[Map] Sangin [WIP]

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Dr Rank
PR:BF2 Developer
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Post by Dr Rank »

'[uBp wrote:Irish;622102']3merlins..
2x (maybe only one) Apache
2x Challengers
2x Scimitars/Warriors
10+x Landrovers (gotta have your basic transport)



insurgents should have atleast 15+ trucks scattered across this map and loads of caches and spawn points.



more rpgs :firing:
There are no Challengers in Operation in Afghanistan. I'm going to try and get the most realistic experience possible, whilst ensuring it remains balanced. It will go through a lot of play testing to get it right because of its asymetrical nature, but we'll get there! 8-)
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UK_Force
Retired PR Developer
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Post by UK_Force »

Its amazing how everyone seems to know what is required in these maps just from one or two screenshots, and not even playing the map ?

As you can see there has been (and still is) a lot of work and dedication gone into this WIP Map, over 3 months so far, and we are going to get this right and thouroughly test it to make sure it plays well too. ;-)


As has already been said, there are no CR2's in Afgahn, and we must take into account the balance of actual "gameplay" .
Expendable Grunt
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Post by Expendable Grunt »

[R-DEV]Dr Rank wrote:There are no Challengers in Operation in Afghanistan. I'm going to try and get the most realistic experience possible, whilst ensuring it remains balanced. It will go through a lot of play testing to get it right because of its asymetrical nature, but we'll get there! 8-)
I've wondered about this sort of thing, actually.

The mod is supposed to take place in like 2012, but some maps seem to be in the here and now. Wut?
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Reddish Red
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Post by Reddish Red »

Expendable Grunt wrote:I've wondered about this sort of thing, actually.

The mod is supposed to take place in like 2012, but some maps seem to be in the here and now. Wut?
Lets just call it Dev Timeline.
Rico11b: Better than that just take the body out of the game all together, and we'll have floating heads in game.
Rhino
Retired PR Developer
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Post by Rhino »

Expendable Grunt wrote:I've wondered about this sort of thing, actually.

The mod is supposed to take place in like 2012, but some maps seem to be in the here and now. Wut?
the mod has no story line/exact time period, cos if we did we would be very limited in what we could and could not do.
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unlocks_r_emo
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Post by unlocks_r_emo »

I think the A-10 shouldn't be in there, maybe an F-16 since it can't rape infantry as much but can still drop it's bombs on targets which is what fast air does, drop bombs. This would keep some flyboys happy and would keep the infantry happy too.
Top_Cat_AxJnAt
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Post by Top_Cat_AxJnAt »

I agree unlock.
BloodBane611
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Post by BloodBane611 »

Asset discussion is pointless. This maps looks pretty good, can't wait to see some more compounds.
[R-CON]creepin - "because on the internet 0=1"
Rhino
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Post by Rhino »

BloodBane611 wrote:Asset discussion is pointless.
pretty much :D

we have an idea of what we are going to put in and we like to keep our options open :)

also ranky's going to have to wait a little before he can do much more to his compounds, in fact alot are going to have to be redone as hes already reached the max networkable limit (ie, max destructible) then we are going to need to crate new, undestructible statics to be able to make as many compounds as we would like :)
Last edited by Rhino on 2008-03-05 12:46, edited 4 times in total.
paco
Posts: 218
Joined: 2007-04-02 18:46

Post by paco »

Making a new and improved Helmand Province is a great idea! Looks like it could get really interesting.

Looking forward to seeing more.
Smegburt_funkledink
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Post by Smegburt_funkledink »

+2448 Kudos Dr.Rank, Did you use Googlemaps to choose a layout like Duckhunt has done for Fallujah? Some minimaps would be sweet... ;)
[uBp]Irish
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Post by [uBp]Irish »

map balance. the destruction of the best games.


needless to say, it will be an amazing map and something i will look forward to playing.

Helmand on Steroids.
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=Romagnolo=
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Post by =Romagnolo= »

'[uBp wrote:Irish;622843']map balance. the destruction of the best games.


needless to say, it will be an amazing map and something i will look forward to playing.

Helmand on Steroids.

Lol, my dream !
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Sudano68
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Joined: 2007-11-04 15:01

Post by Sudano68 »

A really good looking map, is it going to be U.S. Forces also?!?! :) I hope. :)
gazzthompson
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Post by gazzthompson »

Sudano68 wrote:A really good looking map, is it going to be U.S. Forces also?!?! :) I hope. :)
no, hence all the reference photos being british and the fact the map is based on a area with british in and the ingame shots have brits in
Chuffy
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Post by Chuffy »

I realise talking about the assets is possibly a futile gesture at this point until we see more of the map but I'd like to make a suggestion.

It is to do with jets. This is a large map with infantry combat emphasised more than on Qinling and Kashan (which is a good thing) but still, I think putting in transport helicopters, lots of vehicles, attack heli's AND ground attack aircraft is going to mean British infantry will be pushed to the side as you will get the usual compliment of retards waiting at the airfield for their favourite toys to spawn instead of fighting as an infantryman (like a real man, OO-RAH!)

But thats not to say the Brits shouldn't get these toys and at least Tanks, APC's and transport heli's provide more readily accessible support for your average guy on the ground. But I think putting in a jet pushes things over the edge a bit. The very nature of the map and the enemy means that a jet will either:

A) have nothing to do because the Insurgents have no big obvious targets and can easily hide

or

B) It will dominate the opposing team. What do the Insurgents have? SA-7's? Oh please...

So my point is, a jet has no place being in this map from a gameplay perspective. But they are used in this theatre of war so that doesn't mean I think they shouldn't be represented. What I suggest is an airstrike option for a commander, similar to a JDAM but on a much smaller scale and much more regular in its appearances. This can represent a ground attack plane doing its bombing run perfectly and eliminates any extra people waiting for a plane to spawn. In regular big combined arms maps planes have to deal with opposing aircraft, lots of targets and plenty of AA...they have a lot to do and are justified in their inclusion. The insurgents don't provide any of this so whats the point of effectively WASTING a player slot (or more)? Would it be possible to have a low poly plane model spawn and fly over when the airstrike hits as a visual acknowledgment?

Regardless of what the devs think of this idea I have to say the map looks bloody nice. Having watched footage of the war the map does LOOK like Afghanistan. Beautiful foliage and undergrowth, simple yet accurate and effective sky, great work, I mean it.
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Sudano68
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Post by Sudano68 »

gazzthompson wrote:no, hence all the reference photos being british and the fact the map is based on a area with british in and the ingame shots have brits in
Yes.. but wouldn't it be possible to make two versions of it?
Rhino
Retired PR Developer
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Post by Rhino »

Sudano68 wrote:Yes.. but wouldn't it be possible to make two versions of it?
there will not be 2 versions in the mod.
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Sudano68
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Post by Sudano68 »

Ok, are there any other maps that are similar to this that have the US?


(nothing against your map, it still looks great)
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