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Posted: 2007-03-15 21:01
by [-CT-] Moncai
hmm wait a minute what would happen if everyone was a civi I can see it now all us abandoning tanks etc and trying to 'knife' the civies

Posted: 2007-03-15 21:01
by eggman
for technical reasons it can't be a limited kit .. nor would that make any sense in my perspective.

Posted: 2007-03-15 21:03
by [-CT-] Moncai
in my opinion (remember opinion :D ) having a team full of civies would not make any sense as I can see it happening in the first week. 'omg civi kit lets get it yay...' no disrespect it was just an idea!

Posted: 2007-03-15 21:43
by Rick_the_new_guy
'[-CT- wrote: Moncai']hmm wait a minute what would happen if everyone was a civi I can see it now all us abandoning tanks etc and trying to 'knife' the civies

Round would be over in no time.

The Marine Corp would capture the flags in minutes. Civis do not affect the flag orb.

Then go back and have a good oll fashion drag net.

If you have no flags, no spawn (i think) then each civi will be hunted down and fully man-handled.

___

But your right the first weeks the Tangos will be getting their arse handed to them by the Corp.

Hopefully things will return to more normal playing.

Also, the punishment for being captued should be high in order to prevent over use.

Posted: 2007-03-16 06:35
by CodeRedFox
What I would like to see is every insurgent spawns as a civilians with no weapons. There would be pickup weapons all over the map or a insurgent leader that you could request then from. And while a civilian class (kit) the other team gets negative point for killing you. But once you request/pickup a kit then the other team can shoot you.

Kinda hard...but it would be crazy

Insurgents: Spawn Menu
Insurgent leader (AK, ammo, bomb, Weapon request!) limited spots/kits
Civilian (Movtal cocktail)
Civilian (Rock)
Civilian (Rock)
Civilian (Medic)
Civilian (triable leader look)

Civilian Request kits:
RPG kit
IED kit
Sniper Kit
Others

US team (or other)
2 second spawn time added to every Civilian kill (or something like that)

Posted: 2007-03-16 06:46
by eggman
Yeah we'd like to do something like that in the future .. would be a separate game mode and could possibly be where we go with insurgency in general. Need to see how the initial civilian stuff pans out.

Posted: 2007-03-16 06:48
by noir-colombia-
i like the idea above.


i was thinking alot about this idea and i like it, players will not gonna spawn as a civilan so often because, people likes to shoot.

i really like the idea now.

BUT WE NEED AUTOMATED SWAPPING TEAMS ON SERVERS!!!

Posted: 2007-03-16 06:58
by noir-colombia-
by the way, we can expect more slots on a server (instead of 64 player slots, we wil see 79 slots?)

Posted: 2007-03-16 21:15
by noir-colombia-
answers?

Posted: 2007-03-17 00:44
by Rick_the_new_guy
noir-colombia- wrote:by the way, we can expect more slots on a server (instead of 64 player slots, we wil see 79 slots?)

Man more slots would be nice. Dunno if it could be coded or not.

Why the odd number? :? : Teams would not be even.

____

I supose the assault by the Corp will be a surprise one in order to catch as many tangos as they can before they slip out of the city.

Will the mission briefing change for Al Bas to be more realistic. I never was a big fan of the tanks the tangos had.

A good tactic the insurg could do is have the civi as point man (walking a good 20-75 meters in front) when heading somewhere on foot.

This would be a complete female dog for the Corp.

Forcing the Corp to stop and assess the situation before firing will be a nice advantage for the tangos.

Example, a couple of humans run across a street while an APC is down the road. The gunner zooms in and trys to identify them, by the time he reliazes they are hostile they have already made it to the other side of the street.

That's what it is like in such battlefield conditions. You do not know if it is a mother and her kid running home or whatever, or a high ranking dude for the tangos.

____

Another tactic would be to simply go solo and keep the Corp honest.

What I plan on doing is walking up toward the VCP where the Corp start out. If they kill me, they lose assests and the war on terror gets harder for them. If they let me be, I get good intel. If they chase me down, that is a few less grunts assaulting CPs.

___

Another kick arse thing to do is let the Civis have the motor bikes and park them in an alley, then walk around on the streets making a scene. When a Corp patrol arives, they run to the alley and jump on their bike and steal away into the inner city, again, less Devil Dogs on assaulting the flag orbs.

___

What the Corp will need are good SLs who know when to arrest some civs and when to assault the orbs.

Maybe the Corp should have a police squad to go check out civi disturbances.

Posted: 2007-03-17 01:12
by noir-colombia-
lol i just tought on the 15 number

Posted: 2007-03-17 01:19
by El_Vikingo
Why the odd number? Teams would not be even.
thats exactly why he used the number.

Posted: 2007-03-17 01:49
by SethLive!
civilians sound sort of fun, but the idea of american soldiers running after them while brandishing their ka-bars sounds a little retarded and 'gheymey' to me

Posted: 2007-03-17 03:17
by Cherni
Now civilians would only be good if they were AI's because playing them would be as much fun as watching Desertfox sleep, which can be fun!
rofl, just kiddin DF

Posted: 2007-03-17 03:33
by Rick_the_new_guy
El_Vikingo wrote:thats exactly why he used the number.
:o ops:
Of cource, so the option to switch is there?

Not used to that set-up.

Posted: 2007-03-17 04:29
by Deadmonkiefart
Saobh wrote:I believe they are not able to pick up any kits. Otherwise they would be civy one second and RPG the next :|
For now they shouldn't be able to use vehicles also, lets keep this simple for now.

Tho it would be nice if they could moon the troops ;)
They should be able to pick up kits of fallen soldiers. Just like IRL a civillian can suddenly decide to join the insurgency. That is basically what insurgents are, disgruntled civilians that turn violent.

Posted: 2007-03-26 00:55
by DarkTalon
sorry to bump the thread but, what do you guys think is worse, a civilian kill or a team kill? (assuming both are accidental)

Posted: 2007-03-26 01:03
by youm0nt
A civilian kill is worse, it causes a ticket punishment to the team that killed the civilian

Posted: 2007-03-26 03:11
by xseeyax
I think it would be cool if the usmc soldiers could seize the civilians with zippties if you sneaked up on one of them, don't know what you would to with em, I guess it would count as a death for the civillians

Posted: 2007-03-26 04:14
by PlayPR!
Rick_the_new_guy wrote: 3. They have their own cars that seat about four. The tangos can get inside and drive them also, but there is no sun roof, so they cannot shoot out of it. No one can spawn in on this car.
Maybe a taxi cab, lol.

lol Maybe I'll get to try out my PIT skills from watchin all those cop shows!