Posted: 2007-05-01 18:45
Yes, it seems like they removed themGrasli wrote:[R-DEV]eggman - Where is the claymores? I thought they were given to the Engineer kit, but I dont see them there... Have you removed them?
Yes, it seems like they removed themGrasli wrote:[R-DEV]eggman - Where is the claymores? I thought they were given to the Engineer kit, but I dont see them there... Have you removed them?
...People get shot all the time IRL because they look like they're carrying a weapon.'[R-DEV wrote:eggman']I dont ever want civilians to be armed because then there is always the case of "well I shot that civilian because it *looked* like he had an AK".
Run over them ?bosco wrote:Can we get some more info on how to deal with civilian mobs?
Are there other ways to get rid of them then handcuffing?
Flashbangs? Battons?
It may not be justified, but it does happen.$kelet0r wrote:that should never be a justification for shooting a civilian dead ingame or in real life
Serious answers pleaseRaniak wrote:Run over them ?![]()
I completely missed the part about capturing(knifing) them...just to clarify, does that mean if you knife a civilian you will not be punished? If so, that pretty cool!'[R-DEV wrote:eggman']I dont ever want civilians to be armed because then there is always the case of "well I shot that civilian because it *looked* like he had an AK". Basically if they are a civilian they are a non combatant collaborator to the Insurgency and you are punished for killing them. They can't wield anything more than a rock, so there is no reason to ever kill them.
If they are annoying, chase them down and "capture" them (knife)...
Well, I don't know if things changed but I remember the DEVs saying that running over civilian don't get you punished... so if you see a mob of civilian get in an Humvee and run over them !bosco wrote:Serious answers please![]()
2 is fine. Remember there will be 2 M24's as well.tele-loe- wrote:I'm pissed the M-14 was limited to only 2. There should be like 3 or 4. 2 seems a little low.
Insurgents get their limited kits via Pickup Kits. These kits are placed on the ground by the mapper in pre-selected spots. Insurgents can pickup these kits and use them. These selected ammo caches MAY be destroyed and the limited kits there are destroyed in the process.
what the hell only 10 rounds? I like the idea of a Mosin but why would you only carry 2 stripper clips, jesus a standard clip holder will hold 50 rounds (thats 10 stripper clips)Outlawz wrote:Whats this?
Insurgent Sniper Mosin
This Insurgent Sniper kit uses the Mosin Nagant and is found in weapons caches in all Insurgent maps.
Kit
* Knife
* Pistol (2+1 magazines)
* Mosin Nagant (1+1 magazines)
It's not like you're actully going to use up all 10 stripper clips before you die... Anyway, that's what your other insurgents' ammo bags and ammo caches are forJeeves wrote:what the hell only 10 rounds? I like the idea of a Mosin but why would you only carry 2 stripper clips, jesus a standard clip holder will hold 50 rounds (thats 10 stripper clips)
I would rather have 50 rounds and not use them than 10 rounds and need more. Besides if you are "sniper" covering your squad you arnt going to leave your high post to run down and get ammo from the squad you are covering and then back up there to cover them again.youm0nt wrote:It's not like you're actully going to use up all 10 stripper clips before you die... Anyway, that's what your other insurgents' ammo bags and ammo caches are for