xgayox wrote:I thought we were talking about the BF2 engine, but ok. Having no medic in your squad is the squad leader's fault. Ground glitches are solved by throwing a field dressing on the body. Takes about 2 seconds. Everything you just mentioned are inter-squad problems and its up the squad leader to solve them. I have no problem being a medic. My incentive is keeping my squad alive so we can get the objective complete. If the medic cant find someone, the squad is either too spread apart, or he is too busy trying to kill people. Yes, its situational, but most of the time he should be on his feet as to who is going down, and where.
-Having a medic is not really the SL's fault. I always ask for a medic, but you can't force people to do anything. Yes, I could kick him and eventually someone else would join, but they could do the same very thing. Medic isn't a very enticing kit anymore, so what do you expect?
-It takes more than 2 seconds for a field dressing. You got to pull it out, than it has a slight 2-3 second delay (which they added back in 0.7), and than you got to pull out your shock paddles again. That's ain't much time at all.
-You have to stay slightly spread out to avoid frags, but if you are in a forest, the icon doesn't always show up and you may not be able to find the person. Simple as that and there is nothing you can do to solve it as a squad.
Ok, i have to admit i was wrong on this one. After actually taking notice of my spawn time last night it was around 45 seconds. I guess my judgement of time is a bit construed because of playing arma and having really long spawn times in comparison there. But like i said, doesn't it seem fair that you can lower your spawn time by doing productive things for your team?
You can get killed in this game so many ways and they actually up your spawn time. I was tked in a chopper and had an 80 second respawn time. I was glitched between two objects and instant 50 second respawn time at the start of a round. etc.
I see no difference between that and the current system. You are still rewarding the best shooters, it just feels way less "gamey" than if that guy is constantly coming back. And i would say theres a good chance that guy will get you one of those times with a grenade or blind spot and waste your whole squad. I fail to see the relation between spawn points and teamwork. With players who don't care, it probably goes as far as working together to get the spawn point up, and then thats it. Everyone goes off and does their own thing until it goes down and they need a new one.
Spawn points allow your squad a replace to regroup at when they die and a sport to attack from.
If players are not given a rally point, do you think it would suddenly be a relevation to them and make them change their mind? No. Have you played BFV? No squads or VOIP or rallypoints, so everyone goes off in their own direction.
VBF2 would have more teamwork than PR if RPs were taken out. That's what seperates BF2/PR from games like CSS. SL spawns and RPs.