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Re: HK-417 Texturing

Posted: 2008-12-15 01:18
by johnandreas
A nice start of the week!

Re: HK-417 Texturing

Posted: 2008-12-15 02:27
by halvor1
MaFiA_do_OsAmA wrote:Yeah, sorry for the biggest delay ever, but i have excellent news. All of the UV-maps are done and i just need to texture the main body and the mag. By the way, the gun will be done today.

Sounds uber good :P

Re: HK-417 Texturing

Posted: 2008-12-15 09:04
by Glimmerman
MaFiA_do_OsAmA wrote:Yeah, sorry for the biggest delay ever, but i have excellent news. All of the UV-maps are done and i just need to texture the main body and the mag. By the way, the gun will be done today.
Great :D cant wait m8 :D :)

Re: HK-417 Texturing

Posted: 2008-12-15 21:32
by FPaiva
Yo, the gun is finished. You guys are ready to see it?

Re: HK-417 Texturing

Posted: 2008-12-15 21:36
by johnandreas
I know I am!

Re: HK-417 Texturing

Posted: 2008-12-15 21:40
by jbgeezer
Me too :D

Re: HK-417 Texturing

Posted: 2008-12-15 21:52
by Glimmerman
Yessss, show meeeeeeee please :)

Re: HK-417 Texturing

Posted: 2008-12-15 22:16
by FPaiva
Final Update [Finished Look]

Yeah, this is what everyone was waiting for. I have a lot of work with the UV maps and tetxures and i spend a lot of time, but now it's completed. Check it out!


Image

Image

Image

Image

Image

May the image looks far too dark, but it's my 3D program lights. Sorry.

Re: HK-417 Texturing

Posted: 2008-12-15 22:23
by halvor1
Holy shit that is just way too good :P Love it now maybe add some rust or scratches!

And it feels a bit empty at the main body maybe add some more lighting and details that will make the model go more indepth!

Re: HK-417 Texturing

Posted: 2008-12-15 22:30
by FPaiva
It's better someone give to me more work, because i feel inspirated today.
=D

Re: HK-417 Texturing

Posted: 2008-12-15 22:36
by halvor1
MaFiA_do_OsAmA wrote:It's better someone give to me more work, because i feel inspirated today.
=D
I handed it too you now :)

Re: HK-417 Texturing

Posted: 2008-12-15 23:18
by johnandreas
It looks great! But, there are three minor details I just have to put my finger on.
1. Since this is a norwegian thing, HK417 D should be HK417 N.
2. Norwegian serialnumbers, those numbers located under the scope should start with "00-00" followed by a four digit number. Like "00-001337"
3. Under the buttstock there is a screw of some sort, it shouldn't be there. I have only seen it on the first editions of the HK, but never seen it in that degree on any of the new ones. It should be shaved down to a few mm.

And also, always have the safty on! ;)

Re: HK-417 Texturing

Posted: 2008-12-16 08:21
by Glimmerman
OMG Mafia, its its its freakin awesome :D looks very nice!

Time to Animate, Import and code it :)

Re: HK-417 Texturing

Posted: 2008-12-16 11:46
by FPaiva
johnandreas wrote:It looks great! But, there are three minor details I just have to put my finger on.
1. Since this is a norwegian thing, HK417 D should be HK417 N.
2. Norwegian serialnumbers, those numbers located under the scope should start with "00-00" followed by a four digit number. Like "00-001337"
3. Under the buttstock there is a screw of some sort, it shouldn't be there. I have only seen it on the first editions of the HK, but never seen it in that degree on any of the new ones. It should be shaved down to a few mm.

And also, always have the safty on! ;)
Someone should have tell that to e before i start the main body work, because the .psd file, wich contains what is needed to make the changes is gone and the texture is on a .jpg file. To make that changes i need to retexture the main body.

Re: HK-417 Texturing

Posted: 2008-12-16 11:59
by AfterDune
Did you throw the psd file away then? :o

Re: HK-417 Texturing

Posted: 2008-12-16 13:27
by Glimmerman
Image

Re: HK-417 Texturing

Posted: 2008-12-16 15:29
by Zimmer
No biggie me thinks who will ever look at the serial number ingame.

Ohh looked at the weapon and suddendly I will go sniper alot more :D

Re: HK-417 Texturing

Posted: 2008-12-16 17:26
by FPaiva
[R-DEV]AfterDune wrote:Did you throw the psd file away then? :o
I trashed after saved in .jpg file. By the way, i know that you are looking for people who know how to do Bump, Specular & Normal maps right? I know how to to the bumps & Normals.

Re: HK-417 Texturing

Posted: 2008-12-16 17:47
by halvor1
wait wait you throw away the psd file? You know that that is the one that is needed! To keep the quality! An JPEG is not as quality as an psd or dds and if you think you can convert the JPEG into dds and thereafter get better quality think again!