Re: Oneshot Garand
Posted: 2021-01-15 17:05
And barrel differences? This was already tried and playerbase did not like it at all.axytho wrote:damage of rifle = damage of bullet
And barrel differences? This was already tried and playerbase did not like it at all.axytho wrote:damage of rifle = damage of bullet
If you want to go into the realism of the thing: once you are past a certain barrel length, the muzzle velocity barely increases with increasing length. The obrez would be an exception.InfantryGamer42 wrote:And barrel differences? This was already tried and playerbase did not like it at all.
Again. It was already tried and player base did not like it.axytho wrote:If you want to go into the realism of the thing: once you are past a certain barrel length, the muzzle velocity barely increases with increasing length. The obrez would be an exception.
As for gameplay:
body armor: 7.62x51 or 7.62x54 is 2 shot
no body armor: 7.62x51 or 7.62x54 is 1 shot.
At the very least ironsight mosin == scoped mosin and ironsight lee-enfield = scoped lee-enfield.
"The player base" being the people who come to the forums to complain about a change. Also 2 shot for body armor is what's implemented right now. The only thing that 1 shot would affect is WW2 and civilians in INS (which would be a good thing).InfantryGamer42 wrote:Again. It was already tried and player base did not like it.
52 page long feedback thread would not agree whit that statement, when we talk about round=damage conversation.axytho wrote:"The player base" being the people who come to the forums to complain about a change. Also 2 shot for body armor is what's implemented right now. The only thing that 1 shot would affect is WW2 and civilians in INS (which would be a good thing).
And most infantry players (VTraptor, Komu, me, Mebel) aren't complaining about 1 shot in WW2, we like it.
And if the people who made up most organized infantry squads would come to the forums and have their say, they would say the same thing.
Of course "the playerbase" which comments on this forum usually takes sniper/hat whenever it's available, so it's not like they care what rifle the rifleman gets, so long as it's bad.
52 page feedback thread is also long because most complaints are about low damage for other weapons, not high damage for 7.62.InfantryGamer42 wrote:52 page long feedback thread would not agree whit that statement, when we talk about round=damage conversation.
https://www.realitymod.com/forum/showth ... p?t=144872
Is possible in anyway to narrow the hit box down further for the core of the torso where the aorta artery is? If not, just like with Mosin Nagant I noticed first on Fallujah, one bullet has an body armor wearing Marine huffing, puffing, bleeding out from one torso or thigh shot. I know this because i hear the bleeding out breathing sound after i fire when its silent. Why not make all old battle rifle rounds like .303 , .30-06 , 7.62x54mmR, 7.92x57mm Mauser all the same damage?AlonTavor wrote:+1
semi-auto should do ~90 damage to body center
No, it hasn't been nerfed. And no, it was never close to 7.62x54.Grump/Gump.45 wrote:I noticed since you gave the Taliban Enfields as ALT Rifleman kit it has been nerfed. It used to be the same or very near the Mosin 7.62x54mmR.
Both of the kits you are talking about are the exact same, as far as damage, both rifles kill the same as most Sniper rifles.Grump/Gump.45 wrote:I noticed since you gave the Taliban Enfields as ALT Rifleman kit it has been nerfed. It used to be the same or very near the Mosin 7.62x54mmR.
ObjectTemplate.create GenericProjectile 77_56_sniper
ObjectTemplate.material 3762
ObjectTemplate.damage 90
ObjectTemplate.minDamage 0.4
ObjectTemplate.DistToStartLoseDamage 900
ObjectTemplate.DistToMinDamage 3000
ObjectTemplate.gravityModifier 0.09
include projectiles_common.tweak
The Enfield has felt so much less reliable compared to when I used to practice sniping with ironsights on Fallujah seeding rounds with Mosin and Enfield. As long as its over 1000 FT-lbs of energy it should defeat armor unless it was equal to NIJ Level IV which is rated for .30-06 black tip armor piercing, can take a few shots of that.Suchar wrote:No, it hasn't been nerfed. And no, it was never close to 7.62x54.
You are thinking too much into all of this, they are not modelling specific ballistics of a specific cartridge and bullet types.Grump/Gump.45 wrote: As long as its over 1000 FT-lbs of energy it should defeat armor
Grump/Gump.45 wrote: Did devs make it so damage from bullets decreases at range right?
What other alternative to measurement of bullet energy is there in ballistic tables? It can be used as a consideration to set a real life equivalent in the game to do damage on the bodies health percentage. Mosin or the rifle that uses .338 in the game does the most damage, 3000 FT-lbs should drop armored player in the torso from one shot point blank muzzle energy. The measurement of FT-lbs is dependent and created off many factors that are complexly experimented with, only time a measurement can be bad is if you are making something which affects the outcome of whatever you are making. Meaning you are going for a set specific outcome and you know the measurement you are going for and cutting it yourself. Too much of one ingredient, a few fractions off from your wood measurement ruins what you are doing. FT-lbs is opposite of making anything other than making a target drop, which is what you are making with FT-lbs measurements when it comes to bullets. Less like making, more like you are destroying with these measurements. If you are off by alot on your measurement to destroy something in one go, you can send another no problem, unless its an angry bear thats close. Its not a measure twice and cut once situation.WingWalker wrote:You are thinking too much into all of this, they are not modelling specific ballistics of a specific cartridge and bullet types.
They are modelling the effect of the system as a whole: cartridge, rifle, AND the experience and skill of the character shooting it.
And your theories of what a certain Ft./Lbs of energy should do are not accurate. Ft./Lbs. as a measurement of energy is not a very good unit of measure at all in real life....
What i meant to say was:WingWalker wrote:There was a thread about that, there is only one way to do the reload because of the type of reloads in PR.
M1 Garand needs to be 2 shots to the torso. I agree one shot is too much. It should take down 100% for head shot, 75% percent of health for torso and 50% for thigh shot for M1 and 25% for arms/lower leg calf. The FT.lbs are the same pretty much for both bullets but K98 still higher. Like right up at 3000 for muzzle energy just like the Mosin, which should also be one shot. K98 should be 1 shot, Mosin Nagant 1 shot, M1 Garand 2 shots and Enfield 1 shot. This is for the torso.Coalz101 wrote:It's balanced already TBH. Why are people still complaining when most of the shooting on WW2 is close range. you can atleast 3 rounds out before a kar 98 gets 2 shots out. Making both of them 1 tap would just prevent Germans from going into close up fights cause it's an obvious loss if you miss the first shot. Then the game would just get boring because it'll be a snipeing fest.
In this 1.4 change log it says " Fixed Enfield sniper rifle damage being lower than other sniper rifles." Hit CTRL+F and search Enfield, its the 2nd time its mentioned. Is the sniper Enfield same as regular in terms of file? How did the problem of the weapon having lower weapon damage begin? Always like that or cause of changing something else? Just wondering in case there might actually be a problem with it, because it has changed. I did put 2 rounds into someone at close range for no effect to stop them from fighting where sniping always put them down a few seconds later.Suchar wrote:No, it hasn't been nerfed. And no, it was never close to 7.62x54.
I posted the problem in this thread because the Garand in PR did not function as it does in real life.Danesh_italiano wrote:Devs choose the option 1 because is "cool" / "realistic".
There are, and no one is going to read your 14 paragraph post.Grump/Gump.45 wrote:What other alternative to measurement of bullet energy
Wikipedia? I learned everything i know about how to learn about ballistics from TiborasaurusRex Sniper 101 video series, he actually just put it back up today https://www.youtube.com/watch?v=pwG-D0H ... vDCIcEPxUn . Actually everything was sourced from other websites if you look at the links. Which I describe the possible concept of how DEVs could possibly take those values, what they mean in real life then apply it to damage values of each weapon. Im applying the concept of real life ballistics to apply it to decision making for damage in a game that is trying realism.WingWalker wrote:I posted the problem in this thread because the Garand in PR did not function as it does in real life.
https://www.realitymod.com/forum/showthread.php?t=149942
Basically a DEV explained it is not possible since that there is only a few ways for the reload to happen because of the engine or whatever.
There are, and no one is going to read your 14 paragraph post.
Wikipedia is not a replacement for experience.
If you want to talk about ballistics in real life, start your own thread.
ok but why does your squads have always the worst possible KD?Grump/Gump.45 wrote:Wikipedia? I learned everything i know about how to learn about ballistics from TiborasaurusRex Sniper 101 video series, he actually just put it back up today https://www.youtube.com/watch?v=pwG-D0H ... vDCIcEPxUn . Actually everything was sourced from other websites if you look at the links. Which I describe the possible concept of how DEVs could possibly take those values, what they mean in real life then apply it to damage values of each weapon. Im applying the concept of real life ballistics to apply it to decision making for damage in a game that is trying realism.
Obviously they have done something similar based off caliber seeing its proportionality realistic, but Im listing something that could show them exactly how much energy each caliber differs from the next to set proper damage values. I get it, they are calculating fairness too based off M1 Garand Vs K98. I dont need to start my own thread just because you cant find the connection to this subject now matter how many ways i explain it. Also just saying there are alternatives to using FT-lbs without listing one alternative or knowing its use yourself shows there is none. While i explained in depth to use it. Im trying to give input my way, that doesnt need to follow your personal forum criteria. BPD?