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Posted: 2007-03-19 10:57
by bobfish
Heh, sounds like an interesting map, even though every screenshot is just pure black to me with the odd light or water feature

Posted: 2007-03-19 12:04
by Pantera
'[R-DEV wrote:Rhino']"we must defend this waterfall at all costs!!!!"
"i dont care if you loose all your men loose yourself aswell we can not loose that waterfall!!!!"
LOL pwnt.
Anymore screenies ?
Posted: 2007-03-19 13:13
by Dr Rank
bobfish wrote:Heh, sounds like an interesting map, even though every screenshot is just pure black to me with the odd light or water feature
It looked really dark on my brother's monitor at first too. Turn up your brightness in your nividia/ati settings. You can then turn the brightness down again via your monitor for other stuff if you need to
Darth.Skyline wrote:Anymore screenies ?
Coming soon

Posted: 2007-03-19 14:32
by 00SoldierofFortune00
'[R-DEV wrote:Rhino']"we must defend this waterfall at all costs!!!!"
"i dont care if you loose all your men loose yourself aswell we can not loose that waterfall!!!!"
I meant the base of the waterfall in the screenshot. It could be used as a base camp since it is close to a watersource for the PLA. Have some tent barracks in a row, and a couple of sandbags, and it makes the map interesting.
Posted: 2007-03-20 01:12
by wasserfaller
zomg, teh lighties work! Love the lights on that map, good job man.
Anyone know if headlights will ever be implemented? Sorry if it's a noob question, still haven't found anything regarding this.
Posted: 2007-03-20 01:38
by Dr Rank
Cheers! No headlights I'm afraid

At the moment I'm not too sure whether a lot of the lights will be in the final version, cos the glows (
lights) cause some serious fps drops, possibly inducing lag

If you take a trip round Greasy Mullet with an FPS display on you'll see major drops in the areas with lights which I suspect is part of the reason for some of the lag issues on the map. Have to see what happens in testing

Posted: 2007-03-20 08:58
by [PR]AC3421
I cant wait for this map. Finally a proper night map. AND its Woodlands warfare, not some cliche Urban stuff. Looking very good Rank, awesome, awesome job.
Posted: 2007-03-20 12:08
by Dr Rank
Cheers mate!
Posted: 2007-03-24 01:54
by Dr Rank
Posted: 2007-03-24 03:02
by IronTaxi
nice work...looks awesome...
Posted: 2007-03-24 03:10
by Dr Rank
'[R-DEV wrote:IronTaxi']nice work...looks awesome...
Thanks mate

Posted: 2007-03-24 03:38
by 00SoldierofFortune00
Looking damn good. Is it bright enough to fight on though?
Posted: 2007-03-24 03:46
by Rhino
00SoldierofFortune00 wrote:Looking damn good. Is it bright enough to fight on though?
for me it was, thou we didnt last long on the test server when i had ago before somone crashed it cos none of the vehicles where locked up

Posted: 2007-03-24 04:04
by 00SoldierofFortune00
Is it also light enough to tell the difference between friend and foe? Because I can already see some idiots tking friendlies with their trigger happy fingers.
Posted: 2007-03-24 08:49
by KP
Yeah. The it's-moving-let's-kill-it mentality. But people will learn when they start getting kicked.
And the SLs among us can use the whole "fire on my tracer" concept to its fullest. I like it.
Posted: 2007-03-24 08:52
by GeZe
It's funny, people are more visible without the NVG then with. You can see people pretty good. However I can see how identified who is on which team will be hard for newcomers, but they will learn.
Posted: 2007-03-24 18:29
by Teek
omg, that looks Great!
Posted: 2007-04-05 21:38
by Dr Rank
Posted: 2007-04-05 22:04
by Griffon2-6
Looks awesome.
Posted: 2007-04-05 22:15
by ZaZZo
Great job!
You better get some NVG on it I can't see a thing other than the gun