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Re: Frames based timer on suppression effect

Posted: 2008-05-08 13:55
by Waaah_Wah
bigwookie wrote: and btw gazz, (and this isn't meant as a dig) but if PR is great as it is now why did most of iGi stop playing it and go to CoD4 & ArmA
Erm? How is CoD4 a substitute for PR? Sure its fun, but its a completely different game

Re: Frames based timer on suppression effect

Posted: 2008-05-08 13:57
by bigwookie
we are back on topic again now, please don't try and start myself and others off again.

Re: Frames based timer on suppression effect

Posted: 2008-05-08 17:07
by Waaah_Wah
Ehh..? Start you off again? Did i start you off in the first place?

Re: Frames based timer on suppression effect

Posted: 2008-05-08 17:15
by Xmaster
ahhh joys of pc gaming.

Re: Frames based timer on suppression effect

Posted: 2008-05-08 17:30
by Psyrus
This makes me so glad I'm an upgrade whore :D

100FPS constant except on Fools road which is about 40-80 depending on area.

Unlocking FPS gives me about 250 usually... no surprise now that I usually win firefights!

Re: Frames based timer on suppression effect

Posted: 2008-05-08 17:33
by bigwookie
Waaah_Wah wrote:Ehh..? Start you off again? Did i start you off in the first place?
I never said you started it off before just not to start us again but again you still can't stop yourself.

Please if you can't give input apart from to disagree with someone as what you seem to do in every thread you post in please don't post.

No disrespect meant.

Re: Frames based timer on suppression effect

Posted: 2008-05-08 17:59
by Waaah_Wah
I only agree with those who are right :p

Re: Frames based timer on suppression effect

Posted: 2008-05-09 16:48
by hall0
'[R-DEV wrote:Spearhead;645379']I am afraid the effect is mostly depending on client frames due to the way the shaders in BF2 work and also due to the way the shaders are triggered. All that is in the thread is known and has already been mentioned in the shader feedback thread. I suggest a merge or close.

As for balancing: I have an idea or 2 that may help those with low FPS but it will not be implemented before 0.8 (if it works) Still need to see if my idea is feasible at all.
Thats what Spearhead posted on the first page. Can we have any statements if this ideas work?