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Posted: 2007-09-26 18:44
by JustMe
Dr2B Rudd wrote:?? stand up, look down click...
is this a new bug then? I heal myself all the time 2
do you hit fire button while looing down?
i was reading the guide on my desktop & it said to heal yourself to crouch look down & hit fire button, but online guide just says to look down, does it matter either way?
Oh is there anyway to know where you've completelly healed yourself if thats possible? i couldnt find anyting in the guide on this
thx
Posted: 2007-09-26 20:05
by pasfreak
I honestly support the idea of having a scope added to the medic kit, be it 2x, 1x zoom, or possibly 4x zoom.
For all of you people who say, "oh, well they're just gonna grab it cuz it has a scope and extra field dressings"
1. they could either grab a rifleman's kit or an officer kit, and get extra nades, extra zoom, and extra ammo.
2. when you are medic, and someone is getting shot up right in front of you requesting a medic, ANY normal PR player, even the n00bish ones, will whip out the medic pack and try to heal you, or revive you. the only exception to this is when you are too far away from them, and they either don't think they could or should go over to save you, or they just plain don't see you.
3. With a 2x scope, medic wouldn't turn into leet spec ops sniper.
you have a weak gun, limited ammo compared to all other kits, a scope with less zoom (probably even less than rifleman), and you have no frag grenades and only one smoke grenade.
4.IRL, almost all infantry medics have a scope on their rifles. either this or they don't have a rifle at all.
5. Currently, there IS a problem with the lack of medics played in game. Adding a reflex sight or low-zoom scope to the kit IS a solution. Medic would become a more playable class, and people will start to realize its potential and usefulness in the battlefield.
Posted: 2007-09-26 20:19
by Ragni<RangersPL>
1. Medic has two smoke grenades.
2. Red dot scope (like that one on USMC Spec Ops M4) would be nice.
Posted: 2007-09-26 20:23
by pasfreak
true dat.
hey maybe the dev's can play around with this a little and then release it in .7? just a thought
Posted: 2007-09-26 23:54
by pasfreak
hump
Posted: 2007-09-27 00:32
by youm0nt
Leave the medic kit as is. The medic class is good enough, it's not too "offensive" and not too "defensive" of a kit. They don't need a scope. If you're trying to engage an enemy when you need a scope, then don't try to engage with your rifle with no scope... Medics shouldn't be engaging targets from that far away then. You have your other squad members to do that for you. Besides, the number of medic kits won't increase, whether a scope is added or not.
Posted: 2007-09-27 05:08
by kf_reaper
well in the RW an medic does not run out to an guy that just got shot and try to get to him and get his own head shot off. he moves up after the area is safe for him to move up. and if an Gernade gos off killing 4 or 3 people fallowed by and squad runing in the medic is not going to run acros the stret to get to the 3 guy just to get him self killed hes going to stand his ground fight them off then run over and bring the 3 guys back.
the thing i hate the most is i get shot and some medic runs over brings me back just to get shot before i can get up. "all your doing is giving them more points for killing my 5X" if you going to save somone do it right make shure your covered or have a squad member covering you. ""rifle man" your non-zoom rifle sux"
the kit does need somthing and 1/2 zoom of an rifle man or just 1 or 2 gernades or an lost more bandages
Posted: 2007-09-27 08:23
by Winterfrost
[R-DEV]Ghostrider wrote:Medics can no longer heal themselves. Among other things, it prevents the medic-rambo type of play. It is fine as it is.
-Ghost
though you are currently able to heal yourself through a bug, do the you devs plan on "fixing" this "bug" in a future release? I wouldn't advise this because then you'd have to shoot your teammate then take his kit then revive and heal him up to stop him from bleeding
also give larger heal radius because it's sometimes an issue
Posted: 2007-09-28 05:34
by Longbow*
The only single thing that can make ppl play medic is a gun , unique gun that isn't issued to any other kit ( maybe for one other , but not more ) . Simple example : did ppl played rifleman when he hadn't scope ? Hell no . It's all about gun..so give him goddamn gun with red dot 1x-1.5x sight , it's annoying to have 1 medic per 32 man team and he's 1.5 km away from you...
Posted: 2007-09-28 05:42
by pasfreak
i was playin street and i was really missin not havin nades
but i guess thats a compromise
1x reflex sight woulda been nice tho.
Posted: 2007-09-28 07:12
by Hx.Clavdivs
Ok, so now I've read 12 pages!!! just to give my response.
For the record:
A medic can heal himself up. All he has to do is stand up, look straight down with the medibag in his hands and HOLD the firebutton. And no, you cannot heal yourself up while crouching.
(For the record, I do like this unintentional feature. It actually evens out the kit)
Now, onwards!
1) There is currently nothing wrong with the class.
2) You either play the role as .:iGi:. Eggenberg4Ever describes, or your doing it wrong.
The Medic class is now the perfect close quarter combat-kit. While people are mesmerized by their scopes I can walk up to them just a tad to the side, and they never see me comming. People are actually starting to choose the kit for the only purpose of close combat.
Whenever my squad is not working as a team, I'll freely admit guilty of that fact.
Posted: 2007-09-28 11:05
by Kruder
U can reanimate dead with the kit
U can heal yourself and teammates
You have 3 field dressings
U have a rifle
Wtf more do u want???
Posted: 2007-09-28 11:23
by kf_reaper
a little off topic
well for you people saying the medic/enginear are better for CQB well thows classes are realy not the best "exp for USMC"
1 you only have 1 fire arms
2 no side arm to pull out if rifle runs dry
3 "only for USMC" only have semi and burst fire
the class that better fits CQB is OPS kit with an rifle and a side arm
countless times in a CQB fire fight i have to pull out my hand gun to get some guy "no time to reload"
i do like the idea up being able to have an scope or iron sight
Posted: 2007-09-28 11:29
by M4nicMin3r
Kruder wrote:U can reanimate dead with the kit
U can heal yourself and teammates
You have 3 field dressings
U have a rifle
Wtf more do u want???
QFT.
I play medic very differently to previous releases now and i find its much more rewarding if you have half a brain and try to read the "flow of battle".
Much more now i have found myself hanging back from the firefights and been a personal medic to the squadleader. The ONLY time i move away from the squad leader ( i hang back a bit from him ) is when a flag is capped and the area is cleared. Then and ONLY then will you get your morphine shot from me

. I tell this to the other squaddies and they dont seem to mind.
Having no sight on my rifle doesn't bother me in the slightest, i leave the long shots to the riflemen and other scope wielding d00ds in my squad. Infact i seem to have the advantage when it comes to CQB, i cant count the number of times ive knifed a random enemy because they have tunnel vision looking through their 1337 scope.
This kit is NO LONGER a rambo with a magic elastoplast it has to be given almost as much thought as a good squad leader has to do.
Ok so i cant be a "heal all god" to my squad i tell them so and they don't get angry when i tell them they are too far out to revive and heal. They seem to accept it, as long as the squadleader is alive in a forward and semi concealed position that they can respawn on him then my job is done.
I dont need nades, thats for riflemen/grenediers etc, i depend and work WITH my squad instead of been a squad full of " i have the ability to kill everyone" players.
Im not an assault class!!!!!!!.
The medic class is now a very balanced TEAM PLAYER kit. The only thing i would like to see changed is more field dressings, but even then theres plenty of places i can get ammo now so thats not a show stopper for me.
In effect i say the medic class has NOT been nerfed, if anything its more challenging.
Posted: 2007-09-28 12:31
by RHYS4190
Kruder wrote:U can reanimate dead with the kit
U can heal yourself and teammates
You have 3 field dressings
U have a rifle
Wtf more do u want???
A scope or a zoom that what the people want.
Posted: 2007-09-28 12:37
by M4nicMin3r
RHYS4190 wrote:A scope or a zoom that what the people want.
No thats what most ppl who dont know how to play the medic class want.
Posted: 2007-09-28 12:39
by Ragni<RangersPL>
kf_reaper wrote:the class that better fits CQB is OPS kit with an rifle and a side arm
countless times in a CQB fire fight i have to pull out my hand gun to get some guy "no time to reload"
Yes, Spec Ops full auto is great but he doesn't have any body armour and in CQB it is easy to get shot (I can realy feel the difference when I have or I haven't got body armour). I prefer using engineers shotgun in CQB (when it is available)

Posted: 2007-09-28 12:51
by RHYS4190
Medics need a scope or a zoom for the medic kit but I will compromise for the red dot scope. And then there's the realism factor it unrealistic for the medic not to be given a different gun to the basic riflemen. And as IV said over and over again not having the same weapon as the riflemen creates problems because then no one wants to be medic because he has an inferior gun... And common sense guys a few of you are hell bent on not improving the medic kit WHY you like going medic this will help you and making your job easier and make it so much fun. What you don’t want to get revived and healed. the only way your going to get people to go medic on there own free will is if you offer them a scope or zoomed gun it that simple so stop fighting this very simple fact and embrace it.
Posted: 2007-09-28 12:53
by mammikoura
kf_reaper wrote:a little off topic
well for you people saying the medic/enginear are better for CQB well thows classes are realy not the best "exp for USMC"
1 you only have 1 fire arms
2 no side arm to pull out if rifle runs dry
3 "only for USMC" only have semi and burst fire
the class that better fits CQB is OPS kit with an rifle and a side arm
countless times in a CQB fire fight i have to pull out my hand gun to get some guy "no time to reload"
we were saying that the medic/engineer is better than the rifleman because the scope isn't that usefull in CQB. But you are correct about the us spec ops being better than the us medic/engineer. But then again that's just 1 army out of the 4 conventional armies we have atm.
RHYS4190 wrote:And common sense guys a few of you are hell bent on not improving the medic kit WHY you like going medic this will help you and making your job easier
if I want to be superior to everyone else I start using cheats. I don't want a kit that is much better than the rest of the kits, makes it too easy. I like a balanced game, I get far more satisfaction from playing than from looking at my k/d ratio.