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Posted: 2007-03-19 10:57
by bobfish
Heh, sounds like an interesting map, even though every screenshot is just pure black to me with the odd light or water feature :p

Posted: 2007-03-19 12:04
by Pantera
'[R-DEV wrote:Rhino']"we must defend this waterfall at all costs!!!!"

"i dont care if you loose all your men loose yourself aswell we can not loose that waterfall!!!!"

LOL pwnt.

:D

Anymore screenies ?

Posted: 2007-03-19 13:13
by Dr Rank
bobfish wrote:Heh, sounds like an interesting map, even though every screenshot is just pure black to me with the odd light or water feature :p
It looked really dark on my brother's monitor at first too. Turn up your brightness in your nividia/ati settings. You can then turn the brightness down again via your monitor for other stuff if you need to :razz:
Darth.Skyline wrote:Anymore screenies ?
Coming soon ;)

Posted: 2007-03-19 14:32
by 00SoldierofFortune00
'[R-DEV wrote:Rhino']"we must defend this waterfall at all costs!!!!"

"i dont care if you loose all your men loose yourself aswell we can not loose that waterfall!!!!"
I meant the base of the waterfall in the screenshot. It could be used as a base camp since it is close to a watersource for the PLA. Have some tent barracks in a row, and a couple of sandbags, and it makes the map interesting.

Posted: 2007-03-20 01:12
by wasserfaller
zomg, teh lighties work! Love the lights on that map, good job man.

Anyone know if headlights will ever be implemented? Sorry if it's a noob question, still haven't found anything regarding this.

Posted: 2007-03-20 01:38
by Dr Rank
Cheers! No headlights I'm afraid :sad: At the moment I'm not too sure whether a lot of the lights will be in the final version, cos the glows (lights) cause some serious fps drops, possibly inducing lag :-? If you take a trip round Greasy Mullet with an FPS display on you'll see major drops in the areas with lights which I suspect is part of the reason for some of the lag issues on the map. Have to see what happens in testing :)

Posted: 2007-03-20 08:58
by [PR]AC3421
I cant wait for this map. Finally a proper night map. AND its Woodlands warfare, not some cliche Urban stuff. Looking very good Rank, awesome, awesome job.

Posted: 2007-03-20 12:08
by Dr Rank
Cheers mate!

Posted: 2007-03-24 01:54
by Dr Rank
Here's a few new screenies:

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Posted: 2007-03-24 03:02
by IronTaxi
nice work...looks awesome...

Posted: 2007-03-24 03:10
by Dr Rank
'[R-DEV wrote:IronTaxi']nice work...looks awesome...
Thanks mate :)

Posted: 2007-03-24 03:38
by 00SoldierofFortune00
Looking damn good. Is it bright enough to fight on though?

Posted: 2007-03-24 03:46
by Rhino
00SoldierofFortune00 wrote:Looking damn good. Is it bright enough to fight on though?
for me it was, thou we didnt last long on the test server when i had ago before somone crashed it cos none of the vehicles where locked up :p

Posted: 2007-03-24 04:04
by 00SoldierofFortune00
Is it also light enough to tell the difference between friend and foe? Because I can already see some idiots tking friendlies with their trigger happy fingers.

Posted: 2007-03-24 08:49
by KP
Yeah. The it's-moving-let's-kill-it mentality. But people will learn when they start getting kicked. :wink:

And the SLs among us can use the whole "fire on my tracer" concept to its fullest. I like it.

Posted: 2007-03-24 08:52
by GeZe
It's funny, people are more visible without the NVG then with. You can see people pretty good. However I can see how identified who is on which team will be hard for newcomers, but they will learn.

Posted: 2007-03-24 18:29
by Teek
omg, that looks Great!

Posted: 2007-04-05 21:38
by Dr Rank
A few new screenies ;)

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New Communications CP

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Posted: 2007-04-05 22:04
by Griffon2-6
Looks awesome.

Posted: 2007-04-05 22:15
by ZaZZo
Great job!
You better get some NVG on it I can't see a thing other than the gun