Based | EU

Player feedback for all Project Reality: Battlefield 2 servers.
Locked
FFG
Forum Moderator
Posts: 1468
Joined: 2014-03-18 04:47

Re: Based | EU

Post by FFG »

fecht_niko wrote:There was only 1 new admin on when I asked him to switch a clan to balance.
I played this game for years, was admin on several servers and can tell you right away if teams arent balanced.

He warned you 2 times before killcommand so dont play the cheap card.
There were multiple admins on, and there were 2 on our team. Besides that, you didn't seem merks multiple reports in allchat as well. So again, noone cares. You aren't an admin.

He warned me for a rule that doesn't exist, because he doesn't understand what it says.
inb4banned
Posts: 234
Joined: 2015-02-20 10:48

Re: Based | EU

Post by inb4banned »

The round we played before was incredibly stacked and nobody did anything until Dovre. So for Dovre admins switched some people around just before it started. We were trying to get some FOBs up and cap 2nd flag since another squad was capping 1st. Then you guys come in rushing, killing the random squad and we had to go back. We thought a guy simply latted their truck, nobody expected a full squad on our 1st flag camping with OP guns.

I've never seen this dumb rule happen before, pretty sure FFG was the only person that knew about it. Last time we played this map on BASED when server was already dead we were told to get away from NL 1st flag because of flag rushing (we landed on T shapes with the super parachutes).

All of this + server slightly rubber-banding all the time on all maps makes it 0 fun.
fecht_niko
Posts: 347
Joined: 2013-06-29 13:42

Re: Based | EU

Post by fecht_niko »

The other admins were loading in or afk because some merk members asked on mumble to get switched without any respond so I talked to the only active admin in order to switch them as fast as possible to one side. You arent an admin either but you keep on writing here instead of joining TS channel because you are looking for drama...

Just like: https://picload.org/image/roawpigr/why_ ... angere.jpg
Last edited by fecht_niko on 2017-01-27 10:32, edited 1 time in total.
FFG
Forum Moderator
Posts: 1468
Joined: 2014-03-18 04:47

Re: Based | EU

Post by FFG »

inb4banned wrote:The round we played before was incredibly stacked and nobody did anything until Dovre. So for Dovre admins switched some people around just before it started. We were trying to get some FOBs up and cap 2nd flag since another squad was capping 1st. Then you guys come in rushing, killing the random squad and we had to go back. We thought a guy simply latted their truck, nobody expected a full squad on our 1st flag camping with OP guns.

I've never seen this dumb rule happen before, pretty sure FFG was the only person that knew about it. Last time we played this map on BASED when server was already dead we were told to get away from NL 1st flag because of flag rushing (we landed on T shapes with the super parachutes).

All of this + server slightly rubber-banding all the time on all maps makes it 0 fun.
That is not the fault with the rules, That is the fault with the admins failure to understand the rules.
paragonid
Posts: 30
Joined: 2016-03-28 09:20

Re: Based | EU

Post by paragonid »

FFG, as someone who presumably wrote the rules, you should know these ones:

7.1. Players are expected to be mature and respectful at all times. We do not tolerate racism, sexism, homophobia, etc.
7.4. Admin decisions are final in-game. Concerns should be immediately taken to forums for discussion.

Please try to follow them next time.
Clund
Posts: 364
Joined: 2014-05-16 15:07

Re: Based | EU

Post by Clund »

Also I want to add this:

1) Apparently you were warned several times ingame before getting !kill'ed. We are not the only server with a rule that Admin orders are final and should be discussed afterwards.

2) "You are not allowed to attack the enemy team’s first cappable flag within the first ten minutes, unless the map is specifically designed for such attacks. This includes maps with spawn points on flags, paradrop points, and maps with only two neutral flags."

I wouldn't say the map is specifically designed to allow counter-rush. It is not clear from this rule that both teams are allowed to rush. Maybe it was intended to allow both teams to rush. But it is not written down.

That being said I say we all calm down and discuss how we want to clarify that rule (allow both teams to rush/allow one team to rush/allow no one to rush).
disnoxxio
Posts: 466
Joined: 2013-08-03 14:04

Re: Based | EU

Post by disnoxxio »

I sincerely hope that the community realises that some ofthe people are talking individually and their opinions do not in anyway represent the admin team on based. We're discussing this.

Also really can we have a discussion about an incident without calling everyone out on former grudges and insults? Shit is childish af.
User avatar
Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: Based | EU

Post by Mats391 »

While I do have a account on BASED forums, the reactions of your community members show me once again why I dont go anywhere near it.
I also dont understand how you can say the rule would be difficult to understand. It says right in there that on maps with paradrops you are allowed to rush on both sides.
Image

Mineral: TIL that Wire-guided missiles actually use wire
FFG
Forum Moderator
Posts: 1468
Joined: 2014-03-18 04:47

Re: Based | EU

Post by FFG »

paragonid wrote:FFG, as someone who presumably wrote the rules, you should know these ones:

7.1. Players are expected to be mature and respectful at all times. We do not tolerate racism, sexism, homophobia, etc.
7.4. Admin decisions are final in-game. Concerns should be immediately taken to forums for discussion.

Please try to follow them next time.
Sorry, but thats the kinda of bullshit that allows admins to create rules on the spot as far as I care.

While sure if theres an argument between 2 players, stuff like "is the VN3 claimable. then sure "Admin decisions are final in-game."

But when we are talking about an actual rule thats written in black and white, i don't think that it should come down to "Admin decisions are final in-game."

Its quiet funny that Vista hasn't said "I was in the wrong" but it happy to go and try get the rules changed to suit him. If only I knew a community that did such things...
Nate.
Forum Moderator
Posts: 3018
Joined: 2012-07-09 20:44

Re: Based | EU

Post by Nate. »

Please keep your personal drama separated (= don't post about it here) from the discussion of the rule.

As Based Management has indicated, the rule is under review and we can all go back to normal.
Image
blacktea65
Posts: 46
Joined: 2013-10-12 21:23

Re: Based | EU

Post by blacktea65 »

[R-DEV]Mats391 wrote:While I do have a account on BASED forums, the reactions of your community members show me once again why I dont go anywhere near it.
I also dont understand how you can say the rule would be difficult to understand. It says right in there that on maps with paradrops you are allowed to rush on both sides.
Imo the rule is poorly worded and we will specify it soon to make it clear for everyone including players and admins. It was laid out and interpreted differently on the EU server for a long time.

In addition, I am sorry that you feel this way. Not every person associated to BASED is as edgy as the individuals which clashed in this argument. They are only a minority and it is indeed unfortunate that they try to solve it with insults when they represent us somehow.

Finally, BASED is in a way the Wild West of the PR community. We tolerate many things like critique or satire about PR, Admins and even DEVs. I know we don't have always the best terms but at least we encourage open mined and almost unrestricted discussion on our forums in comparison to other places.
Clund
Posts: 364
Joined: 2014-05-16 15:07

Re: Based | EU

Post by Clund »

I would say that this thread is a proof that the rule was badly written. Otherwise there wouldn't be so much drama and discussion about it.

We are currently looking into several ways to clarify the rule:

1) forbid rushing in general for the first 10 mins. (which will be a nightmare to enforce)
2) limit the rush allowing rule to non-parachute spawn on the flag. Meaning you are not allowed to parachute to a flag in order to rush it, but you are allowed to rush it if you spawn on the ground on it.
3) only allow rushing if the map gives your team a way to do it, which would mean that on dovre only one team can rush. (what many/some admins thought the rule would mean)
4) if one team has a way to rush, the other is allowed as well. (which was apparently the original intention by the rule authors)

Right now it looks like we are going for number 2). But if you have any input or some questions you are welcomed to post them here.
peaveyyyy
Posts: 84
Joined: 2008-11-16 18:30

Re: Based | EU

Post by peaveyyyy »

We have had a rush rule for ages and it is now settled down:

1 Do not rush the enemy's first grey / uncapped flag at the start of a map, you may only approach it if the AAS marker says so.

If you can spawn on/near a grey flag then that is allowed.




It's easy enough to enforce, and allows paradrop rushes, which we think the map designer had in mind anyway otherwise he would put the paradrop spawns elsewhere.
Frontliner
PR:BF2 Contributor
Posts: 1884
Joined: 2012-10-29 09:33

Re: Based | EU

Post by Frontliner »

They problem with that peavey is that Dovre is in general too easy for the Russians to win. You paradrop down, secure the roads, kill passing logis from the bushes, no FOBs for Dutch/Germans, auto win. You don't even need to go near the first flag(Train or Appartsments) to overwhelm the enemy although that makes it twice as easy, especially with a somewhat competent squad under your command.

Mineral said they might do away with Paras altogether though I personally think they'd be cool to have on some 4kms in alternative layouts occasionally.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
fecht_niko
Posts: 347
Joined: 2013-06-29 13:42

Re: Based | EU

Post by fecht_niko »

I think that peavey has a good point. This rule is pretty clear.


Frontliner wrote:They problem with that peavey is that Dovre is in general too easy for the Russians to win.
The para drop is the only advantage RUS has. NED/GER have much better rifles, their APCs have thermals and even if RUS drops on the appartments they can get pushed out.
gwa1hir
Posts: 227
Joined: 2015-04-17 20:12

Re: Based | EU

Post by gwa1hir »

fecht_niko wrote:I think that peavey has a good point. This rule is pretty clear.





The para drop is the only advantage RUS has. NED/GER have much better rifles, their APCs have thermals and even if RUS drops on the appartments they can get pushed out.
also the terrain itself gives an advantage to the dutch on the right side of the river. so if russians cant paradrop them its gonna be horrible to attack the dutch side over there vs better rifles/assests/easy terrain
this also goes for the southern layout were basically the russians have to fight a literal uphill battle.
you cant remove the forward spawn of the russians without breaking the balance
[img]http://i.imgur.com/MAG8dcg.jpg[/img]
Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: Based | EU

Post by Vista »

As I had promised in-game when this started, I would talk to the admin team so that such a debacle wouldn't happen again.

And so, as of yesterday, Rule 5.2 has been changed - paradrop spawns do not allow allow you to rush first flag.

Thanks for all the drama.

Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

Re: Based | EU

Post by Web_cole »

There was a small altercation on your server earlier this evening involving admin requested switching for balancing purposes. I'm not going to go into all the details, but there are two things I want to say:

1. If you are going to switch a whole squad of clan or tournament players for balancing reasons you need to start doing it well before 30 seconds on the countdown timer. That does not give nearly enough time for a squad to get themselves sorted for the round start.

2. If you want to switch a tournament squad you need to contact that specific squad about it. Fizzco's squad was switched without them being asked and that led to a whole load of unnecessary confusion. I would of thought that Based would understand this when you yourselves have many PRT players who are also admins.
ImageImageImageImage
inb4banned
Posts: 234
Joined: 2015-02-20 10:48

Re: Based | EU

Post by inb4banned »

Web_cole wrote:There was a small altercation on your server earlier this evening involving admin requested switching for balancing purposes. I'm not going to go into all the details, but there are two things I want to say:

1. If you are going to switch a whole squad of clan or tournament players for balancing reasons you need to start doing it well before 30 seconds on the countdown timer. That does not give nearly enough time for a squad to get themselves sorted for the round start.

2. If you want to switch a tournament squad you need to contact that specific squad about it. Fizzco's squad was switched without them being asked and that led to a whole load of unnecessary confusion. I would of thought that Based would understand this when you yourselves have many PRT players who are also admins.
The whole thing would've never happened if you thought about the balance yourselves before stacking 16 players on 1 side in an already unbalanced round...
Filamu
Posts: 318
Joined: 2006-12-15 14:20

Re: Based | EU

Post by Filamu »

If you actually looked, we were 8 players on one side and 8 on the other in this instance, and they wanted to switch us so that all 16 were on the same team.
If you are talking about the muttrah round, we were asked to switch next round, but then the server crashed.
We can't do that much about balance without switch rights.
Last edited by Filamu on 2017-02-08 12:42, edited 1 time in total.
Locked

Return to “PR:BF2 Server Feedback”