[Vehicle] M1A2 Abrams with TUSK [WIP]
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ReaperAce712
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Re: [Vehicle] M1A2 Abrams with TUSK [WIP]
yeah sorry about the speculation but holy **** this looks amazin. Only flaw is that the front of the turret seems a little too steep
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Solid Knight
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Re: [Vehicle] M1A2 Abrams with TUSK [WIP]
I heard in PR all the M1A2 TUSK tanks were equipped with an auto-loader for the main cannon eliminating the need for a dedicated loader.
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Jaymz
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Re: [Vehicle] M1A2 Abrams with TUSK [WIP]
Source?Solid Knight wrote:I heard in PR all the M1A2 TUSK tanks were equipped with an auto-loader for the main cannon eliminating the need for a dedicated loader.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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FuzzySquirrel
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Solid Knight
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Re: [Vehicle] M1A2 Abrams with TUSK [WIP]
"I heard in PR [...]" That's you, so the source would be your own game but this is irrelevant to my point. I was using a fake technology to explain how it was possible for the main cannon to shoot while the loader was using the M240.[R-DEV]Jaymz wrote:Source?
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DeltaFart
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Re: [Vehicle] M1A2 Abrams with TUSK [WIP]
haha jaymz you got to serious there
)
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Jaymz
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Re: [Vehicle] M1A2 Abrams with TUSK [WIP]
I still don't understand what you mean Solid Knight
, I'm a bit slow today mate. I guess you mean that someone in a PR server told you that?
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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Scot
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Re: [Vehicle] M1A2 Abrams with TUSK [WIP]
I think he meant he was making it up, but hey I could be being slow, it is 7:30 in the morning here 

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Solid Knight
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Re: [Vehicle] M1A2 Abrams with TUSK [WIP]
Eh, how else would you explain it? There isn't a loader in the current tanks so how do they automagically reload the shells? Gnomes? The invisible man? Perhaps an auto-loading mechanism?
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77SiCaRiO77
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Re: [Vehicle] M1A2 Abrams with TUSK [WIP]
can that really be done/coded? i hear that you couldnt put the hmg under the driver/comander control since it was a child for the turret , not the hull, or something like that[R-DEV]Jaymz wrote:Wildstar, ingame the setup would be :
Position 1 - Commander/Driver : In PR we combine these roles into one seat for combat effectiveness and to preserve player limitations. In your TUSK variant the commander would be able to switch to the CROWS system by "selecting" it (e.g no.1 = commander periscope view, no.2 = CROWS optical view)
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Solid Knight
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Re: [Vehicle] M1A2 Abrams with TUSK [WIP]
Make it a child of the driver and position it on the turret. Although, would it rotate with the turret?[R-CON]77SiCaRiO77 wrote:can that really be done/coded? i hear that you couldnt put the hmg under the driver/comander control since it was a child for the turret , not the hull, or something like that.
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Jaymz
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Re: [Vehicle] M1A2 Abrams with TUSK [WIP]
Pretty sure it's possible Heavy.
Anywho, the loader is essentially simulated. I mean, c'mon. You hear a dude yell "UP!" when the round is ready. Not even vBS simulates loaders as a playable position if I recall correctly. We may as well make all players type up AAR's after every round if we were to take it that far
Anywho, the loader is essentially simulated. I mean, c'mon. You hear a dude yell "UP!" when the round is ready. Not even vBS simulates loaders as a playable position if I recall correctly. We may as well make all players type up AAR's after every round if we were to take it that far
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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Solid Knight
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Re: [Vehicle] M1A2 Abrams with TUSK [WIP]
I know, hence the comment about the tanks having an automatic loading mechanism. They don't need loaders.[R-DEV]Jaymz wrote:Pretty sure it's possible Heavy.
Anywho, the loader is essentially simulated. I mean, c'mon. You hear a dude yell "UP!" when the round is ready. Not even vBS simulates loaders as a playable position if I recall correctly. We may as well make all players type up AAR's after every round if we were to take it that far![]()
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Tannhauser
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Re: [Vehicle] M1A2 Abrams with TUSK [WIP]
This once is finished will be the win of the Uparmored series : HMMVVE, VN3, GAZ-69 and now the M1A2 TUSK ... Leopard TUSK anyone? 
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Swe_Olsson
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Re: [Vehicle] M1A2 Abrams with TUSK [WIP]
you could have the crows follow the commander camera
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77SiCaRiO77
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Re: [Vehicle] M1A2 Abrams with TUSK [WIP]
[R-DEV]Jaymz wrote:Pretty sure it's possible Heavy.
heavy?
so that means that , for t90 and ztz99 , the hmg can be controled by the driver, so we could simulated the fact that those 2 tanks use less crew than a C2 or m1a2 ?
i hope yes
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GeZe
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Re: [Vehicle] M1A2 Abrams with TUSK [WIP]
For some reason, from the side, it looks to short length wise, and too high to me.






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ice_killer
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Re: [Vehicle] M1A2 Abrams with TUSK [WIP]
CaptWildstar, just for me (like to be a ***
)can you post a PERSPECTIVE screenshot whit wire frame ?
some thing like this :

disc. it not my model ive taking the shot from 3Dm3 witch im member from
(if the owner thinks ive done violation the copy right pleas contact me ill remove it Asap.)
only then no render just a simpel screengrap will do
thanks
.
some thing like this :

disc. it not my model ive taking the shot from 3Dm3 witch im member from
only then no render just a simpel screengrap will do
thanks
.
Last edited by ice_killer on 2008-11-29 22:30, edited 1 time in total.
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Hitperson
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Re: [Vehicle] M1A2 Abrams with TUSK [WIP]
the engine bay starts too far forward.'[R-DEV wrote:GeZe;859167']For some reason, from the side, it looks to short length wise, and too high to me.
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