General first impression on 1.3.5!

Post your feedback on the current Project Reality release (including SinglePlayer).
Post Reply
KaB
Retired PR Developer
Posts: 1016
Joined: 2011-12-12 12:38

Re: General first impression on 1.3.5!

Post by KaB »

Navo wrote:How about Mosquill's implementation?

I actually always wondered why this never got implemented.

That being said, unlike the current indicator, Mosquill's indicator seems to show to the player when the deviation reaches 100% inaccurate with the red color, while the current one only let you know when the deviation reaches 100% accurate, nothing else. You're never able to tell if the deviation reached 100% inaccurate or not, and then neither how much time it'll take to reach 100% accurate.
Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: General first impression on 1.3.5!

Post by Raklodder »

Navo wrote:How about Mosquill's implementation?
https://youtu.be/ELkeoI-MyAg
[R-DEV]KaB wrote:I actually always wondered why this never got implemented.
That being said, unlike the current indicator, Mosquill's indicator seems to show to the player when the deviation reaches 100% inaccurate with the red color, while the current one only let you know when the deviation reaches 100% accurate, nothing else. You're never able to tell if the deviation reached 100% inaccurate or not, and then neither how much time it'll take to reach 100% accurate.
Those lag free weapon sight change animations looks beautiful.
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: General first impression on 1.3.5!

Post by PatrickLA_CA »

If there has to be a deviation indicator then Mosquill's way should be implemented. Right now you know exactly when to engage guaranteeing a hit the first time you shoot.
In-game: Cobra-PR
KaB
Retired PR Developer
Posts: 1016
Joined: 2011-12-12 12:38

Re: General first impression on 1.3.5!

Post by KaB »

Well as soon as you'll know what color is set for 100% accurate, it's pretty much going to be the exact same story, isnt it?
STompa
Posts: 278
Joined: 2014-12-17 10:54

Re: General first impression on 1.3.5!

Post by STompa »

[R-DEV]KaB wrote:Well as soon as you'll know what color is set for 100% accurate, it's pretty much going to be the exact same story, isnt it?
Yeap. Fuck deviation indicators no matter what they look like. Specially for deployed weapons, simple as that.
[F|H]Zackyx
Posts: 297
Joined: 2011-11-18 21:47

Re: General first impression on 1.3.5!

Post by [F|H]Zackyx »

[R-DEV]KaB wrote:You obviously still need to aim on your own. The indicator isnt some kind of aimbot at all.

And I think if you're the kind of person who puts his personal skills as a shooter on the front and plays PR only to get the best k/d at the end of the round without paying attention to what the team is doing at all, you're definitely the one playing the wrong game here.
Wow, incredible to see people still defending this bogus theory. We (my clan and I) come to the conclusion trough empirical data (hundreds of rounds >>data<<) that the correlation between high K/D and winning a round is extremly high, so high that one can state that a 70+ k/d almost mean automatic win for your team.

Lets do some maths if a squad/player get more than 70 kills it means that the enemy team lost at least 140 tickets because of them but most of the time it will be much more. Now pls explain me how can you achieve such feat with your tactical, teamplay, immersive, flanking, coordination...

What i see here is people making excuses for themselves so they can feel better about their lack of "skill".

PS: Stompa keeps pointing at the moon but you keep looking at his finger. Can we speak about the moon and not about if stompa fingers are stonger than average ?

The fact that stompa manage to adapt fast to this new system because he is a good player has nothing to do with the fact that the dots will make some kit realy OP even if for most players it will take longer than stompa.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: General first impression on 1.3.5!

Post by Rabbit »

I just dont see what the big deal is against it, as a soldier I never wondered if I was settled or not, I knew, I could feel it, this does just that. Deviation was made to stop people from being unrealistically accurate during times it shouldn't be.
Image

AfSoccer "I just don't see the natural talent."
Image
Ferdinand_Amadeus
Posts: 33
Joined: 2014-04-13 14:05

Re: General first impression on 1.3.5!

Post by Ferdinand_Amadeus »

Absolutely agree with STompa, I am opposed to this innovation. I am for complete elimination of this innovation. People and noobs - are not invalids, more interesting when something should be studied. deviation - in this case. This is the basics of the game that should be grasped by their own labor.
STompa
Posts: 278
Joined: 2014-12-17 10:54

Re: General first impression on 1.3.5!

Post by STompa »

Rabbit wrote:I just dont see what the big deal is against it, as a soldier I never wondered if I was settled or not, I knew, I could feel it, this does just that. Deviation was made to stop people from being unrealistically accurate during times it shouldn't be.
The indicators make a huge difference. As I previously said, it is no longer possible to make any mistakes. It's no longer possible to wait too long or shoot to early. You know exactly when to peek with the AR, when to shoot with the marksman or the sniper. Before it was never like that. No matter how skilled you where pre-patch you could always make mistakes or be unsure about your deviation, or wait to long. Counting in your head doesn't do it since it depends on more factors than that. The result of that is imbalancing the long range kits to now be extremely easy to push to their limits and never miss a kill. Pre-patch the dynamics of the deployed kits where much more balanced and required much more skill to use effectivly. That's the big deal imo.
"You on the other hand feel that it is fine to abuse the poor bf2 engine to the maximum just for that few lousy kills and score, where we restrain from this because we want more immersive experience. " - *NwA* Alchemist
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: General first impression on 1.3.5!

Post by Rabbit »

STompa wrote:No matter how skilled you where pre-patch you could always make mistakes or be unsure about your deviation, or wait to long. Counting in your head doesn't do it since it depends on more factors than that. The result of that is imbalancing the long range kits to now be extremely easy to push to their limits and never miss a kill. Pre-patch the dynamics of the deployed kits where much more balanced and required much more skill to use effectivly. That's the big deal imo.
Yes, but that is not realistic nor an intended feature of deviation, thus why even Mosquill tried to come up with an indicator. Now if you mean this is a good unintended feature of deviation I wont go into that as I had my own ideas for accuracy/deviation but were not implemented as I was not in that part of the team.
Image

AfSoccer "I just don't see the natural talent."
Image
STompa
Posts: 278
Joined: 2014-12-17 10:54

Re: General first impression on 1.3.5!

Post by STompa »

Rabbit wrote:Yes, but that is not realistic nor an intended feature of deviation, thus why even Mosquill tried to come up with an indicator. Now if you mean this is a good unintended feature of deviation I wont go into that as I had my own ideas for accuracy/deviation but were not implemented as I was not in that part of the team.
Yeah we can settle it there I think. I simply don't think the realism-ideal should be pushed so far to imbalance and dumb-down gameplay aspects to the worse. But that's of course my very personal opinion, since I neither considered PR to be a milsim game, nor do I play it that way or think it should strive to be one.
"You on the other hand feel that it is fine to abuse the poor bf2 engine to the maximum just for that few lousy kills and score, where we restrain from this because we want more immersive experience. " - *NwA* Alchemist
[F|H]Zackyx
Posts: 297
Joined: 2011-11-18 21:47

Re: General first impression on 1.3.5!

Post by [F|H]Zackyx »

Now AR, Marksmen, Snipers are more dangerous than Tanks and APC. I will get more kills with a scoped AR than with any armored vehicle with the current state of the game. And people call this realism...
polpo
Posts: 4
Joined: 2008-09-05 21:10

Re: General first impression on 1.3.5!

Post by polpo »

I wish we could have 1.3 =/ Sick of getting CTD.
=-=kittykiller
Posts: 282
Joined: 2012-02-12 18:43

Re: General first impression on 1.3.5!

Post by =-=kittykiller »

3 days in and ore than one CTD per hour on any server/map

all assets are borked, they were fine before i hope you dont want us to live with this,
id like to see a poll into a straight revert to 1.3

no more easy mode scopes
no borked assets
no constant CTD (on a game whose servers are known to crash)

the question is devs would you really allow me to post a poll or would it just be torn down and me labeled ignorant. Id happily revert patches back until more has been learnt about what went wrong and why things were added that ruin the much loved asset gameplay.

Seems like on this release, old papa rhin0 going a bit senile in his mad laboratory and the young bloods rode roughshod over our game.

Revert to 1.3, keep 1.3.5. poll please for community
User avatar
Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: General first impression on 1.3.5!

Post by Mineral »

Feel free to download v1.3 somewhere and play that. In the meantime we'll move on. THX BAI.

For the others, hotfix is out. Let us know in the forums how it's going.
Image
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: General first impression on 1.3.5!

Post by Rabbit »

=-=kittykiller wrote:Seems like on this release old ppap rhin0 going a bit senile in his mad laboratory wasconcerned with falklands and the young bloods rode roughshod over our game.
wat? As someone who has older PR blood than you.
Image

AfSoccer "I just don't see the natural talent."
Image
hades198
Posts: 71
Joined: 2009-12-03 22:31

Re: General first impression on 1.3.5!

Post by hades198 »

So whats with stats resetting everytime you crash? and CTDing seems to be the underpinning gameplay feature with 1.3.5

Vehicles (turrets) - what the actual fuck? With no turret stabilisation it makes shooting on the move practically impossible. Traversing in turrets is nigh impossible when the vehicle is turning. Target acquisition is like trying to undo your fly while you're drunk. ... if it aint broke PLEASE PLEASE PLEASE don't fix it.

Soul rebel - map is gucci as fuck, please keep it up. however the inf layer is a joke, once the hind makes it south of the island it can **** on any UK trans chopper and there is nothing they can do about it. ...AH7 with hellfires and dual stingers or a westland apache?

But yeah... id like to play game instead of seeing my desktop evert 30-45 mins. Apart from that GG guys and well done on this patch.
Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: General first impression on 1.3.5!

Post by Raklodder »

I appreciate your hard work and for trying to solve the most critical issues as soon as humanly possible, but it looks like your latest "hotfix" patch didn't do much since the server I was playing on crashed within 10 min of gameplay.
=-=kittykiller
Posts: 282
Joined: 2012-02-12 18:43

Re: General first impression on 1.3.5!

Post by =-=kittykiller »

i also agree no change to CTD every 45 mins on hotfix
sf17k
Posts: 37
Joined: 2015-05-29 22:50

Re: General first impression on 1.3.5!

Post by sf17k »

I gotta defend the deviation indicator. For a noob, deviation is one of the hardest parts of the game because it's a complicated system with no feedback whatsoever until you fire your weapon. The indicator does lower the skill ceiling, but counting deviation time and knowing which stance is best is a skill that is gained by simply doing lots of boring testing and memorization. Nothing to be proud of, and nothing that I enjoy teaching to new players.
Post Reply

Return to “PR:BF2 Feedback”