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Posted: 2007-10-14 07:48
by Surround
They have to be waaaaaaay more lethal. More lethal range. In 0.5 the 5m lethal range wasnt very impressive from a very range effective mine > :(


I remember when I was playing OGT and I was defending trenches. I laid claymores in very good positon where the mines would cross their lethal ranges. And when a british squad comes I detonate and no one dies! Then I decided to leave the mines because they were very unrealistic.

When I was in he army we we had this exploson trainig day (that was a funny day :) ) We targeted this one claymore in direction of a mark. The distance was about 50 m and the target was full of holes from the claymore.

If they come back, I want longer lethal range for the mine! Or If they could even wound at 50m.

Posted: 2007-10-14 13:22
by *spacecadett*
i guess they have to be balance wit gameplay...??? imagine a claymore blowing everything within 50m in PR! oops i just blew up the whole enemy team

Posted: 2007-10-14 15:05
by Waaah_Wah
^^Or friendly

Posted: 2007-10-14 15:37
by Sabre_tooth_tigger
I use C4 like this now and sometimes I use slams for revenge from beyond the grave. Thats right come on in and see whats cooking *%%$(%#$^%&&

Posted: 2007-10-15 01:07
by Waaah_Wah
Can a DEV answer me about claymores plz? Will they be back in 0.7?

Posted: 2007-10-15 16:16
by M.J.Patterson
whats the difference between setting a trap with a claymore or c4?

Posted: 2007-10-15 16:50
by wooly-back-jack
theres not enough c4 :p

seriously c4 is good for clearing a room or getting rid of armour but you cant beat carefuly laying an arc of clays in the foliage and waiting for the advancing squad to walk into your trap whilst you are giggling behind a rock like a nutter.

Posted: 2007-10-15 16:51
by wooly-back-jack
or you could implement bouncing bettys, I miss betty :(

Posted: 2007-10-15 16:54
by G.Drew
C4 > Claymores anyday
i have to put up with Claymores everywhere else in Bf2, i shouldnt have to in PR

unless the sniper kit gets 1 remote detonated claymore, that i can live with

Posted: 2007-10-15 18:10
by Waaah_Wah
[R-CON]M.J.Patterson wrote:whats the difference between setting a trap with a claymore or c4?
Claymores only blow one way, should have longer kill range (not 50 but maybe 12 meters?) and you should be able to place a total of 4-8 claymores. They should ofcource be remotely detonated. I dont see a good reason to remove them from the game :?

Posted: 2007-10-15 18:35
by wooly-back-jack
G.Drew wrote:C4 > Claymores anyday
i have to put up with Claymores everywhere else in Bf2, i shouldnt have to in PR

unless the sniper kit gets 1 remote detonated claymore, that i can live with

claymores everywhere else in BF2 are just spam-bombs, these guys had it sussed with remote detonation in prev versions.

Posted: 2007-10-15 22:39
by Waaah_Wah
^^ And they were truly awesome! I want my babies back :cry:

Posted: 2007-11-04 05:41
by Ninja2dan
G.Drew wrote:C4 > Claymores anyday
i have to put up with Claymores everywhere else in Bf2, i shouldnt have to in PR

unless the sniper kit gets 1 remote detonated claymore, that i can live with
After being pointed to this thread as the most recent Claymore thread, I feel it best to post my opinion here. I have fully read this whole topic, and most of it seems like everyone shouting about WHO should get it and not as much of how and when it would happen.

Regular snipers do NOT carry a claymore. Simple as that. Claymores are issued to frontline troops in the same manner that AT4's are issued. Not every grunt gets one, but every troop knows how to use them. They are not issued in every battle, same as the AT4, but are used when the situation may require them.

A claymore is carried in a canvas satchel bag which contains the mine itself, the clacker, a tester, and the length of line with the cap on one end and a rubber-booted connector on the other end that plugs into the clacker. On the inside flap of the satchel are instructions on use sewn on. The process of deploying a claymore when not under fire takes around 2-3 minutes, and under fire takes about 30 seconds due to not testing the kit first and not fully securing your line. The second method risks higher chance of the device not firing.

A claymore fires off hundreds of pellets in a forward arc, but the immediate area is still at risk of injury or death from the large C4 charge that explodes. Hence one of the reasons the cord is to long, so you can get far and behind cover to detonate it. For PR purposes, the immediate detonation area should be similar to the current hand grenade, yet have a longer forward kill zone.

Claymores have a very useful purpose where C4 is sometimes not desired. For example, C4 blows an entire area, while a claymore would only kill in a set killzone. A claymore would also not cause enough damage to level a house or bunker, or destroy a vehicle, as the C4 does in PR now.

Claymores can be rigged to detonate by many methods, but all of them are NOT practiced by normal infantry that use them. Special applications are field-expediant methods carried out mostly be SpecOps units or in rare cases by sniper teams. During my sniper training we learned to rig two metal plates to the wiring and place it in a tree, under said tree was the claymore facing a road or pathway. When the plates were shot and the bullet passed through, the hole would krink the two plates together and close the circuit, detonating the claymore. A sniper could use such a setup to detonate the claymore from a far distance, killing or maiming a patrol. The sound of their weapon would be concealed by the claymore blast, and they were free to engage any survivors if needed from a safe distance away. This is only one of over twenty methods of rigging that I have learned to use, but normal grunts that are issued the claymore would not be found employing such methods.

If you want realism, claymores should be added back in. Use a clacker, not proximity. Soldiers are issued ONE, not several. If made realistic in both damage as well as deployment, they can be useful without becoming a favorite new toy to grief about.

Posted: 2007-11-04 05:53
by pasfreak
THANK YOU

when i go to sleep tonight i'm going to put claymores in .7

Posted: 2007-11-05 10:57
by MadTommy
wooly-back-jack wrote:seriously c4 is good for clearing a room or getting rid of armour but you cant beat carefuly laying an arc of clays in the foliage and waiting for the advancing squad to walk into your trap whilst you are giggling behind a rock like a nutter.
arr a man after my own heart. ;)

AP rifleman was my favorite kit, on 0.4 i think it was, firstly as it was one of the few kits to have binos.. there were so useful and combined with the claymores was great for traps.

Also anyone saying they will be spammed, i think is wrong, from history of pervious versions they certainly weren't spammed.. in fact they weren't used enough. Having to keep a visual on the target area and time your detonation is one problem, the other is having them in the right place at the right time.. it is so easy for a squad to by pass your trap, esp. with the large maps we are playing on.

Claymore traps in 0.4 used to take ALOT of patience and were rarly that successful... made it great fun trying though. Moa Valley was the exception... they were deadly if used right when defending in the small jungle map.

Posted: 2007-11-05 13:47
by AfterDune
Oh Mao Valley.. some memories that brings back when it comes to setting up an ambush in that eastern valley. You know, between the northern village and the fuel dumps.

It was a late night. We had a rough day since we were transferred from Sunset to this deadly valley. Our mission was to prevent the enemy from moving closer to north village. "Protect that valley at all costs". We placed several claymores, hidden in bushes and high grass, near the open field, a bit south of the valley. And then, after a waiting time of about 10 minutes, heads started popping up, infantry moving out of the woods, coming in our direction! We spotted them using VOIP. Then came the silence. A killing silence. As we saw the enemy approach and come closer, we were thinking: "hold the line..... hold the line...". A few more meters 'til our claymores could hit them. But instead of detonating it, we waited. "Steady.. hold the line". The pointman got through, crouching just a few meters away from us. Then came the rest of the squad. Less careful, revealing every step they made. VOIP screamed "get ready! taste this *****!". We both detonated our claymores. They exploded and killed 3 or 4 of the enemy squad. Their pointman stood there, looking wildly around him, yet couldn't spot us. A single bullet put him out of his misery. One enemy left. My mate went after him and took him out with a single burst..

Cheers on VOIP, feelings of glory and satisfaction! And even though we waited for 10 minutes... they were worth it, every second!!

Posted: 2007-11-05 16:59
by crudge
the thought of puting claymores near a bomb car will make me happy, the insurgents would be very ticked off lamo

Posted: 2007-11-06 18:01
by Waaah_Wah
I want my babies back :cry:

Re: Will claymores be back in 0.7??

Posted: 2008-10-17 12:56
by Waaah_Wah
Will they be in 0.85? :p Plz????? :)

Re: Will claymores be back in 0.7??

Posted: 2008-10-17 13:02
by Tirak
Holy Necro Batman!