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Re: .8 Tease

Posted: 2008-08-26 11:06
by AnRK
There's nothing there, perhaps it's not letting me see it because Wikipedia doesn't want to corrupt my proper understanding of the English language :p

Re: .8 Tease

Posted: 2008-08-26 11:59
by sav112
There is nothing better than shooting at a flying heli, its just so much fun even on the original map and they were behind buildings…for some mad reason to balance them i take it...but i always wanted to say right lads lets shift this AA to a place i can shot things more than just right above the AA.

I give it two days before the AA on the map are rendered useless as clear routes are found. Plus the map is huge to that of the old one.

Re: .8 Tease

Posted: 2008-08-26 12:15
by Spec
AnRK wrote:There's nothing there, perhaps it's not letting me see it because Wikipedia doesn't want to corrupt my proper understanding of the English language :p
lulz. The forums broke the link. If you really want to know what kind of unit it is, google it :p

Re: .8 Tease

Posted: 2008-08-26 12:20
by Sabre_tooth_tigger
Reminds me of the heli on Kufrah, it was possible to keep that alive the entire game if you flew it only into the right situations.
In this case it'll be a case of managing flares and risk, 90% wont bother and it'll be gone but doesnt mean its not possible.

The biggest flaw imo will be the dive on the huey killing itself but Im told its workable so a good challenge I reckon


How many metres wide is the muttrah map, just wondering if the usmc helis can land at the dock without lock from the other side of the bay

EOD_Security-2252 wrote:Woah. What BFP2 map is that? Are you playing with the new beta for it?
Yep, not sure which map tbh since we ran through them quick but all quality. They said its ok to post shots up though, the test was done with TG
http://www.youtube.com/watch?v=EpOrQdpvf9I

Re: .8 Tease

Posted: 2008-08-26 17:36
by EOD_Security-2252
Sabre, you are making me so envious! Riding in the crow's nest?! New text looks nice too, but let's stay on PR from now on.