Thanks for the great/constructive feedback bearking19.
Hope to see that the 2nd crash site gets a bit more space its in the alley or something.
In the book and in pictures, it was described as being in a rather narrow street.

compare the above with an ingame above view.. here's an old ineditor shot of the crash site(wolcott's)
Wish there were more smoke and barricades and thicker and smokes that rise higher. Maybe its my setting that is preventing me from seeing all this.
Cos i could see the gras rendering while i was flying.
More/higher smoke would be great, i agree. But, first, I wanted to see how the game would work. I began to worry that too much smoke coupled with too many statics would drag peoples FPS down greatly, but so far, this map runs smooth as silk for me on almost full settings.
In other words, more smoke is on the way... and as for grass rendering... i dont know if this is a setting, but yes, i want it to render further out... it looks awful right now.
Could also add like maybe 2 support trucks like in the movie they had armoured carriers but in pr putting apcs would be too powerful. And also a few more little birds would be nice but maybe insurgents get more technicals or rpg which they already have so many.
APCs would be bad, I agree. I'm thinking about the repair trucks... s that what you mean? to rearm and repair?
And also a few more little birds would be nice but maybe insurgents get more technicals or rpg which they already have so many.
amount of RPGS and Helicopters is in its testing stage. I dont know if they are balanced as they are, but if we(I) can ever get the map running and on a public server to test, I guess we will find out!
Lastly dirty up the streets a little bit more would be nice.
Yepp, more cars, more trash undergrowth, more grassy ****, more bumps, more overturned statics, etc. All should be on its way... although not too much in this update Im gonna work on for this weekend. Thats strictly functionality like maybe AAS, the repair trucks/helipad(If i can find the helipad static that isnt the brown cloth one) and recently found floating statics by the INS mountain valley area
Thanks for making such a magnificent map. Have been waiting a long time for a bhd map that is realistic as this. The previous one made a while ago was okay but lacked the realistic element.
Thanks.

Although its far from done, I am very happy with it so far. That original BHD map was my reason for making this. The old one was fun, but yeah, it jsut bugged me that it was only BHD in name and that it had two BH's down in the city...
