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Posted: 2007-06-03 06:09
by malv
If you reverse engineer the executable that would be violating the DMCA and it is possible that EA would delist the server.

Posted: 2007-06-03 06:28
by A-10Warthog
..... its unranked i dont think they would really care.

but if they do....SHHHHH ;)

Posted: 2007-06-03 06:51
by Desertfox
malv wrote:If you reverse engineer the executable that would be violating the DMCA and it is possible that EA would delist the server.
That would involve work on EA's part. Work = Effort = Not EA

Posted: 2007-06-03 09:21
by blud
I'm quite certain they don't really care. If BF2 was new then they might but it's getting on...

Posted: 2007-06-03 11:57
by AfterDune
Outlawz wrote:Ive downlaoded it, never really worked, so I just modified the .con files to ahve more bots...PR SP crashes with over 57 bots, I think...had 47, and still some frame lag...
Let's say you start a BF2 coop game. You have changed the con-files to allow like 30 bots, not including players. Then let about 60 players join... is it possible that'll work?

Couldn't find the coop mode in PR, was bugged I believe, so perhaps it needs testing on........ vanilla


Edit:
That seems to work. I changed the AIDefault.con and started a local coop server in vanilla. I was able to run the game with 70 bots and 1 player, me :) .

Image

Now, this was a local server (multiplayer > create local), so I don't know how this thing will work on a multiplayer internet game. If someone is able to test that... we might be able to give the whole coop-thing some more thoughts?

Imagine scripted bots, if such a thing is even possible :)

Posted: 2007-06-04 02:08
by KingKong.CCCP
Well, there is only one proper way of doing this 128p thing...
Talk to EA, get the premision on 64+.
At least make them say why they are not interested in helping the BF comunity.

OR, we can sign a petition!
Like, make a thread on official EA forum, and hit 10,000 signatures for 128p server patch...


Btw, you could mention squad limit 6+ (10 would be nice - I played with some guys that can actualy lead a squad of 10 ppl). :)

Posted: 2007-06-04 03:21
by Wipeout
EA dropped support for BF2 they don't care.. They'll probably force the permission issue tho lol.

Posted: 2007-06-04 03:23
by eggman
i dont care if they care heh .. if we need a hacked client we should test that and evaluate distributing one.

Posted: 2007-06-04 03:35
by A-10Warthog
egg! les do it then!!!

Posted: 2007-06-04 04:03
by wushu1
'[R-DEV wrote:eggman']i dont care if they care heh .. if we need a hacked client we should test that and evaluate distributing one.
Dice was once a respectable company, they created a great game(BF42) were the mod community thrived. Unfortunatly though, they were corrupted by greed, and were assimilated by EA. Dice is no longer the respected company I once new, I say to hell with whatever rules and regulations they tried to use to limit us modders. Go for it, do whatever it takes to reach the limits that this oh so pitiful engine throws at us. If Dice wants us to listen to them, they must earn are respect, and from what I have seen recently....they have no intention of doing so....

Whatever you do, I will be behind you....if something like this could work, who knows what else could be achieved....

Posted: 2007-06-04 06:25
by AfterDune
KingKong.CCCP wrote:one proper way ... Talk to EA
Those things don't match :D

Yar, do you have any clues on where to start with hacking the client? (that is, if you're intested in trying to do that..)

Posted: 2007-06-04 06:44
by .:iGi:.U.G.H.
'[R-DEV wrote:eggman']i dont care if they care heh .. if we need a hacked client we should test that and evaluate distributing one.
Hell yeah. 8-)

Posted: 2007-06-04 06:53
by AfterDune
Just thinking... back in the BF2-demo-days, you could run 128-player servers, correct?
Now, I'm not into reverse engineering and such, but is it possible to somehow reverse engineer the code that was used in the demo? Perhaps that way we can figure out what differences there are regarding the player limit...

Plus, guys, what are your thoughts about the coop-game, with bot support and stuff? I'm don't know how far we can go there and/or if it's something we want, but I kinda like the idea, if 64+ players does not work out..

Posted: 2007-06-04 07:04
by Outlawz7
You can still download the demo..and people still play it, but its more smacktard than vBF2 itself...

Posted: 2007-06-07 09:49
by AfterDune
Any news regarding the 128-players or 64 players + numerous bots?

Posted: 2007-06-07 11:53
by Outlawz7
Server is still up, but empty :(

Posted: 2007-06-07 11:55
by AfterDune
Outlawz wrote:Server is still up, but empty :(
Of course, because it didn't work (see previous posts ;) ).
We're now wondering if we can do something with the client .exe, to make it work (or perhaps make something like "extended coop play").

Posted: 2007-06-07 17:33
by Jedimushroom
Let us H@xx0r t3h c1i3n7z!1111