DusanYugoslavia
I know what it is but is this a bit to harsh for jets :D

Which map? ;)

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-11-01 12:26
by IlluminatorConfirmed
Strategos wrote:I think it makes sense. Urges the team to go for that last effort struggle and preserve tickets while it's still possible to influence the outcome of the match. In most cases 10 tickets was too late to make any significant change.

I could see this making for some very exciting and close matches.
This makes so much sense. I'd even suggested to raise it higher about 100 or so.

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-11-01 12:39
by kolafox
What does it look like?Added deviation indicator to all handheld weapons when sighting in.It will be realistic?

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-11-01 13:36
by Snaiper
Strategos wrote:I think it makes sense. Urges the team to go for that last effort struggle and preserve tickets while it's still possible to influence the outcome of the match. In most cases 10 tickets was too late to make any significant change.

I could see this making for some very exciting and close matches.
I suppose you're right. I just hope the stretch of it playing constantly throughout the last 50 tickets doesn't become an annoyance or distraction.

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-11-01 13:40
by Rudd
There is nothing like the last few minutes of a close game :P everyone pulls together that bit more because even one ticket could swing the game; the warning bell is going to help emphasise that more than it currently does :)

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-11-01 13:53
by Spook
IlluminatorConfirmed wrote:And what about Mig-21? We don't have any of those in Russian Air Force for about 30 years or so.
Because Russia is representing Cuba on Soul Rebel. The MIGs even have Cuban camo. The jet is only used there.

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-11-01 15:21
by Heavy Death
People crying about the deviation indicator... I got used to deviation over the years, yet I welcome it with open arms. It won't change anything but it will help new players to understand the concept. After a while, they won't use it anyways.

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-11-01 15:24
by RAWSwampFox
Good Morning,

First off, thank you for all your work on this mod.

Ok, one little note in the changelog makes me ask for a bit of clarification.
Added ROE penalty for destroying cars with civilian close by or destroying unused vehicles.
Ok, ROE penalty, is there different levels? I know the martyr penalty is -100 and extra spawn time. Lastly, I'm assuming that the unused vehicles specifically refer to any vehicle with no combat capability correct?

This is the only thing that I saw regarding ROE so I'm assuming that the rest of ROE is pretty much the same?

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-11-01 16:44
by Rhino
simeon5541 wrote:...Boragh APC...Wai what ? Actual Mideastern made vehicle for MEC ?
Is that completely new model,or just reskined BMP-1 ?
I mean Boragh is some sort of hybreed between Chinese copy of BMP-1 and M113,right ?
Was there some update revealing it,or info and screenshots aren't released yet ?
It's an Iranian Made BMP-1 with a shielded 50cal Turret. The main advantage is that it has a lot more armour than most other MEC APCs.
Image
DusanYugoslavia wrote:Added SA-3 heavy SA.

Is this S-125 Neva SAM? NATO reporting name SA-3?

This is to strong for PR...
Yep, and its only for main base defence, or possibly in the future placed in the field by the mapper but it's not a deployable AA.

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-11-01 17:14
by solidfire93
yessssss

God i love you guys GG GG

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-11-01 17:36
by [F|H]Zackyx
Why did you remove Mi-24/35 Zoom and thermals ?

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-11-01 18:28
by Navo
'[R-DEV wrote:Rhino;2102916']It's an Iranian Made BMP-1 with a shielded 50cal Turret. The main advantage is that it has a lot more armour than most other MEC APCs.
Image



Yep, and its only for main base defence, or possibly in the future placed in the field by the mapper but it's not a deployable AA.
Is it a possibility to transform MEC into an Iranian faction? Seems like nearly all the equipment is there.

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-11-01 18:57
by Rhino
Navo wrote:Is it a possibility to transform MEC into an Iranian faction? Seems like nearly all the equipment is there.
The problem with doing this is the MEC would loose a lot of their kit and we would need to fill in a bunch of missing assets too.

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-11-01 19:40
by M1SZ3Lpl
Deviation indicator, at last! Current aiming system had nothing to do with reality, not knowing whatever we are aiming straight or totaly off. Good changes overall.

Oh, and add some Brittish tea to UK command post :D

Re: PR:BF2 v1.3.5.0 Changelog

Posted: 2015-11-01 19:47
by Jevski
I would think now that several maps has only 4 caches and more tickets for bluefor, ins will lose way more, unless there is a very good dedicated civ sqd, which rarely happens.