[Map] Karbala

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Threedroogs
Posts: 404
Joined: 2006-07-20 00:38

Re: [Map] Karbala

Post by Threedroogs »

looks like IED time!
Ingame name: StrkTm Pygar

Eggyweggs...I would like to smash 'em!

http://www.youtube.com/watch?v=x3-E3xuQtqI
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: [Map] Karbala

Post by Celestial1 »

hiberNative wrote:a bit too similar to ramiel in my opinion.
You haven't even played it yet.


That's like comparing Bi Ming and Tad Sae by the look of the tree-bundle statics.
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: [Map] Karbala

Post by Celestial1 »

Celestial1 wrote:You haven't even played it yet.


That's like comparing Operation Ghost Train and Tad Sae by the look of the tree-bundle statics.
Fix'd.

No editting posts in Dev Journal?
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: [Map] Karbala

Post by hiberNative »

Celestial1 wrote:You haven't even played it yet.


That's like comparing Bi Ming and Tad Sae by the look of the tree-bundle statics.
no, not nearly the same.
i still stand by my opinion
-Image
nessuno
Posts: 15
Joined: 2008-10-05 14:45

Re: [Map] Karbala

Post by nessuno »

'[R-DEV wrote:~KILL~Pirate;819006']As [R-DEV]Dr.Rank said, not enough statics and would lag like hell if your whole map was nothing but statics. All you can do as a mapper is use references and imagination to make a map that is realistic as possible with the limitations we have.

It seems you feel you know more about mapping than me and Dr.Rank, well here is the link to everything you'll need to start mapping nessuno, I look forward to seeing your 100% accurate and realistic map!!

https://www.realitymod.com/forum/f189-m ... pping.html




...
Mine it is only a comment, the mod is called real not imaginary, you know this to it? And logical that is not possible to recreate an equal map all' it originates them, but to approach itself to render it similar to the truth would be brilliant, mine is a thought not a provocation.
Anxiety
Posts: 174
Joined: 2007-08-16 09:20

Re: [Map] Karbala

Post by Anxiety »

Well, i must say i am REALLY surprised it is fantastic to see a "new" DEV such as yourself producing such high quality work , i was really amazed...and to be completly honest i feel like this map is better then muttrah in the appearance factor, its things like the amount of detail that have just made your map so photogenic. .

Overall

10/10 Outstanding.
ExisSellos
Posts: 49
Joined: 2007-01-04 17:11

Re: [Map] Karbala

Post by ExisSellos »

looking good!
looks more like a true city
Some like us most hate us

but they all fear us
dyson20
Posts: 85
Joined: 2007-08-05 15:58

Re: [Map] Karbala

Post by dyson20 »

i like the contrast between the deaert wastes and the greenery makes it look realy good
victor_phx
Posts: 343
Joined: 2008-09-15 04:25

Re: [Map] Karbala

Post by victor_phx »

Looks like an awesome mix of Ramiel and Al Basrah.
rakowozz
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: [Map] Karbala

Post by hiberNative »

oh shit. apaches. i'm actually getting al basrah-bumps from back in the day! <3
-Image
vilhelm123
Posts: 417
Joined: 2007-09-23 20:11

Re: [Map] Karbala

Post by vilhelm123 »

Epic win on this map ~KILL~Pirate :-D
Lots of love
Vilhelm xx
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: [Map] Karbala

Post by arjan »

Looks pretty good, keep it up.
Can we have a minimap screenshot? :)
PlatinumA1
Posts: 381
Joined: 2007-06-25 07:31

Re: [Map] Karbala

Post by PlatinumA1 »

'[R-DEV wrote:~KILL~Pirate;817735']


Image


...
... here you go
sakils2
Posts: 1374
Joined: 2007-07-14 23:15

Re: [Map] Karbala

Post by sakils2 »

US Armament
*2- Apaches
*1- Blackhawk
*2- Abrams Tanks
*1- Stryker
*5- Humvees
Come on!
It's fine with the Apaches, but two tanks? Everyone will teamswitch to the US side ffs.

w
rt assets, bare in mind the map will be subject to change based on testing. So please don't all panic and jump to the conclusion that this is exactly how its going to be, if it works then there's a good chance it will, but balancing will be done to try to best ensure the map plays as well as it possibly can. That's when testing attendence can make the difference between a map working and a map not working
Will you include average PR players? ;)
sakils2
Posts: 1374
Joined: 2007-07-14 23:15

Re: [Map] Karbala

Post by sakils2 »

Map looks AWESOME!
P.S. Can't edit.
~KILL~Pirate
Retired PR Developer
Posts: 610
Joined: 2008-01-04 18:35

Re: [Map] Karbala

Post by ~KILL~Pirate »

Our fine team of testers will make sure the assets are what they should be. Also, as far as people switching to US side just because of two tanks, well I never saw people switching to British side on Basrah just because they had Scimitars and APC's. I personaly love to play insurgent side alot more than I do the US or British on any insurgent map and so do many,many others, so team switching isnt a problem at all in my opinion.
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Cptkanito
Posts: 384
Joined: 2008-08-31 12:06

Re: [Map] Karbala

Post by Cptkanito »

I dont really mind which team i'm on as long as there is good teamwork...
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LeChuckle
Posts: 664
Joined: 2007-02-09 13:53

Re: [Map] Karbala

Post by LeChuckle »

[R-DEV]~KILL~Pirate wrote:Our fine team of testers will make sure the assets are what they should be. Also, as far as people switching to US side just because of two tanks, well I never saw people switching to British side on Basrah just because they had Scimitars and APC's. I personaly love to play insurgent side alot more than I do the US or British on any insurgent map and so do many,many others, so team switching isnt a problem at all in my opinion.
real men always switch to the INS team :2gunsfiri
sakils2
Posts: 1374
Joined: 2007-07-14 23:15

Re: [Map] Karbala

Post by sakils2 »

Our fine team of testers will make sure the assets are what they should be. Also, as far as people switching to US side just because of two tanks, well I never saw people switching to British side on Basrah just because they had Scimitars and APC's. I personaly love to play insurgent side alot more than I do the US or British on any insurgent map and so do many,many others, so team switching isnt a problem at all in my opinion.
When I go to play insurgency teams are like: 33 versus 30. Almost everytime US/Brits are more than insurgents.
SWIZZ=kettcar=
Posts: 167
Joined: 2007-07-15 15:58

Re: [Map] Karbala

Post by SWIZZ=kettcar= »

cant get enough of this streetfights, jeah
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