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Re: [Weapons] Underbarrel Grenade Launchers
Posted: 2008-07-13 14:03
by Maxfragg
really great, now give us screenshots and renders, including the G3 TGS
Re: [Weapons] Underbarrel Grenade Launchers
Posted: 2008-07-13 14:10
by ERASERLASER
Real nice work, seems .8 is nearly done

Re: [Weapons] Underbarrel Grenade Launchers
Posted: 2008-07-13 15:13
by LithiumFox
o.o I want to have your children....... .... do my chores around my house for the next (insert how long till .8 release here in the largest deviation of time greater than 1) while i stare at these pictures, and they have them take care of school for me while i play it when its released
Re: [Weapons] Underbarrel Grenade Launchers
Posted: 2008-07-13 18:39
by jbgeezer
Nice! I love all these new animations!
Re: [Weapons] Underbarrel Grenade Launchers
Posted: 2008-07-13 19:16
by Polka
I love it
Re: [Weapons] Underbarrel Grenade Launchers
Posted: 2008-07-13 19:49
by HughJass
[R-DEV]Chuc wrote:That's probably gonna significantly delay the release should we (or I and CP) were to get those done as well..
well I hope you guys do it for things like the heavy AT, and light AT atleast.
Re: [Weapons] Underbarrel Grenade Launchers
Posted: 2008-07-13 20:36
by Katarn
You have no idea how lulz the AT4 looks in 3rd person....SLOOOOOOOOOOOOOWWWWWWWWW MOTTTTTIIIIIOOOOOOOOOOONNNNN
Re: [Weapons] Underbarrel Grenade Launchers
Posted: 2008-07-13 20:45
by Katarn
in our current build

Re: [Weapons] Underbarrel Grenade Launchers
Posted: 2008-07-13 22:04
by Hitperson
how accurate ae the sights?? does 1 do 100 meters??
Re: [Weapons] Underbarrel Grenade Launchers
Posted: 2008-07-13 23:33
by Grasli
Awesome!

And its also good that you have got the sights ON the weapon to fit "in"/match with the white sights on the screen (on most of the weapons though).. Though I noticed that on the QBZ-95 UGL, the sight on the weapon was far more down than the white sights - Maybe fix that (animation?) so it matches better? .. It is nice that the sight on the weapon is behind the white sight - It kinda make us using the "real" sight instead
Again, good work! =)
Re: [Weapons] Underbarrel Grenade Launchers
Posted: 2008-07-14 01:10
by Slavak
From the horses mouth so to speak,
Every line is 50m
1 is 100m
2 is 200m ect
Place the 150m line on a guy 150m away on level ground and it "should" kill him.
Re: [Weapons] Underbarrel Grenade Launchers
Posted: 2008-07-14 01:58
by agentscar
Awesome!
Re: [Weapons] Underbarrel Grenade Launchers
Posted: 2008-07-14 02:53
by Jaymz
Hitperson wrote:how accurate ae the sights?? does 1 do 100 meters??
Pretty accurate. If you aim correctly, the blast radius on the shell itself will always reach your target (let alone that the shell itself might!)
Re: [Weapons] Underbarrel Grenade Launchers
Posted: 2008-07-14 03:07
by agentscar
Honestly,I don't like the little aiming chart thing that comes up to help you.In RL,would that magically appear? lol
but I guess I can cope,lol.
Re: [Weapons] Underbarrel Grenade Launchers
Posted: 2008-07-14 03:10
by [uBp]Irish
you make exceptions for a game... like the face that modeling the leaf sight would be pretty pointless when you can just do something like the UI fix.
Re: [Weapons] Underbarrel Grenade Launchers
Posted: 2008-07-14 03:33
by agentscar
Yea,I know,but still,i'd wrather not have it,but it's cool.
Re: [Weapons] Underbarrel Grenade Launchers
Posted: 2008-07-14 04:03
by jOHNNYdOUBE
Just have instructions for aimimg in the new manual.
Re: [Weapons] Underbarrel Grenade Launchers
Posted: 2008-07-14 04:37
by Expendable Grunt
jOHNNYdOUBE wrote:Just have instructions for aimimg in the new manual.
LOLOLOL HOW TO USE GRENADIER KIT?!?!1?
Ugh. But I agree.
Re: [Weapons] Underbarrel Grenade Launchers
Posted: 2008-07-14 06:29
by nedlands1
Making a texture is far simpler and quicker than making a 3d model. Especially when it is made using a trial and error approach. No doubt the texture will have to be re-done (or an entirely new system implemented) when the ballistics are updated.
There is also a problem with the texture for people using not using a 5:4 aspect ratio (like myself). BF2 doesn't seem to properly scale F.O.V between different aspect ratios so the texture won't properly work, especially at long range. For example in the screenshot below in 4:3, one should aim in level with the red arrows instead of at the range markings. Originally I made for an aspect ratio of 16:10 but when I realised that it didn't work in any other aspect ratio, I remade it for 5:4 which is probably far more common with everyone using 1280x1024 LCD monitors. I'm hoping that the upcoming BF2 patch will fix this problem.
