Re: PR:WW2 Beta Release - Feedback Thread
Posted: 2015-12-31 14:04
The reason this continues to happen is because of the terrain itself. The beach is not as long on the west side of the map so people go for that instead. I wonder what would happen if vertical rocks were placed on the hill so that it was too steep to climb to the white house. That would discourage more people from going west. Also I feel the pak gun in the center bunker on the beach is unnecessary, as a machine gun nest would be better for balance. The problem is that removing that pak encourages more advance on the west side since that gun is the only one I know of that looks west.Nightingale wrote:On Omaha, the most effective strategy for the Americans is STILL to hug the edge of the combat zone. This is very gamey and predictable.
In the current version of Omaha, the combat zone prevents the German machinegunners from walking up to the fenceline at E5 and shooting down at the beach. This limitation felt really artificial in alpha-testing, and it still feels really artificial right now. To dis-incentivize hugging the combat zone for the Americans, I think the combat zone should be adjusted so that Germans are able to cover the edges using their ARs/MGs, like this:rattler wrote:The reason this continues to happen is because of...


Most games it stops being fun, when Omaha/whatever place slightly inland of the place you finally got a fob up, becomes a meat-grinder, and while eventually, the Americans will push out of that, it is much too late for them, as they run of of tickets. There are just too many places where the landing craft are taking fire to hit them with an area attack, and then succeed because of that.sf17k wrote:Omaha is too easy for Americans.
I was manning an MG nest, their boats just sprayed and prayed my general direction and my screen was blurry the entire time. Couldn't do anything, so I manned the PAK gun instead. Their tank fired a smoke round and completely blinded me. What's the point of the gun if I can't use it? Then they area attacked so we couldn't shoot their infantry while they ran up to the PAK and blew it up with frag grenades. It was destroyed after 3 frags and we couldn't repair it. So we couldn't stop their boats or tanks from landing anymore. Great.
All we had left was the mortars. Which prevented them from building FOBs on the beach at least. But since we couldn't use MGs/PAKs to stop the boats, they just came in those instead. Then spammed area attacks every 10 minutes to push up to our trenches. Where their breachers took out our mortars one by one.
So basically I was blind the whole time and our team had nothing to defend with. Then we got steamrolled on the rest of the flags because they have tanks and we have crappy wagons. Completely unfair gameplay experience. Americans OP, plz nerf.
Okay, okay, none of that happened. But it could! So please don't ruin this amazing map by making it fair or balanced. I actually like the challenge. Losing is half the fun of playing, so I don't see what anyone's complaining about. Besides, what other map in PR requires a commander?
This is gaming excellence at its finest. Keep up the good work!
That is not a bug, it's how it works IRL too.Mattytoosack wrote:
Bugs:
I noticed while playing: (I may go over some that have been fixed or mentioned before and I realize that most if any wont be fixed by the 3rd.)
Weapons:
Only being able to reload the M1 garand after all the ammo is empty.

Yep, one of my friends and I got this kind of crash before too. On Omaha but never Carentan.'[R-CON wrote:Ratface;2113431']Posting this for myself:
Happened on Omaha randomly just before the game ended. CTD. Just to me as far as I know.