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Posted: 2008-05-04 09:53
by -=Rhodesy_77=-
wow awesome work mate can not wait to see this ingame

Posted: 2008-05-04 17:42
by PRC_Heavy_Z
The thing is, I don't really know any specific details regarding how the back compartment really looks like. There are the pictures showing how and where the people will be seated but that doesn't really help detail wise. Also, if I model the back compartment, that means I have to model the turret interior too, otherwise there will be the gunner's lower torso sticking out of the black turret ring of the abyss.

Finally, I prefer the APC gun port view over the interior view because the gun-port view is much simpler and it gives the passengers better situation awareness.

Posted: 2008-05-04 17:49
by Rhino
PRC_Heavy_Z wrote:The thing is, I don't really know any specific details regarding how the back compartment really looks like. There are the pictures showing how and where the people will be seated but that doesn't really help detail wise. Also, if I model the back compartment, that means I have to model the turret interior too, otherwise there will be the gunner's lower torso sticking out of the black turret ring of the abyss.

Finally, I prefer the APC gun port view over the interior view because the gun-port view is much simpler and it gives the passengers better situation awareness.
really if you could get some good refs it would be well worth while making a detailed geom0 (1p mesh) interior, and you would have the window out the back. Otherwise it would have to be like our warrior where you have every passenger looking out the same view port :p

as it would only be a detailed 1p mesh it would be fine :D

Posted: 2008-05-04 18:27
by PRC_Heavy_Z
I'll look into it. :)
But I doubt I could find any more reference picture for the interior. I've searched everywhere :(

Saying this, my interior might have a lot of stuff I pull from the air if I make it...

BTW, what happened to the warrior? why does everyone look through the same back port? was everyone cold and crowding around to conserve heat? :)

Posted: 2008-05-04 18:29
by PRC_Heavy_Z
double post ...

Posted: 2008-05-04 18:41
by Rhino
PRC_Heavy_Z wrote:BTW, what happened to the warrior? why does everyone look through the same back port? was everyone cold and crowding around to conserve heat? :)
well that is cos there is only one port whole in the back of thing, we made the warrior in the very early stages of the mod and didn't think of thous sorts of things back then :p

Posted: 2008-05-04 19:20
by Rhino
Jonny wrote:Also, like the merlin, I would love to see the doors being openable by the passengers, so that they could shoot out of them. Dought its worth it though, just for that.
its possible, but the amount of extra polys required to do that would be pretty stupid and it wouldn't really help, shooting from out the back of it would be a very bad tactic :p

Posted: 2008-05-04 19:42
by PRC_Heavy_Z
You guys do realize that this thing has a small window and gun port on each side right?

Image

So for the gun-port view I was thinking about, one passenger will be on each of the gun ports and two passenger will be staring out of the rear door window.

The two people looking out the back will have different view of the back door window to simulate different seat positions.

Posted: 2008-05-04 20:11
by Rhino
if it has gun ports then you might as well use them.

Posted: 2008-05-04 20:22
by PRC_Heavy_Z
Very well :)

But how do you make the gun ports? does it have to be modeled in the 1p model (geom0 I assume) as a small box with a window?

I tried googling this but found no answers :(

Edit:

Just saw Johnny's post :)

I'm going to go with the APC-gun port view because it's simple and practical, and also because I'm a complete noob modeler with no reference picture to the back compartment.

I guess it could be possible if I tweaked the heavy helo transport gunner animation for the gun port person, but that's far too advanced for me. I could learn it but it'd take too long.

Posted: 2008-05-04 20:25
by Rhino
PRC_Heavy_Z wrote: does it have to be modeled in the 1p model (geom0 I assume) as a small box with a window?
more or less ye, and google wont tell you much on the subject of BF2 :p

load up the LAV25 etc in the editor, switch it to show the geom0, lod0 mesh and have a look for yourself :)

I would get the info for you but I dont have the editor open and im off for the night now :p

Posted: 2008-05-04 20:35
by PRC_Heavy_Z
Cheers Rhino :) I'll check it out, Much thanks

Posted: 2008-05-04 20:50
by Raniak
Damn, I don't think there are anymore interior pictures of that vehicle on the internet... I've only seen that picture in like 4 different magazines and the one with the steering wheel you posted.

Image

Re: [Vehicle] VN3 [PLA]

Posted: 2008-05-07 01:32
by PRC_Heavy_Z
Need help with editor stuff :( , I've read the Doomslabwebsite and their tutorial, especially the car tutorial. However, it wasn't very useful considering they did not explain how to make a vehicle that has a turret, gun ports and is amphibious.

I've downloaded and installed the 3ds max BF2 utility and it seems there is a APC/Tank wizard tool in there but I've got no idea how to use it even after playing around with it for quite a while...

Any help you all could give me would be greatly appreciated.
Thanks :)

Re: [Vehicle] VN3 [PLA]

Posted: 2008-05-07 03:13
by 77SiCaRiO77
PRC_Heavy_Z wrote: However, it wasn't very useful considering they did not explain how to make a vehicle that has a turret, gun ports and is amphibious.
if you figure it out PLEASE tell me :)

Re: [Vehicle] VN3 [PLA]

Posted: 2008-05-07 03:22
by PRC_Heavy_Z
agreed, comrade :)

Looks like we are in the same boat, I'll be happy to learn and share my knowledge if you promise to do the same :)

Cheers, To the Vodnik and the VN3 :)

Re: [Vehicle] VN3 [PLA]

Posted: 2008-05-07 18:54
by DeltaFart
make sure there are no holes in the bottom of the model :D