Ballistics or Tracers?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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out of these options what do you feel is best?

All or Nothing
112
27%
No tracers at all
50
12%
keep the tracer bug
233
55%
no ballistics
26
6%
 
Total votes: 421

VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Re: Ballistcs or Tracers?

Post by VipersGhost »

How are tracers preventing the inclusion of realistic ballistics!??!

I really don't think tracers are all that necessary. Seriously, not all guns even use them and I think the insurgents don't use them at all. Even if we scrap tracers all together, I'm fine with that. Lets just leave them in for the miniguns.
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zangoo
Posts: 978
Joined: 2007-09-01 03:42

Re: Ballistcs or Tracers?

Post by zangoo »

I have just tested smaller tracer sizes and they are small enough that it isnt star wars at all and big enough that you should be able to see them at longer range.


well the 4:3 was just the monitor it was running 1280x1024 iirc. the 2 diffrent range cards were made on 1280x1024 and 1680x1050 and no widescreen fixer.
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cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Ballistcs or Tracers?

Post by cyberzomby »

Could you put up a screenshot? Sounds interesting!

I do think we really need tracers. For the ones who havent got there details up so high its easier to see where they are shot from, or shooting at.
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Ballistcs or Tracers?

Post by Psyko »

Dude, wheres this server?
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Ballistcs or Tracers?

Post by Arnoldio »

Well, on shorter distances, will tracers also suverely drop? If no, keep the tracer bug and get the ballistics in because for longer shots, you have to train and get to know the rifle so tracers dont mean a lot.
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: Ballistcs or Tracers?

Post by Sabre_tooth_tigger »

urm someone voted on this so I might as well comment or ask have you tried to submit your changes and see if they can go in 0.8 or is it allready too late
krekc
Posts: 281
Joined: 2007-02-23 15:28

Re: Ballistcs or Tracers?

Post by krekc »

1280x1024 = aspect ratio 5:4 not 4:3
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Mosquill
Retired PR Developer
Posts: 857
Joined: 2007-08-12 10:13

Re: Ballistcs or Tracers?

Post by Mosquill »

Sabre_tooth_tigger wrote:urm someone voted on this so I might as well comment or ask have you tried to submit your changes and see if they can go in 0.8 or is it allready too late
Ballistics won't be in 0.8, it's already too late as you said. And I doubt they'll be in 0.85 either.
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: Ballistcs or Tracers?

Post by Sabre_tooth_tigger »

doh, ok thanks for the response
Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Re: Ballistcs or Tracers?

Post by Brummy »

VipersGhost wrote:How are tracers preventing the inclusion of realistic ballistics!??!

I really don't think tracers are all that necessary. Seriously, not all guns even use them and I think the insurgents don't use them at all. Even if we scrap tracers all together, I'm fine with that. Lets just leave them in for the miniguns.
zangoo wrote:
It appears that it is hardcoded in bf2 that all tracers go 75% the speed of normal bullets,
Now this isnt noticable in pr right now as the bullets are going about 1km/sec constant and have very little gravity but it is still there.
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Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Ballistcs or Tracers?

Post by Scot »

Tracers are hugely useful! Fire control orders such as 'watch my tracer' where the enemy are situated are used, and also the last couple of rounds are tracers IIRC to tell you when you are out ammo, so saying they have no use is silly.
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DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: Ballistcs or Tracers?

Post by DeltaFart »

I just want to ask this one question. When is it likely these will be done?
zangoo
Posts: 978
Joined: 2007-09-01 03:42

Re: Ballistcs or Tracers?

Post by zangoo »

umm well, it wont really ever be done untill
A) We find a fix to the traer bug
B) devs trade realistic tracers for realistic ballistics
C) we do ballistics for some guns


about choice C
if we did this the gun that had ballistics Eg: snipers would be so bad compared to the other guns that no one would use them.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Ballistcs or Tracers?

Post by Rudd »

Sorry if this has been asked, is bullet drop the only thing that has been worked in? Is there any aspect of the more realistic ballistics that can be worked in without resulting in tracer bug, like bullet velocity or somthing?
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zangoo
Posts: 978
Joined: 2007-09-01 03:42

Re: Ballistcs or Tracers?

Post by zangoo »

you could work in gravity but time of flight is not possible without running into the tracer bug.


My 1 last pitch to the devs to forget tracers and put ballistics in....

From my tests with ballistics you wouldnt really need much deviation, More or less like 0.7 deviation as people can no longer just point and click they would need to adjust for bullet drop and flight time to hit the target, And if the tracer bug was left in you would need to learn not to trust your tracers making it even harder to just point and click. Creating longer firefights and allowing people to become better shots then their freinds by understanding the bullet drop for diffrent ranges. So in the end if ballistics was put in, My personal opinion would be that we could remove the crazy 0.8 deviation and go back to 0.7 deviation.



Also i think people should suggest ways they think could solve this bug, As i get alot of ideas about fixing/creating things from people suggesting possible solutions for problems in bf2, But just a idea.
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WildBill1337
Posts: 317
Joined: 2008-08-02 21:47

Re: Ballistcs or Tracers?

Post by WildBill1337 »

ive been playing with the scoped assault rifles, and having those tracers fly at different speeds than normal bullets is really irritating. it screws me up sometimes when i try to lead targets. if im having the problem now, i dont know how ill fare with realistic bullet drop added.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Ballistcs or Tracers?

Post by Rudd »

perhaps you could make ur values less realistic until the point the bug is hidden, a little more realistic is better than nothing, especially after all the hard work you did
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zangoo
Posts: 978
Joined: 2007-09-01 03:42

Re: Ballistcs or Tracers?

Post by zangoo »

Currently the tracer bug wouldnt effect you unless you are shooting long range.

Say at 200m, m16 muzzle velocity is 940m/sec

lead = target velocity * (distance / projectile velocity)
Lead = 2.5m/sec * (200m / 940m/sec)
lead = 0.53m

Now say the target is moving at 2.5m/sec that is a 0.5m lead. There is more deviation then that, So currently the tracer bug doesnt effect shooting as deviation is larger.
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Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Re: Ballistcs or Tracers?

Post by Sadist_Cain »

I likes the idea of ballistics but im really not sure that saying "crazy 0.8 deviation" "and back to 0.7" is the right way to get your point across
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