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Posted: 2007-05-04 15:08
by [T]Terranova7
On the note of the EULA, would it not simply be possible to ask EA/DICE for permission or something? After all, didn't they allow us to port content from the Special Forces expansion into PR? Can't see why they would object to allowing 128 players, especially since it was one of their original intentions.

Posted: 2007-05-04 15:17
by Dyer |3-5|
Because EA and Dice are ... o wait i better not offend them if we are going to need their help.

Maybe if we have any smart buisiness people, we could put together somthing showing them how they could make more money off of this and they would be more willing to. That's what they are all about, so why not meet them there.

Posted: 2007-05-04 15:27
by krekc
32 v's 32 with 64 civilian bot's might be good fun :!:

Posted: 2007-05-04 15:34
by Cheesygoodness
Because EA tends to be unresponsive whenever you request there help from my personal experience.

And if some EA member reads this please check your email for the 100 or so we have sent you for permission to get the ranked server files! Thanks.

Posted: 2007-05-04 15:52
by $kelet0r
Dice are 'active' on the totalbf2142 forums
Try spamming them in particular our "community manager" CKMC

Posted: 2007-05-04 15:55
by tele-loe-
I wonder why they didn't make 128 player map sizes if they had all the files to do it.

Posted: 2007-05-04 15:57
by arthuro12
gameplay values?

Posted: 2007-05-04 16:03
by Cheesygoodness
tele-loe- wrote:I wonder why they didn't make 128 player map sizes if they had all the files to do it.
Actually if you go into your BF2 folder. You'll find alot of things for 128 player map sizes. Redone spawn points and more vehicles already added in.

Just like the techincal and the civilian car were partly built in vanilla BF2. Mostly done.

Posted: 2007-05-04 16:12
by fuzzhead
hell i think if we could get 80 players that would be kickass!!! 40 versus 40 sounds really sweet to me... basically 2 full platoons fighting it out, with vehicle support! instead of right now where its like half a platoon with vehicle support

Posted: 2007-05-04 16:14
by tele-loe-
Man thats pretty lame! Screw EA lol.

Posted: 2007-05-04 16:17
by Cheesygoodness
Don't worry we over at home will keep plugging at it and as soon as we find out how to do it I'll get the information over to you guys ASAP.

Battlefield 2 would be good with 128 and Project reality even better due to the fact an assault rifle is a rifle on this mod not an SMG.

If we do find the information we'll figure out a way and continue to email EA and Dice about the EULA.

POST EDIT:

From the looks of things I'll likely be hanging around the forums and throwing in my rather idiotic and stupid opinion. So sorry in advance for that!

Posted: 2007-05-04 16:18
by jerkzilla
I think 100 would be best. Total number of players supported on a team squad-wise is 53 so that won't need any changing, that is if changing is possible.

Posted: 2007-05-04 16:20
by Outlawz7
And not to mention, that we usually dont have all squads filled up, there are 2/6 squads for choppers, or 3/6 for tank...well, a squad can fill up an armoured column - 2 tanks and APC or 2 APCs and tank...

Posted: 2007-05-04 17:36
by Fenix16
Id be interesting in seeing if civilian bots could fill up most of the extra spots.

Posted: 2007-05-04 18:25
by Rambo Hunter
I think that'd mean that all the maps would be navmeshed (look in the PRSP section)

But you may be able to do it. The only thing is you can't make them use a certain kit. You'd have to make 3 factions (insurgent/opposition, bot civillian, and USMC/GB) But the challenge is making three teams and making bots only on the civillian team. You might have to recode the coop mode to get it working.

Posted: 2007-05-04 19:35
by AppleJuice4u2
Fenix16 wrote:Id be interesting in seeing if civilian bots could fill up most of the extra spots.
This sounds like a good idea. Id like to see 32vs32 then rest are civilians. Would make for an interesting game it seems

Posted: 2007-05-04 19:49
by [LTC] Gunther.S [4SFG]
We should just put all of the servers together, and then put all of the maps side by side on one gigantic map, then the whole PR community can play in one server! :) lol

This day will come soon, but probably not with EA games.

Posted: 2007-05-04 20:23
by superdj
2ACR>Gunther wrote:We should just put all of the servers together, and then put all of the maps side by side on one gigantic map, then the whole PR community can play in one server! :) lol

This day will come soon, but probably not with EA games.
Lol, sure, you spawn in Basrah, walk for a good 4 hours, and now you're in Helmand

Posted: 2007-05-04 20:45
by GeZe
there are nine possible squads... x6 people each + one commander = 55 players a side. So if this is possible, I would recommend capping servers at 110 players.

The only thing I am concerned about is distributing bf2.exe, I don't really know how it will work (re punkbuster etc) and also the legal ramifications. I guess I'll see...

Posted: 2007-05-04 20:45
by SethLive!
superdj wrote:Lol, sure, you spawn in Basrah, walk for a good 4 hours, and now you're in Helmand
but isnt that how the int3rn3tz works?? :p