Page 6 of 6
Posted: 2008-03-04 05:11
by 00SoldierofFortune00
Because I have no idea whatsoever what is going on in current PR builds...
You completely misread what I said. I was never referring to a future PR build lol, don't know where you got that from. I was referring to the punish the British are "supposed" to get when they kill a civi, but that is pretty much non-existant for tankers and apc gunners who stay back in the distance and do nothing but spam fire and rockets at the destructable villages and buildings filled with insurgents and civis who might not die for 10-20 minutes.
[quote=""'[R-CON"]OkitaMakoto;621362']Or insurgents could run around with their molotovs/grenades out, is that the same position as the rock animation? I would imagine its a reused animation...[/quote]
Nice point. Next time I play on Basrah, I will have to try that out.
[quote="BloodBane611""]Anything that keeps every brit from simply shooting civis in the face from pure laziness is good enough for me. And as much as I have tried to get brits to chase me, I generally end up with a lot of bleeding holes.[/quote]
Yea, I agree. At least they will know before they shoot like a kind of warning because it would be impossible to miss their different clothing.
Posted: 2008-03-05 04:07
by GR34
I with they just did not have the little bad things hangin from there belt that should be enough
Posted: 2008-03-05 04:27
by BloodBane611
One of the purposes of civilians (and their change to clothing similar to the insurgent class) is to force the british to check their fire. Now, generally people do not, with some going as far as to simply kill all in sight. Changing civis back to their 0.6 colors not only negates any fire checking incentive, it does nothing to stop the incessant purposeful civilian murderers. The problem isn't the civis, it's the fact that the brits have no incentive to check fire, and plenty of reasons not to.
Posted: 2008-03-05 04:45
by fuzzhead
Sucks that we have not found a solution to the weapons not rendering at range yet
I guess we should have a poll to see what should happen with civilian skins
Posted: 2008-03-05 11:20
by 00SoldierofFortune00
BloodBane611 wrote:One of the purposes of civilians (and their change to clothing similar to the insurgent class) is to force the british to check their fire. Now, generally people do not, with some going as far as to simply kill all in sight. Changing civis back to their 0.6 colors not only negates any fire checking incentive, it does nothing to stop the incessant purposeful civilian murderers. The problem isn't the civis, it's the fact that the brits have no incentive to check fire, and plenty of reasons not to.
It made no sense to change though because some Brits didn't check their fire before and now, it is worse. At least with what we had before, the people that did not genuinely want to kill civilians had a better chance of not.
Nothing is going to stop people from killing civilians just like nothing will ever stop people from tking, but at least if there are things implimented to make it clear they are civilians, than you can lessen the killing of them.
Posted: 2008-03-05 14:14
by zangoo
if you add ObjectTemplate.cullRadiusScale 15 it will draw at a greater distance, it works on every thing else so i dont see why it wouldnt work for weapons.
Posted: 2008-03-05 14:30
by Serbiak
ReaperMAC wrote:Same thing happens in real life too. Sometimes soldiers can't pick out hostiles because they blend in to the civilian population. I think it's fine, way better than the bright green shirts.
But in real life you can already see from a great distance if they are armed with an rpg. In PR you can easily hide the Rpg by pulling your knife and in the distance I sometimes do not even see the weapon or helmet, etc skin of the troops.
So I agree with ralfidude. You must need to make it easier to distinguish cause you don“t see the details you see in real life.
Posted: 2008-03-07 01:33
by Doedel
Yes, the scarves, ammo packs and weapons of Insurgent class are not drawn at distance (which depends on video settings but generally medium-long distances). With an insurgent holding a knife or molotov its impossible to tell the difference.
I agree with there being less incentive to check fire/more incentive not to. APCs and vehicles now are royally owned by the dozen or so RPGs on the map. It is must more dangerous to keep a civvie alive spotting you when you've got 12 RPGs hunting for you, lighting you up on their minimaps like a beacon. Especially when they climb ontop of lamp posts...