Posted: 2006-03-12 18:54
beta, this idea is...
INGENIOUS!
INGENIOUS!
Why thank you ...beta, this idea is...
INGENIOUS!
Alright, so that means a specific resupplied ammo bag is out. Not too big of a dealKeep in mind that, afaik, it's not possible to have vehicles / supply crates only supply certain other vehicles. It's basically binary .. they either supply and/or heal vehicles or not. It is possible to adjust whether they heal/repair OR resupply OR both.
That's good to know, perhaps creating a new class like a Squad Vehicle class that can only be rearmed by the Squad Vehicle Rearmer (ie: a Supply Vehicle). And if it is possible, the Supply Vehicle could ALSO rearm "regular" stuff (ie: infantry, tanks, etc.).It *is* (I think) possible to create a supply station that could resupply all vehicle types. The Air Repair Station is .. I believe .. currently limited to just aircraft, tho it could be possible (might even be this way now) to make the rearm and/or repair capabilities of the Air Repair Station apply to all vehicle types (and in turn apply those properties to other building types; so a garage for example).
That is true, certain things in this suggestion would limit the levels.Some of this gets into level and map design issues, which we have to be careful about... can't require PR to *need* all custom maps for the gameworld to work. eg: a garage that repairs and a guy just sits in there getting repaired while in a fight; such a facility would have to be located away from the fight and this gets into level design. It's a good idea but we don't want to completely restrict ourselves to only maps we can produce.
Oh, dont. The jeeps will just become infeasted and over used.Hummer class jeeps (Hummer, Vodnik, Nanjing) can resupply troops only (no healing)
Agreed, and if we can somehow get 8 man squads, a somewhat full Mech. Inf. Squad could be possible; Driver, Gunner, 6 Infantry ... would really add to the teamwork.IFV's that can supply the troops would work better because they will stick around there assinged vehical and if any die there squad leader is manning the weapon inside the APC (covering the squad) so they can just spawn on his location.
I'd have to agree with this ... as it is right now, destroying those FAVs (or even killing the people in them) is ridiculously annoying because they just seem to be invincible in them to anything short of a HEAT/APFDS or AT round.Oh, dont. The jeeps will just become infeasted and over used.
The mid-air rearming would be a neat idea for a "air war" map.If so mabey we can make that into a supply vehical: Mid-Air refuleing (Jets re-arm and repair in flight if they fly near a C-130).
On the size of maps that BF2 allows, I doubt anywhere but an airfield could safely land a C-130, so it would be better to drop the supplies (via commander).Field resuply (The C-130 can land to rearm and heal team members).
Something that is easy to edit is the availability of vehicles in a map. People won't really be able to over use the jeepsPence wrote: Oh, dont. The jeeps will just become infeasted and over used.
But these all too often get used as tanks. It's definitely something to consider as APCs really are much more of a battlefield tool than Jeeps. Also many maps will not have APCs only jeeps. If anything adding the capability to both would be the best compromise.Pence wrote: IFV's that can supply the troops would work better because they will stick around there assinged vehical and if any die there squad leader is manning the weapon inside the APC (covering the squad) so they can just spawn on his location.
That would be a good compromise, and yes I forgot that they were the ACTUAL jeeps, not the FAVsIf anything adding the capability to both would be the best compromise.
There are a few ways to try and reduce APCs being used like tanks, make the armour vs. tank rounds VERY weak, so one hit pretty much anywhere on the APC will disable it. But in the end, it is all about the player's mentality of what they use the APC for, and trying to change the mentality from VBF2 that APCs are mini-tanks will be hard.But these all too often get used as tanks. It's definitely something to consider as APCs really are much more of a battlefield tool than Jeeps.
Make the APC's cannon unable to damage tanks like in real life and if they are going to mount anti-tank weapons on them then that is the only way of destroying tanks, also make anti-tank weapons on APC single shot until it is re-supplyed.beta wrote: There are a few ways to try and reduce APCs being used like tanks, make the armour vs. tank rounds VERY weak, so one hit pretty much anywhere on the APC will disable it. But in the end, it is all about the player's mentality of what they use the APC for, and trying to change the mentality from VBF2 that APCs are mini-tanks will be hard.
Yeah, the cannon on the APC really shouldn't damage a MBT too much (20-30 shots should do something to it), at least the newer ones because in Gulf Storm I some M2A2s destroyed T72s with the 25mm cannon by hitting them between the turret and the hull.Make the APC's cannon unable to damage tanks like in real life and if they are going to mount anti-tank weapons on them then that is the only way of destroying tanks, also make anti-tank weapons on APC single shot until it is re-supplyed.
Cerberus wrote:Here's my suggestion for classes
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Rifleman
Assault Rifle (M16, M4, L85, AK47, Type 86)
6 Magazines of Ammunition
3 Fragmentation Grenades
2 Smoke Grenades
Knife
Body Armor
(no use for breaching charge)
Grenadier
Assault Rifle (M16, M4, L85, AK47, Type 86)
GL Attachment (GP30, M203)
4 Magazines of Ammunition
4 HE Grenades (launched from GL)
2 Smoke Grenades (launched from GL)
Knife
Body Armor
Machinegunner
Light machinegun (RPK-74, M249 SAW, Type 95)
4 Drums of ammunition
2 Fragmentation Grenades
6 Extra Magazines for team's assault rifles
Knife
Body Armor
Medic
Assault Rifle
4 Magazines
2 Fragmentation Grenades
1 Smoke Grenade
6 Tourniquettes (to stop bleeding)
Body Armor
HMG Gunner Specialty Kit
HMG (M240, PKM, FN MAG)
800 rounds of ammunition
Body Armor
Knife
Sniper Specialty Kit
Sniper Rifle (SVD, L96, M82, M40A3, Type 8
Sidearm
Claymore
Knife
No Body Armor
Helo Pilot Specialty Kit
SMG (MP5, UZI, Type 05)
No Body Armor
Knife
Aircraft Pilot Specialty Kit
Sidearm
No Body Armor
Knife
Anti-tank Kit Specialty Kit
Anti-armor weapon (Eryx, SMAW, RPG-7, AT-4)
Sidearm
Body Armor
Knife
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Specialty Kits can only be found at weapons caches and armories. One or two of each specialty kit would be available at any given time, depending on the map size
What exactly is it about my system that you find unbalanced?but in a more balanced way
I don't know ... they would only get ONE bandage that would only stop their bleeding, to get healed they would have to see a medic or medical vehicle.Yea, and it also willl mean that you will have more lone wolves since they don't need to depend on a medic in a squad. You can't have everything realistic because it will be at the stake of gameplay balances and fun.
This seems a little contradictory, you're saying that the BF2 classes, as they are, make people not work together and pick "useless" classes, yet you say why change the classes since they are fine as they areWith BF2 as it is with the vehicles still dominating, people still not working together, and lack of picking classes that actually benifit the battlefield, all these classes would just make the game less teamwork oriented, chaotic, and it would be a disaster.
If the players INSIST on spawning into your squad which does INFANTRY work, simply kick them saying that this is an INFANTRY squad not an AIR SUPPORT squad.instead of getting a bunch of pilots in a squad etc.
There are other armed forces besides the USMC you know ...In the USMC
Either use other vehicles to counter the enemy vehicles or make an AT Hunter/Killer squad ...There are also not many AT out there now, so the game will remain vehicle dominated until they get more incentive to play AT
Yes, Combat Engineer and Mortars AREN'T supposed to do heavy fighting, they are COMBAT SUPPORT and FIRE SUPPORT respectively, if "heavy fighting" is needed, pick a class with more ammunition and a more powerful weapon.We have a problem now with the amount of people going support, sniper, or whatnot. You add in more classes like the ones originally suggested, you will have more people picking classes that are not suppose to be doing heavy fighting such as engineer, mortman, etc.
In this suggestion there is only really TWO new classes added, the PILOT class and the RECON class. The others have just been remade and rebalanced to fit a more realistic portrayal of a combat unit.I already have a problem now getting a good diversity of classes in my squad that can actually benifit them and adding more won't do jack.
Sure have.And if you think that having mortars won't effect the game that much, then you have never played BFV.
Solution: NO uncappable flags.Trap the enemy in one flag area or have them in a certain spot and everyone will go mortarman in order to get some points and kills.
Yes, people will still try it, BUT making a level that doesn't have bases where it is impossible to effectively defend from OR easily get out of WILL make this happen less.Level diversity doesn't matter when it comes to mortars because people will still do it.
Camping the planes/helos WILL happen unless a RADICALLY different system is made, simply putting the kits next to the plane will not help, as people will just TK for the kit instead of the plane.And it would be better to have the pilot classes next to the aircraft since everyone will spawn as a pilot and then all the ones that don't make it to the jet won't be useful and will have to sit around. Will increase carrer spawning and camping.