[Map] Karbala
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Threedroogs
- Posts: 404
- Joined: 2006-07-20 00:38
Re: [Map] Karbala
looks like IED time!
Ingame name: StrkTm Pygar
Eggyweggs...I would like to smash 'em!
http://www.youtube.com/watch?v=x3-E3xuQtqI
Eggyweggs...I would like to smash 'em!
http://www.youtube.com/watch?v=x3-E3xuQtqI
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Celestial1
- Posts: 1124
- Joined: 2007-08-07 19:14
Re: [Map] Karbala
You haven't even played it yet.hiberNative wrote:a bit too similar to ramiel in my opinion.
That's like comparing Bi Ming and Tad Sae by the look of the tree-bundle statics.
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Celestial1
- Posts: 1124
- Joined: 2007-08-07 19:14
Re: [Map] Karbala
Fix'd.Celestial1 wrote:You haven't even played it yet.
That's like comparing Operation Ghost Train and Tad Sae by the look of the tree-bundle statics.
No editting posts in Dev Journal?
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hiberNative
- Posts: 7305
- Joined: 2008-08-08 19:36
Re: [Map] Karbala
no, not nearly the same.Celestial1 wrote:You haven't even played it yet.
That's like comparing Bi Ming and Tad Sae by the look of the tree-bundle statics.
i still stand by my opinion
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nessuno
- Posts: 15
- Joined: 2008-10-05 14:45
Re: [Map] Karbala
Mine it is only a comment, the mod is called real not imaginary, you know this to it? And logical that is not possible to recreate an equal map all' it originates them, but to approach itself to render it similar to the truth would be brilliant, mine is a thought not a provocation.'[R-DEV wrote:~KILL~Pirate;819006']As [R-DEV]Dr.Rank said, not enough statics and would lag like hell if your whole map was nothing but statics. All you can do as a mapper is use references and imagination to make a map that is realistic as possible with the limitations we have.
It seems you feel you know more about mapping than me and Dr.Rank, well here is the link to everything you'll need to start mapping nessuno, I look forward to seeing your 100% accurate and realistic map!!
https://www.realitymod.com/forum/f189-m ... pping.html
...
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Anxiety
- Posts: 174
- Joined: 2007-08-16 09:20
Re: [Map] Karbala
Well, i must say i am REALLY surprised it is fantastic to see a "new" DEV such as yourself producing such high quality work , i was really amazed...and to be completly honest i feel like this map is better then muttrah in the appearance factor, its things like the amount of detail that have just made your map so photogenic. .
Overall
10/10 Outstanding.
Overall
10/10 Outstanding.
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ExisSellos
- Posts: 49
- Joined: 2007-01-04 17:11
Re: [Map] Karbala
looking good!
looks more like a true city
looks more like a true city
Some like us most hate us
but they all fear us
but they all fear us
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dyson20
- Posts: 85
- Joined: 2007-08-05 15:58
Re: [Map] Karbala
i like the contrast between the deaert wastes and the greenery makes it look realy good
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victor_phx
- Posts: 343
- Joined: 2008-09-15 04:25
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hiberNative
- Posts: 7305
- Joined: 2008-08-08 19:36
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vilhelm123
- Posts: 417
- Joined: 2007-09-23 20:11
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arjan
- Posts: 1865
- Joined: 2007-04-21 12:32
Re: [Map] Karbala
Looks pretty good, keep it up.
Can we have a minimap screenshot?
Can we have a minimap screenshot?
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PlatinumA1
- Posts: 381
- Joined: 2007-06-25 07:31
Re: [Map] Karbala
... here you go'[R-DEV wrote:~KILL~Pirate;817735']
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sakils2
- Posts: 1374
- Joined: 2007-07-14 23:15
Re: [Map] Karbala
Come on!US Armament
*2- Apaches
*1- Blackhawk
*2- Abrams Tanks
*1- Stryker
*5- Humvees
It's fine with the Apaches, but two tanks? Everyone will teamswitch to the US side ffs.
w
Will you include average PR players?rt assets, bare in mind the map will be subject to change based on testing. So please don't all panic and jump to the conclusion that this is exactly how its going to be, if it works then there's a good chance it will, but balancing will be done to try to best ensure the map plays as well as it possibly can. That's when testing attendence can make the difference between a map working and a map not working
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sakils2
- Posts: 1374
- Joined: 2007-07-14 23:15
Re: [Map] Karbala
Map looks AWESOME!
P.S. Can't edit.
P.S. Can't edit.
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~KILL~Pirate
- Retired PR Developer
- Posts: 610
- Joined: 2008-01-04 18:35
Re: [Map] Karbala
Our fine team of testers will make sure the assets are what they should be. Also, as far as people switching to US side just because of two tanks, well I never saw people switching to British side on Basrah just because they had Scimitars and APC's. I personaly love to play insurgent side alot more than I do the US or British on any insurgent map and so do many,many others, so team switching isnt a problem at all in my opinion.

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Cptkanito
- Posts: 384
- Joined: 2008-08-31 12:06
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LeChuckle
- Posts: 664
- Joined: 2007-02-09 13:53
Re: [Map] Karbala
real men always switch to the INS team[R-DEV]~KILL~Pirate wrote:Our fine team of testers will make sure the assets are what they should be. Also, as far as people switching to US side just because of two tanks, well I never saw people switching to British side on Basrah just because they had Scimitars and APC's. I personaly love to play insurgent side alot more than I do the US or British on any insurgent map and so do many,many others, so team switching isnt a problem at all in my opinion.
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sakils2
- Posts: 1374
- Joined: 2007-07-14 23:15
Re: [Map] Karbala
When I go to play insurgency teams are like: 33 versus 30. Almost everytime US/Brits are more than insurgents.Our fine team of testers will make sure the assets are what they should be. Also, as far as people switching to US side just because of two tanks, well I never saw people switching to British side on Basrah just because they had Scimitars and APC's. I personaly love to play insurgent side alot more than I do the US or British on any insurgent map and so do many,many others, so team switching isnt a problem at all in my opinion.
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SWIZZ=kettcar=
- Posts: 167
- Joined: 2007-07-15 15:58





