Tartantyco wrote:-You seem to have missed the part where I say that 4/5th of the squads play fine,
You're right, I was concentrating on the bit where you said you were the only squad with a rally point out...
-Well, I did...
And yet you are spending money playing games in preference to receiving it for a more "realistic" experience.
-You should be able to understand the difference between realism and reality.
The difference is purely grammatical, reality and realism are synonymous according to Princeton's wordnet. Unless you are talking about an abstract philosophical concept related to solipsism or a 19th century french artistic movement...
-I often set up a dedicated Engineers squad to assist the commander, I don't find it boring.
Yah, I'd say that too if I were in your position. I wouldn't really mean it, though.
-Or maybe people will start to play as a team on a more frequent basis.
That is painfully naive. Punishing people who don't / won't play in a way that you prefer by wasting their time won't magically change their character or gameplay style or expectations. All it will do is frustrate them, many to the point of leaving. So you get people fanning out all over the place from main instead, like that's so much better. If people cared enough about spawning to change their gameplay style, they'd all be moving with the SL and protecting him anyway to preserve a convenient spawn. They generally don't, so it is ridiculous to think they'd protect a distant rally, or even care enough to set one up when they can be running into the action.
-That would be a community issue, not a SL spawn or teamwork issue.
It's not a sewing circle... Take away the community, you get botmatch, you get no mod. And the nature of the community is contingent on the nature of the game. Ergo, change the game, change the community, change the gameplay you find on the servers.
You don't get it do you? The gameplay I want is realism. I did not download Project Reality so I could play vBF2 with the ability to kill people with one shot, I downloaded it because I want realism.
Then you made a mistake. The BF2 engine isn't particularly capable of delivering realism, as the dozens of red suggestions on the forum indicate. I am positive there are dozens of alternative mods on dozens of alternative engines that can give you hyper-realism. I'd wager you try them and go "not for me", because the gameplay invariably sucks.
Realism is not intrinsically fun. If you TRULY wanted realism, you'd want one life per round, and if you're hit in a limb (enough to be incapacitated) then you're off the front line and can't play again. You'd get maybe 3 minutes of game time every hour. Medics would be totally redundant, as even if they patched a soldier up, he'd be out of the game indefinately due to the injuries, and mechanics likewise as people don't get out with a spanner in the middle of a firefight to patch up a near-totalled tank. There would be no commander assets, no bunkers, firebases, etc unless round-times lasted weeks, and there were teams of players sitting around doing nothing but spannering them up for a couple of hours and convoys of trucks driving them back and forwards.
And let us not forget that, objectively, players popping into existence next to a SL is EXACTLY as realistic as them popping into existence next to a bag.
You make the distinction between "reality" and "realism" - although there is no literal difference, from your attitude I think it is safe to say that your personal distinction is that "realism" is "just enough reality to suit you", and hang what anyone else finds playable.
Having read the preamble on the suggestions forum, I thought it was important to note the "making the game realistic, WHILE MAKING SURE IT STAYS FUN" (my emphasis) caveat. You seem to want to change a game into a simulator. Your choice, your preference, but really really fruitless given that the BF engine isn't as open as a whole load of other FPS ones that would allow a mod to be coded from the ground up, objectives and all. For all you saying "I don't want to play just BF2 with one-shots" - you seem to have over-looked the obvious fact that the game mechanic is pretty much identical - "take flags to stop ticket bleed" with a couple of twists added for originality's sake. That's not a realistic game model, it's a BF game-model designed to create a competitive game environment, not a "realistic objective-orientated combat simulation".
Operation Flashpoint would see to be more what you are looking for maybe...