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Posted: 2008-04-13 21:10
by Rhino
creepinshadow24/7 wrote:You'll probably want to add lights at the bases and the bunkers in the middle.
And then u 'otta re-do the lightmap. which can take quite some time...

About them glowing tanks, then HMMVVEE is also glowing.
Maybe the soldier is just carrying a giant torchlight.


And what about an improved Night vision i suggested?
adding "lights" is no easy task, to do it well which really requires 3DsMax lightmaps etc.

not just the tanks and the hummers, its every dynamic lighten object, including player models :p

Posted: 2008-04-13 21:43
by Swe_Olsson
Well rhino, if someone can do it im sure it would be you.. Time,patient and love... thats all you need..

Posted: 2008-04-13 21:46
by Alex6714
I want runway, taxiway and VASI lights at all airbases! And please add me a passenger jet to fly the commander around in so I can play flight simulator. :grin:

Posted: 2008-04-13 21:54
by ReaperMAC
Nice work :)

Posted: 2008-04-13 23:33
by agentscar
Yea I agree very much with you,Fearosius!

Hopefully,since everyone wants this so much,it'll be put in.But plz,Devs,IF YOU ADD THIS MAP,KEEP A DAY VERSION ALSO TO PLAY PLZ!

Posted: 2008-04-13 23:45
by jonny1nut
I am a fan of any night map but this one? I can drive/run around for 30 minutes without seeing anyone as it is. A night version of this one would take this, the slowest map and bring it to a stand still.

Again, love night maps.

Posted: 2008-04-14 00:38
by kevlarorc
[R-CON]AfterDune wrote:
I set up a server for it, but when I tried to join, I CTD'd at 62% every time. Server was still running though. No error message in windowed mode either.

We'll look into it, I'm sure we can find out why I crash. Local server works perfectly.
Are you running on max settings? Ive had problems crashing at 62% on blue screen maps with vanilla when using low or medium settings. I'm not sure if that will help you at all.

Posted: 2008-04-14 08:04
by Rhino
creepinshadow24/7 wrote:But i think that should be done before official release, don't ya think? 8-)
I'm going to give it a quick look over some time today.

Posted: 2008-04-14 08:25
by kilroy0097
Could steal an idea from FH2 in that you have commander launched parachute flares to light up the desert sands. They used them in Desert Storm so they still have them in stock.

Posted: 2008-04-14 08:46
by AfterDune
kevlarorc wrote:Are you running on max settings? Ive had problems crashing at 62% on blue screen maps with vanilla when using low or medium settings. I'm not sure if that will help you at all.
It runs fine on a local server, so it *must* be something else, if you ask me :) .

Posted: 2008-04-14 09:09
by Rhino
Told you I was doing too many things at once last night, and forgot to do the alpha map on your hemi map :p

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EDIT: you've also got to have a little play with your fog ranges, since your using Bi Ming settings the fog range on the NVGs needs bumping up alot. You could also bump up the main fog range but make sure you keep that well under the NVG range to stop "gamma hacking" as such.

EDIT: also moved to community modding.

Posted: 2008-04-14 09:38
by MAINERROR
It's one of my fav. maps now. :-D

Posted: 2008-04-14 09:43
by AfterDune
Sweet! Haha. Thanks, Rhino.

Could you upload the map, so I can work on it some more? (PM or MSN me the location, should be good)

Posted: 2008-04-14 09:55
by Rhino
IM me on MSN later and ill send you the file, you also need to put "is night map" in your desc file, probaly why its crashing on dedi but maybe not without doing thorougher testing.

Posted: 2008-04-14 10:13
by AfterDune
I had that in, but when I loaded the map it crashed. Removing that caused it to not crash. Weirdness. But more files have changed again, so will try it with the addition of that line again.

I'll IM you when I get home / tonight.

Posted: 2008-04-14 10:38
by Dunehunter
O.O

That looks sweet!

Posted: 2008-04-14 10:49
by Scot
jonny1nut wrote:I am a fan of any night map but this one? I can drive/run around for 30 minutes without seeing anyone as it is. A night version of this one would take this, the slowest map and bring it to a stand still.

Again, love night maps.
i do agree with you to a point, as this map, would take twice as long as Kashan day, the only thing i would say is make the bunker complex more important and more of a place where people need to get to and maybe cut 2 flags on each side

Posted: 2008-04-14 10:59
by AfterDune
TheScot666 wrote:i do agree with you to a point, as this map, would take twice as long as Kashan day, the only thing i would say is make the bunker complex more important and more of a place where people need to get to and maybe cut 2 flags on each side
As I said before, always remember this is a tryout :) .