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Re: [Vehicle] ASLAV / ASLAV-PC
Posted: 2010-10-01 05:43
by Tim270
-Added smoke launchers, fuel/water cans and other details from Tonnie's Aslav.
-Modelled in mount for RWS system.
-Added antenna's
-Modelled in rear door
http://i.imgur.com/UHf3f.jpg
Just need to model the RWS(?) Finish a few more small parts then I think its ready to UV again.
Re: [Vehicle] ASLAV / ASLAV-PC
Posted: 2010-10-01 12:29
by J.F.Leusch69
dont model the antennas (except they are static), we either use 1 of the 2 vbf2 ones, or we will make a new one if needed, but they are not part of the vehicle mesh
Re: [Vehicle] ASLAV / ASLAV-PC
Posted: 2010-10-01 16:59
by Hauteclocque
Tim270 wrote:-Added smoke launchers, fuel/water cans and other details from Tonnie's Aslav.
-Modelled in mount for RWS system.
-Added antenna's
-Modelled in rear door
http://i.imgur.com/UHf3f.jpg
Just need to model the RWS(?) Finish a few more small parts then I think its ready to UV again.
Looking nice.
Have you scaled the mg mount elements on the current PR .50cal ?
And what is the tri count as well ? (Just to have an idea)
Re: [Vehicle] ASLAV / ASLAV-PC
Posted: 2010-10-02 01:35
by Rhino
can you post up a few more edged faces shots please?
Re: [Vehicle] ASLAV / ASLAV-PC
Posted: 2010-10-02 05:40
by DankE_SPB
On the back side you can see a lot of unused verts - kill dem all

Re: [Vehicle] ASLAV / ASLAV-PC
Posted: 2010-10-02 13:43
by Tim270
[R-DEV]Hauteclocque wrote:And what is the tri count as well ? (Just to have an idea)
25k tris However.. ~13k of it is
here in the springs. Without them its about 12k. Would it be better to Alpha them? What tri count should I am for?
dont model the antennas (except they are static), we either use 1 of the 2 vbf2 ones, or we will make a new one if needed, but they are not part of the vehicle mesh
Understood. Got rid of them.
Have you scaled the mg mount elements on the current PR .50cal ?
Not yet. Still not exactly sure on what weapon systems need to be done.
can you post up a few more edged faces shots please?
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Re: [Vehicle] ASLAV / ASLAV-PC
Posted: 2010-10-02 13:56
by Hauteclocque
Tim270 wrote:25k tris However.. ~13k of it is
here in the springs. Without them its about 12k. Would it be better to Alpha them? What tri count should I am for?
Waow, that is huge.
To give you an idea, one of the most detailed APCs we have in game now, the BTR80, makes 10k tris. You should do something under this limit, something between 8 and 9k tris for your LOD0 should be reasonable, provided your model is optimized.
Indeed, springs eat a lot of tris, and are not something people will look at in game, I'm sure it's an area you can still optimize.
Keep up the good work

Re: [Vehicle] ASLAV / ASLAV-PC
Posted: 2010-10-02 14:07
by cyberzomby
Cool vehicle and some nice work! Hats off to you!
Re: [Vehicle] ASLAV / ASLAV-PC
Posted: 2010-10-02 17:04
by Rhino
Right 25k tris is far, far too high, really you should be aiming somewhere between 8k and 10k tris for an APC. Thous springs are not needed, delete them and then they can be done as a normal map and texture, although if you really want you can try baking the normals off thous springs you have already.
The rest of the model looks pretty good although there are lots of areas that you could optimize on, like thous little handle bars or w/e sticking out all other the place, they have way too many edges right now and you can bring them right down and would still look more or less the same:
http://i180.photobucket.com/albums/x316 ... 1286025731
And ye just optimization is all that's really needed from what I can see. The model looks pretty solid, just too detailed.
One thing I might be tempted to do thou is if you can save on enough tris is to chamfer the outside edge of the wheels again, with a very small chamfer just to get them more rounded

No need to do it on the inside edge as that one can hardly be seen.
hope that helps

Re: [Vehicle] ASLAV / ASLAV-PC
Posted: 2010-10-06 15:58
by Tim270
[R-DEV]Hauteclocque wrote:Have you scaled the mg mount elements on the current PR .50cal ?
I have a question about this. Does PR have a M151 Protector RWS in the files (the one the stryker uses)? Or should I model the system?
But yeah, everything is in scale. In scale with the vanilla lav-25 and the BFK .50. Unless PR assets are not scaled to vanilla sizes?
Current status - Aslav-PC ~ 8.5k and still optimizing. Aslav ~ 13k, working on brining the tri count down.
Re: [Vehicle] ASLAV / ASLAV-PC
Posted: 2010-10-06 16:07
by Hauteclocque
Tim270 wrote:But yeah, everything is in scale. In scale with the vanilla lav-25 and the BFK .50. Unless PR assets are not scaled to vanilla sizes?
No, we scale our vehicles to real sizes.
To be sure of the scale of your model :
- Put your System Unit in Meters
- Create a box with the real size of your model
- Compare your model with the box, and see if it fits at least on two axes
- Adjust your model.
- Profit !

For the 50cal, I have rescaled the weapon few weeks ago, although the rescaled version won't do v0.95. I can give you ingame files of the rescaled weapon, so that you can adjust the mount for it

Re: [Vehicle] ASLAV / ASLAV-PC
Posted: 2010-10-06 16:46
by Tim270
'[R-DEV wrote:Hauteclocque;1458676']No, we scale our vehicles to real sizes.
To be sure of the scale of your model :
- Put your System Unit in Meters
- Create a box with the real size of your model
- Compare your model with the box, and see if it fits at least on two axes
- Adjust your model.
- Profit !

For the 50cal, I have rescaled the weapon few weeks ago, although the rescaled version won't do v0.95. I can give you ingame files of the rescaled weapon, so that you can adjust the mount for it
Ok rescaled to real-world data. I did not realize the vanilla vehicles were
that far off real world scale
Ok once I get the mount finished I will shoot you a pm about the .50.
Thanks for the reply.
Re: [Vehicle] ASLAV / ASLAV-PC
Posted: 2010-10-08 01:28
by Rhino
Ye I would make a new RWS mount as the Stryker one isn't that good. I would also grab the 50cal now before you do the mount so you can model the mount around it, instead of adjusting it later

Re: [Vehicle] ASLAV / ASLAV-PC
Posted: 2010-10-08 11:46
by anglomanii
just remember you have a couple of different systems, to bring these up to current 2-CAV spec. on the ASLAV-25 you need to add the Commanders Weapon Station it has a powered elevation and traverse and is armed with a .50 machine gun or mag58, which can be fired from under armour. A day night sighting system is fitted as standard, it's virtually the same as the loaders mount on the M1a1-sa.
the ASLAV-PC has a Kongsberg M151 Protector Remote Weapon Station almost identical to those installed on the US Army's Stryker but are fitted with a laser range-finder. this system now accepts M2 QCB HMG or 40mm AGL or javelin anti armor system (yes i know we dont have it in game).
see
News - Kongsberg Protech Systems - Kongsberg Gruppen for actual specs.
development of a updated system started in June, but i don't really know much about it. a company called electro optical systems i think is working on something.
Re: [Vehicle] ASLAV / ASLAV-PC
Posted: 2010-10-08 17:19
by Hauteclocque
[R-DEV]Rhino wrote:Ye I would make a new RWS mount as the Stryker one isn't that good. I would also grab the 50cal now before you do the mount so you can model the mount around it, instead of adjusting it later
Can't we make the RWS mount use its own UVsheet ?
Because the RWS can be potentially used by several vehicles, not only the ASLAV (me thinks about a French APC :mrgreen

, so we wouldn't have to do the model several times.
Would be great to have the RWS and be able to put it where we need it.

Re: [Vehicle] ASLAV / ASLAV-PC
Posted: 2010-10-08 22:21
by anglomanii
i agree, most of the systems in current use are the same system. just loads and cover differ, almost every other difference is internal.
Re: [Vehicle] ASLAV / ASLAV-PC
Posted: 2010-10-11 07:22
by Tim270
Thanks for posting the info Anglo!
What sort of tri count are we talking for the system? 1-2k?
Re: [Vehicle] ASLAV / ASLAV-PC
Posted: 2010-10-11 08:26
by Truism
I really hate to be the ****** that brings things up about nearly complete vehicles, but what's happening with bar armour? I was under the impression most of them overseas still used it. . .
Re: [Vehicle] ASLAV / ASLAV-PC
Posted: 2010-10-11 10:30
by dtacs
Truism wrote:I really hate to be the ****** that brings things up about nearly complete vehicles, but what's happening with bar armour? I was under the impression most of them overseas still used it. . .
Not one ASLAV picture I've seen overseas used it, read an article on the Army newspaper website that in one region they just dropped it off and left it on the side of the road as it was cumbersome, intimidating and unneeded.
They're always too far away from the action to be in accurate RPG range anyway, IIRC only one has been destroyed in Astan and the crew all survived.
Re: [Vehicle] ASLAV / ASLAV-PC
Posted: 2010-10-11 15:44
by Hauteclocque
Tim270 wrote:Thanks for posting the info Anglo!
What sort of tri count are we talking for the system? 1-2k?
Hum, that's a good question...I would say yes, go for this tri-count (try to be lower :mrgreen

, given that the main weapon will be added as a child object.
The most important will be to make good LODs anyway.
