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Posted: 2007-07-02 17:39
by Outlawz7
OK, where is this going now

Posted: 2007-07-02 18:12
by Xmaster
If you dont like the way the mod is supposed to be played, we're not forcing you to play it. If you are going to turn PR in vBF2...then why dont you go play the core game and GTFO this mod.
You dont need an academic degree to understand this.
Devs are puting alot of time and effort into building that great mod, coming in and turning it into the **** vBF2 was is a lack of respect for their efforts and to the community.
Quit acting like 8 years old. We're not here to babysit you.
Posted: 2007-07-02 19:59
by =CDU=Junkoe
You all can say we were being very unreasonable an this an that. I agree to a certain extent. We would not agree to running a private passworded server. At the same time though when we ran that 0.5 modded server, we advertised it as such. I had 4 lines describing it was a non PROS heavily modded server on the map load. Also had 1 line with our website so people could read detailed changes.
Now while in game we had 8 total scrolling messages. 6 of them were rules and a Teamspeak IP. The other 2 said something to the effect of, Please remember this is a highly modded PR server. If you want a non modded experience look for PROS servers. The second one was similar but I felt 2 would scroll more often.
You can say we weren't agreeable to the password thing but aside from that we did everything we could to let people know what they were getting. You can come up with whatever conclusions you all want, most people on our server knew what they were getting into. They knew it wasn't how PR played in it's default settings. They came to us because they wanted the same things we did, PR weaponry an vehicles without all the waiting and running. People like choices, just because you devs and your fanbase don't doesn't mean others agree.
Now with all that being said, when we do run our modded 0.6 server. I will still put messages in stating that is a modded non PROS server. I can understand how you all feel but really like I said, people played on our server that wanted that experience. You will have more then enough registered an licensed normal servers for people that want to play PR in it's pure form. I suggest you stay off ours as it won't be an experience you want while playing PR.
Posted: 2007-07-02 20:05
by robbo
=CDU=Junkoe wrote:You will have more then enough registered an licensed normal servers for people that want to play PR in it's pure form. I suggest you stay off ours as it won't be an experience you want while playing PR.
I suggest you make your own MOD and leave this one alone,
How can you call ti yours if it was never yours in th first place? doylem.
Posted: 2007-07-02 20:16
by =CDU=Junkoe
I never called anything about this mod ours. We never claim it as such. When I say stay off ours, I mean our server not our mod because it isn't our mod. We just have a different experience on our servers and people make the choice to play on our server when they hit that join server button. They get plenty of messages letting them know it's not a normal server.
As far as making my own mod, I suck *** at 3d modeling. I have tried it's very hard, kudos to those that can pimp up stuff with max maya or whatever. I can make maps but hell they look ugly and lack that polish because of limited experience. Sounds... well I could probably buy some to use but I don't have the money for that. Code... well that I can do. I make no claims that modding is easy. It's a very time consuming process and takes a lot of talent to do it, even more so with BF2. Notepad is more of your friend than that damned editor.
I am sure I could probably help some mod team out if that is what I wanted to do with my free time but that isn't the choice I made. I am a server side modder. It's something I love to do and have been doing for years. If it's possible to do with a game then I do it. You all say I have no respect for the devs and this an that but I really do. I have loads of respect for their immense talent and dedication to their craft. I have no respect for their viewpoint though. We disagree on that. That one thing alone is why there is so much head butting an name calling. I do not see how our two sides can really come to an agreement, especially with all the immaturity from both sides floating around. I wish the dev team all the luck in the world, but I really don't think the choice you made is going to improve your mod, only hinder it's growth. That is my viewpoint only and hopefully I am wrong.
Posted: 2007-07-02 20:41
by DrMcCleod
=CDU=Junkoe wrote:I never called anything about this mod ours. We never claim it as such. When I say stay off ours, I mean our server not our mod because it isn't our mod. We just have a different experience on our servers and people make the choice to play on our server when they hit that join server button. They get plenty of messages letting them know it's not a normal server.
I think Egg's issue is that new players will end up on a modded server and will not experience PR as it is supposed to be. As a result, they will either be put off by the Vanilla style spam-fest, or will afterwards come to unmodded servers and not play a tactical game as they should.
The password system is to ensure that you can still play with your clan buddies the way YOU want to, but new players will not get an 'unrealistic' experience and go bad....
Posted: 2007-07-02 20:51
by =CDU=Junkoe
I keep hearing that, at the same time though. How many of you expect people to play without reading the wiki?
Most of you expect new players to at least read a FAQ or wiki on all the changes within PR so that they get a real playing experience. How is that so different from expecting people to read a few lines while loading a map or a couple scrolling messages while playing the game. Not to mention that most of the time we have an admin or two on the server that can directly state as much if not more.
There is no way our side can convince you all of our view an vice versa. I just wish there could have been some sort of arrangement that both sides could agree to instead of this or else. We don't like that nor do you guys. Also after all this mumble jumble being spread on multiple forums and now sites as well. The majority of people will know what to expect on our server. The devs might even want to put something in the client installer stating that a PROS server is the only server where you will experience PR in it's purest form. I am sure that is just as offensive to the devs as the thing asking us to password our servers. So that's why we have this stand still, neither side wants to change their views and it's very hard to reach an agreeable arrangement. I honestly don't know to get past this, maybe a third non biased party can think of something for both of our sides.
Posted: 2007-07-02 20:55
by Colfax
We just don't want your public server available to the new player base [PERIOD]
If people come to PR they play PROS settings. If they don't like it they will leave. That is fine with me. I would rather have a small dedicated following then a large vanilla group.
I don't get how you think you will have a server they have already said they won't license you.
If i see your server and get on it because it is incognito i for one will report it.
Posted: 2007-07-02 21:04
by Colfax
I for one fell for your heavily modded server in the beginning. Your server was populated when i first came at the beginning of 0.5. As a new player i had no idea what PR was about. I was trying to learn all the new stuff and did not notice any messages of it being heavily modded. I for one hated it. The low spawn **** was ridiculous and just about turned me off from PR all together because it was no different the vanilla. Until i found TG and learned how to play properly.
So as a duped player i would say keep your server away from the general public.
Posted: 2007-07-02 21:17
by daranz
Stop pissing devs off. I want my debug mode so I can try out every kit within the space of 2 minutes!
Posted: 2007-07-02 21:26
by =CDU=Junkoe
Well in response to solodude an colfax, at least you guys made some sense.
I honestly never thought about it in that way and I am glad someone pointed that out. Sorry colfax but we tried very hard to make it clear that it was a modded server. The name in the 0.6 server will probably be called something like =CDU= PR Altered Reality. That should give a clue that something is up, maybe not. I am sorry colfax that despite our numerous attempts to make it very clear you still got the impression that PR was like that on all servers. You can't win em all.
Now about solodude's post. That makes a lot of sense. I for one have been playing since 0.2 or whatever it was called. I liked it a lot because the guns actually killed people when I hit em. I even grew to adapt to the longer spawn times and all that. By the time 0.5 was released I no longer felt the same way. I suppose I shoulda just moved on but really at the time there was nothing else even close to the kind of game experience I wanted. I find out my clanmates were in the same boat. They loved the mod but didn't enjoy the long spawn times and lots an lots of running involved. I tried my hand at doing server side mods for it and they worked out better than I had expected.
At the time I never thought it would ever deter anyone who liked the tactical element from playing that way on other servers. I only thought it would give people like me an my clan a place to play this awesome mod in a setting more suited to our liking. It was a little selfish I suppose. Now with all that being said, we still do not think most people that play on our server are looking for the tactical gameplay most of you want in the mod. If it gets people new to the mod to enjoy our experience, and not mold them into the tactical types then that does surely suck.
The only thing we can come up with at this time is this, give us an advanced release and let us mod it up to our liking. Then at the time of release you can have 2 downloaded versions. One that those wanting the tactical experience get, then another for those that want to play it in a slightly more arcadey version. This is a slap to the face of the devs because they have stated they do not want those types playing the mod. Well we do want those types, because we are those types of people. We give them this experience with the modded servers. I know we are not wanted here, but we and the community that would play on these servers probably want us around too.
Now that solution sounds very demanding and assholish. It isn't even a possibility but I am at a loss for a way to solve this. The password thing does seem simple but we have never once ran a passworded server. At the same time the devs do not want people playing their mod in a different fashion. Again we are at a stand still. So while it does suck for both our communities I really have no idea how to solve this dilemma. It really is a damn shame.
Posted: 2007-07-02 21:41
by ::Major_Baker::
wow, the disrespect and immaturity shown in the CDU forum will ensure that me and my boys will never play there again, no matter what game they host.
Posted: 2007-07-02 21:51
by Colfax
TG runs passworded server on Thursdays and Sundays and they only post their pw in the forums. They even change it every couple weeks. On these nights there is a even higher level of tactical play. I don't understand why you can not do this? TG never seems to have problems filling the server out on these PW nights. Why couldn't you do this with your server?
Posted: 2007-07-02 22:05
by AfterDune
Even though we're talking like normal people now, I don't think this will get CDU anywhere. The only way to run the mod altered, *legally, that is*, is to run it passworded. If your community likes your alteration so much, they would check out the website for the password, wouldn't they? And if your community is so large, they would fill up the server 24/7, right?
PR is meant for tactical gamers. We don't want newcomers to play on modded servers. And if they do want that, then they just have to find their way to your server (and I'm sure they will).
In the end, we're all happy, I suppose. PR stays PR, even to new players. And people wanting to play an altered* version of it, can join your community / play on your servers, but passworded of course.
I really don't see the problem in running a passworded server, do you, CDU? 'Cause what is the main reason for you wanting to run passwordless? (regarding what I stated above about your community-size and willingness)
Regards,
Dune
* altered... as in: raped. 'Cause that's what I think you're doing to PR! (don't respond to this, it'll just make me even more angry)
Posted: 2007-07-02 22:16
by Outlawz7
Heres an idea: if you like SSMs so much, why not run a vBF2 server with altered weapons, so they kill on the same level as the PR ones?
Cos basically, thats what you will do to your PR server, only difference will be the weapons...
Or give your server a damn password and post it on the forums, like you already said on CDU forums...
I remember playing on CDU's, Im the same case as Colfax here...
Posted: 2007-07-02 22:21
by =CDU=Junkoe
That does hold some merit to it colfax but at the same time, the server isn't initially passworded. 5 other nights of the week it is open to all. That would kind of be like if we ran two servers, one stock un passworded and the other modded with a password. The problem is though that none of us(and the people that want to play on our servers) would ever join the unpassworded one. So there would be even less chance of people even noticing we have a modded server available. They would see the unmodded one and think we copped out.
There also is the question of filters. I don't know about you all but one filter I always check is the password one. I don't even look for servers that have a password on them. Passworded servers in my mind are meant for tourneys, and private clan/member functions. So while on the surface it may seem feasible for some, for us it just isn't. We have had similar discussions regarding our DCon server. There are still some that run the mod on a EA ranked box, a lot of people never uncheck that rank filter and they don't see our server or many others.
So it is a matter of traffic, if we were as big of a community as TG, I bet we could run a passworded server from the start and have no problem keeping it filled. That is not the case though. We used to have to kick people to play on our DC servers back in the day but that is no longer a problem in the least. So while we don't do things like run mods on ranked boxes or offer giveaways for playing on our server, we do try everything we can to get people to play on our servers. It is selfish of us, but any admin probably has similar views. They like playing on a server they control because they can kick people that TK and do other smacktardish things, they can also run maps their members like to play. If you have the means to run a well admined environment you get used to it. When you play on other servers that don't have an admin around or other means of control it can get very frustrating.
I guess what I am trying to say is this, the password thing won't work for us because it would severely limit our traffic. If we wanted to play in an unmodded environment we would not be running servers at all. We would probably just keep up our Teamspeak server so we all can join up an frag together. So call it what you want, but hopefully some of you will understand why we cannot do the password thing.
Oh and afterdune, the difference is simple to understand. Some of my clanmates get real immature and pissy when someone demands something on our forums about servers we run. Also I have asked them to refrain from posting over here because a lot of them don't have a calm attitude like I. On the same token you can't say it's all my clanmates that have immature attitudes an posts. It takes two to tango. I have also asked that we all try harder to keep things civil. I have asked my clanmates to not respond to things that are meaningless. Maybe now that everyone has shouted an beat their chest, things can continue on in a good manner.
Posted: 2007-07-02 22:32
by AfterDune
=CDU=Junkoe wrote:Passworded servers in my mind are meant for tourneys, and private clan/member functions.
Exactly! And that is the main reason we want you to run it passworded, 'cause it's a private area, where you are legally allowed to run your altered server.
=CDU=Junkoe wrote:I guess what I am trying to say is this, the password thing won't work for us because it would severely limit our traffic.
Oh, I recon that's true, indeed. Those not logging in to your server (due to whatever reason) will taste what PR is really like. Not joining your server (or any modded server, that is) will be in our advantage, as it should.
=CDU=Junkoe wrote:If we wanted to play in an unmodded environment we would not be running servers at all. We would probably just keep up our Teamspeak server so we all can join up an frag together. So call it what you want, but hopefully some of you will understand why we cannot do the password thing.
Again, you are allowed to run them, but passworded. And with all respect, it's not your call to not agree with the terms. You are in violation of those terms, if you decide to keep going where you are going now.
=CDU=Junkoe wrote:Oh and afterdune, the difference is simple to understand. Some of my clanmates get real immature and pissy when someone demands something on our forums about servers we run. Also I have asked them to refrain from posting over here because a lot of them don't have a calm attitude like I. On the same token you can't say it's all my clanmates that have immature attitudes an posts. It takes two to tango. I have also asked that we all try harder to keep things civil. I have asked my clanmates to not respond to things that are meaningless. Maybe now that everyone has shouted an beat their chest, things can continue on in a good manner.
Thank you. Just read more posts on your forums and indeed, things are getting a bit more mature.