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Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-24 21:40
by Vege
I love all the
Fxxxd cxd
Fixed ctd

Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-24 21:45
by Vege
evya wrote: WEAPONS: Fxxxd up 3p zxxm axd zxxm fxxe axxxxxxxxs fxr txe axx4 sxxxxx (chuc)
fixed up 3p zoom and zoom face axxxxxxxxs for the ak47 sights :O again what the axxxxxxxxs mean?
animations

Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-24 21:52
by drs79
glad to see wake 2007 was added as a CNC map.

Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-24 21:59
by AREM117
Here is some of it decyphered.

ASSETS: Sxt fxxxd bxxxxxs to hxxe txxs of hxt pxxxxx (jaymz)
ASSETS: Set fixed bunkers to have tows of hat powers (jaymz)
LOL, I dont think this is right.

ASSETS: Axxxd sxxe wxp mxxxxs to txe rxxo fxr sxxe kxxxxxxx (rhino)
ASSETS: Added some w_p mxxxxs to the r__o for some k_______ (rhino)
Cant figure it all out.

ASSETS: Axxxd nxw lxxx axd xx mxxxl uxxxxxs fxxm fxx (rhino)
ASSETS: Added new look and __ m___l u_____s from f__ (rhino)
Cant figure it all out.

VEHICLES: Sxt txw hxxxv to uxe a dxxxxxxxt wxxxxn txxxxxxe wxxh lxxs dxxxxe (xxw 2 to txxe oxt a txxx, 1 fxr an axxx (jaymz)
VEHICLES: Set tow hmmvv to use a d_______t weapon t______e w__h l__s d____e (tow 2 to take out a tank, 1 for an apcs (jaymz)
Already knew this.

I'm trying to figure out more. :twisted: Maybe i'll get some right.

Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-24 22:00
by drs79
HUD: attempted to make a hamburger in the microwave, turns out it doesn't work as well as a BBQ. - (chuc)
SOLDIERS: Taliban added but still hamburger doesn't taste as good as one grilled on a BBQ (chuc)
KITS: Added Taliban Mango Salsa, but now burger is feeling a little light and tastes as if it is from san francisco (fuzzhead)
KITS: AS I ate Taliban added burger I requested ketchup and took off the mango salsa, tasted a little bit better (chuc)
KITS: removed mayo and Taliban salsa completely so it will work properly with my stomach and i wont puke (fuzzhead)
KITS: Added pickles inside burger with ketchup "xxno exxxxx" = no extra onions with plenty of anti-acid nearby (fuzzhead)
COMMON: Added russian dressing and Taliban remould (dbzao)
SOLDIERS: Added newer type 07 bbq for plenty of outside grilling no matter what faction you are (chuc)
EFFECTS: Added anti-acid after i ate burger so my stomach would not have an IED explosion effect (chuc)

Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-24 22:02
by Nitneuc

Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-24 22:10
by Pride
drs79 wrote:HUD: attempted to make a hamburger in the microwave, turns out it doesn't work as well as a BBQ. - (chuc)
SOLDIERS: Taliban added but still hamburger doesn't taste as good as one grilled on a BBQ (chuc)
KITS: Added Taliban Mango Salsa, but now burger is feeling a little light and tastes as if it is from san francisco (fuzzhead)
KITS: AS I ate Taliban added burger I requested ketchup and took off the mango salsa, tasted a little bit better (chuc)
KITS: removed mayo and Taliban salsa completely so it will work properly with my stomach and i wont puke (fuzzhead)
KITS: Added pickles inside burger with ketchup "xxno exxxxx" = no extra onions with plenty of anti-acid nearby (fuzzhead)
COMMON: Added russian dressing and Taliban remould (dbzao)
SOLDIERS: Added newer type 07 bbq for plenty of outside grilling no matter what faction you are (chuc)
EFFECTS: Added anti-acid after i ate burger so my stomach would not have an IED explosion effect (chuc)

LAWL!

Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-24 22:13
by single.shot (nor)
I love you guys
-Evil Eric cartman from a parrarell universe

Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-24 22:53
by AREM117
KITS: Mxxxxxa mxxxc nxw hxs axx7 axd bxxxxxx (fuzzhead)
KITS: Militia medic now has ak47 and bandage (fuzzhead)

Not my PPSH! :evil:

Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-24 23:08
by Scot
AREM117 wrote:KITS: Mxxxxxa mxxxc nxw hxs axx7 axd bxxxxxx (fuzzhead)
KITS: Militia medic now has ak47 and bandage (fuzzhead)

Not my PPSH! :evil:

I agree!!! Whhhhy!?!?!

Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-25 00:50
by badmojo420
Txxs fxxxxxg sxxxs bxg txxe. Axx txxs ixxo ix uxxxxs. Cxxx ox dxxs gxxe ux sxxxxxxxg txxt mxxxs sxxxe, txxs xx jxxt txxxxxe!!!

Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-25 01:19
by AREM117
Here is what i've done so far ith kits. Now im bored and will wait for real list.


KITS: Added copy of mec kits to be used for "--" faction (jaymz)
KITS: Added f----r for rf medics and t------- (jaymz)
KITS: B-----a p----l i----d to militia s------ (jaymz)
KITS: R-----n f----s kit l------s a----, m---------a m-x (chuc)
KITS: Updated militia with new ak-74m weapons (fuzzhead)
KITS: Updated militia with new r-----n f---d d------- (fuzzhead)
KITS: Updated all r-----n kits with r-----n f---d d------- (fuzzhead)
KITS: Updated all r-----n kits with ak47 bayonet (----------r for ak74m bayonets (fuzzhead)
KITS: Fixed r-----n kits, w--e using v---5 l------- (fuzzhead)
KITS: Taliban kits added (chuc)
KITS: Updated m------t i---s to be c-----t (----e axd i----- (fuzzhead)
KITS: All insurgent kits with ak-47 now have ak-47 bayonet (fuzzhead)
KITS: R------d ak47 bayonet f--m rifleman (fuzzhead)
KITS: Added t--p a---1 ugl for militia grenadier (fuzzhead)
KITS: Added taliban m----, tweaked taliban kits (fuzzhead)
KITS: Added arty ied to ambusher, tweaked insurgent kits (fuzzhead)
KITS: Fixed b--------h t-----e r---------g c-----g c------g if t-----n w--e put into a m-x (chuc)
KITS: Fixed c-d with m---------- (egor)
KITS: Added r-----n kit t------- (chuc)
KITS: Updated all faction engineer kits (----l need to change timed c4 weapon and m-----k with remote detonated c4s (fuzzhead)
KITS: Added new s--------t r------n to all f------s (------n s------s small need to be s----d over (fuzzhead)
KITS: Updated all c--------------n militia knife (fuzzhead)
KITS: Added insurgency g-----e -1 to all f-----n r------- (fuzzhead)
KITS: Increased scope c---t on most limited kits to 2 (--s 1) to help with ammo problem with only 1 in weapon (fuzzhead)
KITS: Updated taliban kits (----l need to add l-----d knife (fuzzhead)
KITS: Updated insurgent kits (----l need to change new s---n knife (fuzzhead)
KITS: Added m-d kit to c----------- (fuzzhead)
KITS: Added new insurgent g3 and insurgent sks classes (fuzzhead)
KITS: Insurgent officer given s----- (fuzzhead)
KITS: Changed up m--u h-d f---s r--------s a box (fuzzhead)
KITS: Fixed m--u h-d n--e and i--n for s--------t r-------- (fuzzhead)
KITS: Removed s---t for m----------- (fuzzhead)
KITS: Militia medic now has ak47 and bandage(or bayonet) (fuzzhead)
KITS: Militia sniper(or sapper) using p----r had i--n now (fuzzhead)

Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-25 01:52
by FLOZi
'added combat engineer to kit request list in pxxxe of the sxxxxxxx (dbzao)'
'Added combat engineer to kit request list in place of the spec-ops (dbzao)' ?

'C4 axd ixxxxxxxxy gxxxxxxs wxxl nxw dxxxxxy axxxxxxxxx'
'C4 and incendiary grenades will now destroy aeroplanes' ?

Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-25 02:34
by waldo_ii
Updated decoded list
build851changelogdecoding.doc -- FileFactory.com - free file hosting --

This is far, far from perfect, but it is a compilation of what I have thought of and what I found here. I suppose now I am the official keeper of the list. I am constantly changing it, my goal has been to decode as much as possible before .852 changelog comes out. If you want to suggest something, either PM me or post here.

Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-25 02:37
by AnRK
badmojo420 wrote:This f*****g sucks big time. All this info is useless (missed an x). Can't our (and again :p ) devs give us something that makes sense, this is just txxxxxe (bugger knows what that word is!)!!!
It's not that hard to decode some this stuff ;)

Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-25 02:57
by flickflackingfligger
this all jibberish to me, all the devs are doing is try to anoy us with their wit 8) why else would they post this bs

Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-25 03:31
by badmojo420
WEAPIONS: Fxxxd exxxxxs fxr txe zxxx (rhino)
whats a weapion? lol

Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-25 03:45
by dbzao
Image

Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-25 03:59
by badmojo420
AnRK wrote:It's not that hard to decode some this stuff ;)
torture!!!

Re: [Changelog] PR v0.851 first test build

Posted: 2008-11-25 04:09
by bad_nade
[R-DEV]dbzao wrote:Here's a changelog of the first test build for the next release of PR: :p


Core 5762:6666

HUD: Uxxxxxd gxxxxxxxr kxt ixxn axxxd to cxxxxs ixxxs fxxxxx (chuc)
HUD: Txxxxxd bxxxk on txe cxxxxxs to be a gxxxxxr 7x% gxxx (chuc)
HUD: Txxxd dxxn rxd sxxxxn oxxxxxy in txe hxt bxxxd txxxxxx (chuc)
HUD: Fxxxd 3d hxd mxxxxxs nxt uxxxg nxw rxxxxr axd dxxxxxy mxxxxxx (chuc)
....
Someone needs a new keyboard. Badly!