Hehe... well...
I'll give you guys a quick look at 2 of the big scenes im setting up for this new WIP map...
the first is a train wreck...ive added a few minor wrecks in some maps but mostly out of the way or not impacting gameplay.. so i decided to add a real meaningful one that will have function in the level. It will provide a very good in route for the miltia into the brit base.. (in theory)
every car is layed out then rotated in a realistic looking jumble as if the train had been derailed.. the ground was after raised in the most logical areas where it would pile up under/in front of the crashing cars..
its interesting to note that the jumbles of dirt and cars are also hiding the connections of the rail system to the warehouses and main line.. I had no way to connect them via standard statics.. so the scene also became a cover for a lack of statics...

(ie. now they look connected.. but in no way are)
the next scene im working on is a cover approach to the west wall. The idea is to use the large boilers and create a swampy field with lots of interesting cover for the creeping infantry.. the idea being the old boilers were dumped there at some point and have been slowly rusting and sinking into the ground.
this approack to the wall will have some sort of access from outside and will be covered by small bunker manned by the defenders.. hopefully with enough overlapping fire from the main gate to keep miltia elements out..
from the militia side the treeline will end just at the boilers and a swampy/bushy terrain with lots of holes will be their route to the defenders walls.. the walls themselves should provide a nice cover for the attakers if they make it there...
and finally something fun...which should be included in any map... (in fact there is one thing that is always in all my maps but i wont say what)
my objective here is soley to have people walk by and stop and say... "huh?" and then carry on...haha...
anyway....
