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Re: [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
Posted: 2016-11-25 06:27
by Mr.VdHeide
Hi,
I am curently trying to learn how to texture. I have started with texturing this rifle but I was wondering if there are like free to use BF2 or PR metal textures. I have seen some websites where I could download free texture's but would I be allowed to use those in-game?
D.J.
Re: [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
Posted: 2016-11-25 07:15
by CaptMiller
[R-CON]Mr.VdHeide wrote:Hi,
I am curently trying to learn how to texture. I have started with texturing this rifle but I was wondering if there are like free to use BF2 or PR metal textures. I have seen some websites where I could download free texture's but would I be allowed to use those in-game?
D.J.
try "substance painter", I have no expirience with what but it texturing with that program looks really easy, and you able to select 20-30 types of metal, wood, add scratches mud
Re: [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
Posted: 2016-11-25 08:03
by obpmgmua
Why does the C7 stock have rails? What are you going to mount on them?
Re: [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
Posted: 2016-11-25 16:46
by Mr.VdHeide
Thanks for the replies,
CaptMiller, thanks for the tip. The main thing I am worried about however is copyrights and stuff. I would like to know what I can and can't use. This rifle will end up in game so to avoid trouble later I want to be absolutely certain I am not violating copyright laws.
Anyone??
obpmgmua, I have been wondering the same thing. I googled it today but I haven't found any pictures showing why there is a rail on the stock.
D.J.
Re: [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
Posted: 2016-11-26 00:55
by Mr.VdHeide
Just an early WIP screenshot:
The fore grip's texture is almost finished but all the other parts are far from done.
D.J.
Re: [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
Posted: 2016-11-27 23:22
by Mr.VdHeide
Plastic parts are almost done,
I am pretty happy with the results so far, especially considering the fact this is my first time texturing.
D.J.
Re: [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
Posted: 2016-11-28 20:25
by Mr.VdHeide
Worked on the mag's today:
Please give feedback if you can!
D.J.
Re: [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
Posted: 2016-11-28 20:45
by anantdeathhawk
Looks really great! awesome mags, Have you done the body yet? because it looks a bit like made out of styrofoam.And could you tell me, how to model very small things? because it gets really difficult in max 2009.
Re: [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
Posted: 2016-11-28 21:05
by Mineral
Generally we use common sheets for certain items such as magazines. Specially for AR15 and stanag mags.
But if your mag fits on your weapon texture then that's not an issue really. But if you decide to use seperate texture for mag then you should use the existing stanag mags in PR. For the bullets you should also use:
/objects/weapons/common/textures/ammo/ammo_c.dds
That way the definitively look the same

But again, if the ammo fits on your sheet, fine again
Re: [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
Posted: 2016-11-29 00:10
by Mr.VdHeide
Thanks for the replies guys!
anantdeathhawk, The body has a basic texture aplied to it which I made in photoshop. The texture is pretty shit. XD I will try to find a better one on the internet, if I can't find a better one I will create a texture myself. So all the black painted metal parts still need to get a proper texture.
What do you mean with modeling small things in 3ds max? You just zoom in more and everything gets larger, right?
Mineral. I have put everything you see in these renders on 1 large UV sheet. I posted a render of my UV sheet 1 or 2 pages back in this thread. I know about the stanag magazines and that we allready have textured thermold magazines in game but the thing is that I have slightly improved PR's thermold mags. I had to tweak them a bit since they had some errors. So that is why they are on my rifle's sheet. The only 2 parts which will not be on the main sheet are the Aimpont and the magnifier. I guess we allready have a texture for the scopes right? If we do that would be great because that would allow us to simply put them on my rifle and we are ready to go. If we don't have textures for them then I will go make some and put them toghether on one compact sheet.
By the way, what is the max. acceptable resolution to use for a rifle? I am working with a 4096*4096 px sheet at the moment because it works a lot easier but I suppose I will have to downscale it a bit for the in game rifle right?
D.J.
Re: [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
Posted: 2016-12-01 14:19
by Glimmerman
Starting to look very nice DJ
The rails on the stock are for add-on components like extra batteries and other small storage packs.
Re: [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
Posted: 2016-12-01 18:05
by Mr.VdHeide
Thanks.
Do you have any ref's showing those add-on storage packs? There is a battery component inside the stock itself in which battery's for the Aimpoint can be stored.
D.J.
Re: [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
Posted: 2016-12-02 05:39
by Glimmerman
i dont have have refs at hand, apparently my company is blocking weapon related picture websites so i cant link them?? but if you would google the "CAA Stock Pouch" you can find some examples.
Re: [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
Posted: 2016-12-02 16:29
by Mr.VdHeide
Re: [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
Posted: 2017-01-27 09:09
by Mr.VdHeide
Hi everyone, just wanted to let you all know that I am still working on this behind the scenes. If you want to stay up to do date on PR Dutch Armed Forces development then make sure to take a look at the
PRDAF Facebook page.
D.J.
Re: [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
Posted: 2017-01-27 23:35
by CaptMiller
do you know how to use substance painter 2 with 3ds max's 9 files ? or you use only photoshop
Re: [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
Posted: 2017-01-28 01:34
by Mr.VdHeide
Yes I only use Photoshop.
D.J.
Posted: 2017-01-28 11:08
by Mineral
The only hard thing about substance painter is using it for non-PBR materials. It is truly made for that but I think there are material sets out there that work better with normal non-PBR shaders out there.
Re: [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
Posted: 2017-03-24 14:06
by Mr.VdHeide
In case some of those who followed this thread don't follow us on Facebook:
More renders can be found on our PRDAF Facebook page.

(Just klick on the Image)
D.J.
Re: [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]
Posted: 2017-03-24 14:52
by ALADE3N
'[R-CON wrote:Mr.VdHeide;2160151']In case some of those who followed this thread don't follow us on Facebook:
More renders can be found on our PRDAF Facebook page.

(Just klick on the Image)
D.J.
damn , my type of rifle.. freaking nice sexy rifle
