There are no Challengers in Operation in Afghanistan. I'm going to try and get the most realistic experience possible, whilst ensuring it remains balanced. It will go through a lot of play testing to get it right because of its asymetrical nature, but we'll get there!'[uBp wrote:Irish;622102']3merlins..
2x (maybe only one) Apache
2x Challengers
2x Scimitars/Warriors
10+x Landrovers (gotta have your basic transport)
insurgents should have atleast 15+ trucks scattered across this map and loads of caches and spawn points.
more rpgs![]()
[Map] Sangin [WIP]
-
Dr Rank
- PR:BF2 Developer
- Posts: 2765
- Joined: 2006-11-11 15:05
-
UK_Force
- Retired PR Developer
- Posts: 10823
- Joined: 2005-04-07 12:00
Its amazing how everyone seems to know what is required in these maps just from one or two screenshots, and not even playing the map ?
As you can see there has been (and still is) a lot of work and dedication gone into this WIP Map, over 3 months so far, and we are going to get this right and thouroughly test it to make sure it plays well too.
As has already been said, there are no CR2's in Afgahn, and we must take into account the balance of actual "gameplay" .
As you can see there has been (and still is) a lot of work and dedication gone into this WIP Map, over 3 months so far, and we are going to get this right and thouroughly test it to make sure it plays well too.
As has already been said, there are no CR2's in Afgahn, and we must take into account the balance of actual "gameplay" .
-
Expendable Grunt
- Posts: 4730
- Joined: 2007-03-09 01:54
I've wondered about this sort of thing, actually.[R-DEV]Dr Rank wrote:There are no Challengers in Operation in Afghanistan. I'm going to try and get the most realistic experience possible, whilst ensuring it remains balanced. It will go through a lot of play testing to get it right because of its asymetrical nature, but we'll get there!![]()
The mod is supposed to take place in like 2012, but some maps seem to be in the here and now. Wut?

Former [DM] captain.
The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
-
Reddish Red
- Posts: 545
- Joined: 2007-08-02 10:56
Lets just call it Dev Timeline.Expendable Grunt wrote:I've wondered about this sort of thing, actually.
The mod is supposed to take place in like 2012, but some maps seem to be in the here and now. Wut?
Rico11b: Better than that just take the body out of the game all together, and we'll have floating heads in game.
-
Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
-
unlocks_r_emo
- Posts: 39
- Joined: 2007-12-23 10:11
-
BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
-
Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
pretty muchBloodBane611 wrote:Asset discussion is pointless.
we have an idea of what we are going to put in and we like to keep our options open
also ranky's going to have to wait a little before he can do much more to his compounds, in fact alot are going to have to be redone as hes already reached the max networkable limit (ie, max destructible) then we are going to need to crate new, undestructible statics to be able to make as many compounds as we would like
Last edited by Rhino on 2008-03-05 12:46, edited 4 times in total.
-
Smegburt_funkledink
- Posts: 4080
- Joined: 2007-11-29 00:29
-
[uBp]Irish
- Posts: 1794
- Joined: 2007-01-17 23:47
-
=Romagnolo=
- Posts: 4765
- Joined: 2006-12-29 14:52
'[uBp wrote:Irish;622843']map balance. the destruction of the best games.
needless to say, it will be an amazing map and something i will look forward to playing.
Helmand on Steroids.
Lol, my dream !
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
-
gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
-
Chuffy
- Posts: 93
- Joined: 2007-03-19 16:33
I realise talking about the assets is possibly a futile gesture at this point until we see more of the map but I'd like to make a suggestion.
It is to do with jets. This is a large map with infantry combat emphasised more than on Qinling and Kashan (which is a good thing) but still, I think putting in transport helicopters, lots of vehicles, attack heli's AND ground attack aircraft is going to mean British infantry will be pushed to the side as you will get the usual compliment of retards waiting at the airfield for their favourite toys to spawn instead of fighting as an infantryman (like a real man, OO-RAH!)
But thats not to say the Brits shouldn't get these toys and at least Tanks, APC's and transport heli's provide more readily accessible support for your average guy on the ground. But I think putting in a jet pushes things over the edge a bit. The very nature of the map and the enemy means that a jet will either:
A) have nothing to do because the Insurgents have no big obvious targets and can easily hide
or
B) It will dominate the opposing team. What do the Insurgents have? SA-7's? Oh please...
So my point is, a jet has no place being in this map from a gameplay perspective. But they are used in this theatre of war so that doesn't mean I think they shouldn't be represented. What I suggest is an airstrike option for a commander, similar to a JDAM but on a much smaller scale and much more regular in its appearances. This can represent a ground attack plane doing its bombing run perfectly and eliminates any extra people waiting for a plane to spawn. In regular big combined arms maps planes have to deal with opposing aircraft, lots of targets and plenty of AA...they have a lot to do and are justified in their inclusion. The insurgents don't provide any of this so whats the point of effectively WASTING a player slot (or more)? Would it be possible to have a low poly plane model spawn and fly over when the airstrike hits as a visual acknowledgment?
Regardless of what the devs think of this idea I have to say the map looks bloody nice. Having watched footage of the war the map does LOOK like Afghanistan. Beautiful foliage and undergrowth, simple yet accurate and effective sky, great work, I mean it.
It is to do with jets. This is a large map with infantry combat emphasised more than on Qinling and Kashan (which is a good thing) but still, I think putting in transport helicopters, lots of vehicles, attack heli's AND ground attack aircraft is going to mean British infantry will be pushed to the side as you will get the usual compliment of retards waiting at the airfield for their favourite toys to spawn instead of fighting as an infantryman (like a real man, OO-RAH!)
But thats not to say the Brits shouldn't get these toys and at least Tanks, APC's and transport heli's provide more readily accessible support for your average guy on the ground. But I think putting in a jet pushes things over the edge a bit. The very nature of the map and the enemy means that a jet will either:
A) have nothing to do because the Insurgents have no big obvious targets and can easily hide
or
B) It will dominate the opposing team. What do the Insurgents have? SA-7's? Oh please...
So my point is, a jet has no place being in this map from a gameplay perspective. But they are used in this theatre of war so that doesn't mean I think they shouldn't be represented. What I suggest is an airstrike option for a commander, similar to a JDAM but on a much smaller scale and much more regular in its appearances. This can represent a ground attack plane doing its bombing run perfectly and eliminates any extra people waiting for a plane to spawn. In regular big combined arms maps planes have to deal with opposing aircraft, lots of targets and plenty of AA...they have a lot to do and are justified in their inclusion. The insurgents don't provide any of this so whats the point of effectively WASTING a player slot (or more)? Would it be possible to have a low poly plane model spawn and fly over when the airstrike hits as a visual acknowledgment?
Regardless of what the devs think of this idea I have to say the map looks bloody nice. Having watched footage of the war the map does LOOK like Afghanistan. Beautiful foliage and undergrowth, simple yet accurate and effective sky, great work, I mean it.





