[Gameplay] Game modes

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Bonsai
Posts: 377
Joined: 2006-11-10 13:39

Re: [Gameplay] Game modes

Post by Bonsai »

Amazing...
If you know the enemy and know yourself you need not fear the results of a hundred battles. Sun Tzu
Hauler
Posts: 219
Joined: 2006-10-26 09:21

Re: [Gameplay] Game modes

Post by Hauler »

Absolutely top draw. WOW. This is great news thanks a ton.
"Who just threw a grenade at a tank :? ??: "
FeldwebelSchultz
Posts: 42
Joined: 2008-04-11 18:36

Re: [Gameplay] Game modes

Post by FeldwebelSchultz »

every thing looks amazing...

to command and controll:
is there a way to "buy" special assests (commandtrucks,APC,thanks) or buy them (server side) before the battle beginn and spawn them on special points after a delay...
maybe a short file with the information what assest on what spawn point....

FW.Schultz
Igloo35
Posts: 202
Joined: 2007-08-25 20:43

Re: [Gameplay] Game modes

Post by Igloo35 »

'[R-DEV wrote:dbzao;763757']

Command and Control (CnC)

This is a game mode still on the early stages and it's focused on the hardcore players that want complete strategy freedom and command structure. Consists of the main base, a set of vehicles and that's it. The players decide which path to take and must deploy all four Forward Outposts before being allowed to capture the enemy main base.

At later stages we have plans of adding random main bases and some type of economy that will allow the commander complete control over his forces and what equipment they will use. For now it will be defined by the mapper and will be more focused on strategy, recon and tactical movement.
Its finally coming !, this will give PR a guaranteed long long lifespan in the bf2 engine. i personally don't need movie like graphics, i want good game play and this game style :-) :-) is the Super x-mas
Ccharge
Posts: 308
Joined: 2008-08-05 16:03

Re: [Gameplay] Game modes

Post by Ccharge »

it will be so amazing. Wll traning mode have targets that we can deploy or something for shooting practice? cuz it would be a pain to be killed trying just to figure out how to do what ever with a apc. CnC sounds awsome. i cant wait.
if you miss him... try, try again
Hauler
Posts: 219
Joined: 2006-10-26 09:21

Re: [Gameplay] Game modes

Post by Hauler »

CnC sounds good now but sometimes when I play we don't even have a commander. So I hope that will not be an issue when it is finally ready. Everything sounds really good.
"Who just threw a grenade at a tank :? ??: "
OWNED_NEWBIE
Posts: 14
Joined: 2008-08-08 23:29

Re: [Gameplay] Game modes

Post by OWNED_NEWBIE »

When! Oh when!
Hans Martin Slayer
Retired PR Developer
Posts: 4090
Joined: 2007-01-21 02:20

Re: [Gameplay] Game modes

Post by Hans Martin Slayer »

another great update!
Sgt.Sheep
Posts: 27
Joined: 2008-07-31 22:20

Re: [Gameplay] Game modes

Post by Sgt.Sheep »

Wow...

That... just... made my day!
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Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Re: [Gameplay] Game modes

Post by Ironcomatose »

Im very happy to see that change made with insurgency. With all the spawn points the insurgents had before almost no teamwork was needed and even when there were squad everyone just did thier own thing. With this update at least the insurgents will have to take care of their spawn points.

Another thing good about this change is that now when playing as the British, when you clear a couple of blocks and a outpost you have truly cleared it. Before the enemy was everywhere and never stopped coming no matter what we did. So as you can see im really glad to hear about this.

All around great update. :)

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
Boda1
Posts: 96
Joined: 2008-08-07 19:23

Re: [Gameplay] Game modes

Post by Boda1 »

Image
"There's a letter in your mail box!"
-George Carlin
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: [Gameplay] Game modes

Post by dbzao »

:D
foxxravin
Posts: 344
Joined: 2007-06-25 16:37

Re: [Gameplay] Game modes

Post by foxxravin »

Boda1 wrote:Image
so cute ^^
FeldwebelSchultz
Posts: 42
Joined: 2008-04-11 18:36

Re: [Gameplay] Game modes

Post by FeldwebelSchultz »

ill upgrade my mouse til the release with a new oxigen power boost...
here can you see the new model...
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stoobywon
Posts: 67
Joined: 2008-04-03 04:49

Re: [Gameplay] Game modes

Post by stoobywon »

Did anyone else notice the grid update? Look closely on the Op. Barracuda pic.
winters101
Posts: 78
Joined: 2007-06-19 16:06

Re: [Gameplay] Game modes

Post by winters101 »

Perfect for the mini series i'm preparing on fallujah :D

I take the oportunity and ask if some people would borrow their voice for my series, english voice, i'll do it in French, my country, and after, in english, for an international version!

Pm me if interrested!
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Gameplay] Game modes

Post by Rudd »

stoobywon wrote:Did anyone else notice the grid update? Look closely on the Op. Barracuda pic.
Haha! NICE, PRT will indeed be pleased about that
Image
DudeofDeath
Posts: 68
Joined: 2008-06-08 22:53

Re: [Gameplay] Game modes

Post by DudeofDeath »

Totally Awesome!

Best mod devs I've ever seen by far.... :)
NYgurkha
Posts: 1545
Joined: 2006-12-01 00:12

Re: [Gameplay] Game modes

Post by NYgurkha »

i have been waiting for more grids on the map :D !!!!

I knew you devs would listen to my thoughts, now make my dream of having sex with Natalie Portman and Scarlet Johanson come true (while playing PR of course)!!!
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