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Re: Top 5 Things you'd change/add in 0.85

Posted: 2008-12-07 23:16
by gazzthompson
juduszero wrote: thats fair enough,its just when you are under fire you do everything with a fairly strong sense of urgency,as fast as you can in otherwords,and there are times when i just want to shout at the screen and tell my guy to hurry the feck up.and yes i am serving with the royal signals at the moment.
thats perfectly understandable , even i have got angry at the sprint :lol:

Re: Top 5 Things you'd change/add in 0.85

Posted: 2008-12-08 02:46
by Tirak
juduszero wrote: under nato and UN law we are not allowed to use anti personel mines or boobytraps,we are however able to use anti vehicle mines.
You misunderstand the treaty, no persistent booby traps are allowed. Command detonated mines or any form of "smart" mines are allowed. In addition to that, the treaty states that any mining that occurs must be undone once the field is no longer necessary. Therefore, any mine that is persistent and independent is illegal under such treaties as the Ottawa Treaty, a claymore, which is standard remote detonated, though modifications can make it independent, is perfectly legal under international law.

Re: Top 5 Things you'd change/add in 0.85

Posted: 2008-12-08 15:01
by juduszero
Tirak wrote:You misunderstand the treaty, no persistent booby traps are allowed. Command detonated mines or any form of "smart" mines are allowed. In addition to that, the treaty states that any mining that occurs must be undone once the field is no longer necessary. Therefore, any mine that is persistent and independent is illegal under such treaties as the Ottawa Treaty, a claymore, which is standard remote detonated, though modifications can make it independent, is perfectly legal under international law.
well ok then,since i dont work in that field we only had a quick lecture on ROE in basic,we were simply told we dont use anti personel mines,maybe its just a british army thing i dont know,but im pretty sure we dont use them.

Re: Top 5 Things you'd change/add in 0.85

Posted: 2008-12-09 19:33
by Cimeto
1) Explosives for the engineer (C4, SLAM) or a system to break metalic fences or barbed wire (maybe similar to the the destructible walls or doors). Now, no more already broken fences, engineers could open alternative ways for the squad.

2)Deadlier small arms (then the firefights could be more serious and dangerous) More use of the "wounded" condition. (But more work for the medics)

3)Commanders necesary. (I missed the commander game squad coordination of previous versions)

4)Maybe another kind of missions. For example, rescue and extraction in the Colombian jungle against the FARC (maybe modding the militia maps and "nation" to a jungle map) (is only an idea, don´t kill me :o ops :)

5)In insurgents map, if the insurgents are not going to have rally points, maybe they would not loose their spawnpoints when the other team destroy their weapons caches. (I think that with this change, the "occidental" team will still have the same dangerous situation as in the beginning of the round.

Thinks i dream about. (But BF2 can not handle, i think)

- 128 players (maybe in the next Battlefield game?)
- Possibility to calculate armor penetration, ricochet and all those good things we can see in wargames and war and tactics simulation (Red Orchestra game has some of this)
- Wound simulation. (Legs, arms, etc) like in the good old Operation Flashpoint

Re: Top 5 Things you'd change/add in 0.85

Posted: 2008-12-09 21:38
by mat552
1) Transport littlebird equipped with two or four rifleman ammobags that would ride under the outboard pylons. I don't think that such a small amount of ammo would unbalance or overburden the chopper.
2) More commander assets and abilities. I think in large part in the lack of commanders is the sheer mind numbing lack of activity that the commander sees. A larger carrot or a much larger stick would assist in this.
3) Perhaps a canister shot round for tanks, I've not really seen them looked into, but I would imagine that giving a tank three or four of them could assist against infantry/aircraft
4) Make the engineer jeep useful. Have it drop ammo that is usable by vehicles, only one perhaps to make sure ammo dumps aren't established everywhere.
5) Insurgency needs some work on the spawn system, it'd be nice not to walk (not sprint, walk) half of a kilometer only to get headshotted and wait two minutes to repeat the process.
Random spawns that appear for a few minutes could spice things up a bit.

Re: Top 5 Things you'd change/add in 0.85

Posted: 2008-12-10 20:17
by moj
1. Sort out the deviation problems, especially with the M14 (I believe these are due to be sorted anyway).

2. Reduce fall damage, some of the bleed-out causes we're getting these days are absolutely ridiculous, to put it lightly.

3. Get rid of the unrealistic way, that some insurgents have permanently fixed bayonets.

4. Bring back more limited kits closer to that of 0.75. Who ever heard of an infantry squad without a SAW? Not very realistic...

5. Scoped and iron sight Mosin-Nagant for Militia, scoped and iron sight Lee-Enfield for insurgents.

Re: Top 5 Things you'd change/add in 0.85

Posted: 2008-12-11 14:19
by mutantpoo
AA version of the USMC LAV.

M-32 GL launcher for the USMC

M240 MGs for the US and USMC [ mounted and for kits ]

MK19 AGL for US and USMC

Osprey for USMC

Re: Top 5 Things you'd change/add in 0.85

Posted: 2008-12-11 14:27
by unrealalex
Med evac choppers :D
Should make it so if you turn black and white, you can be stabilised but you have to return to main or firebase to be fully recovered.

Re: Top 5 Things you'd change/add in 0.85

Posted: 2009-01-08 03:55
by bigpimp83
more wood maps and thats about it

Re: Top 5 Things you'd change/add in 0.85

Posted: 2009-01-08 04:46
by Tirak
1. Ballistics
2. Fix deviation
3. Improved Aircraft Physics/Handling
4. Engineer Class fix
5. Paratrooper maps

Re: Top 5 Things you'd change/add in 0.85

Posted: 2009-01-08 05:15
by kf_reaper
1 fuel air bomb
2 daisy cutter bomb
3 USSRs monster bomb
4 B2
5 15k NUKE

Re: Top 5 Things you'd change/add in 0.85

Posted: 2009-01-08 06:29
by torenico
kf_reaper wrote:1 fuel air bomb
2 daisy cutter bomb
3 USSRs monster bomb
4 B2
5 15k NUKE
What the?... i respect it but, oh nevermind.


Do you think, a nuke would fit in PR.. :roll:

Re: Top 5 Things you'd change/add in 0.85

Posted: 2009-01-08 06:57
by SiN|ScarFace
Deviation
Optic jitter (maybe it just me)
Deviation
Recoil
Deviation

Re: Top 5 Things you'd change/add in 0.85

Posted: 2009-01-08 09:19
by Zi8
1. Fix deviation, I liked the 0.7 style

2. Old style firebases and rallypoints, that time destroying them needed a bit effort instead of current hit and run or walking.

3. Increase limited kits per squad like it was before. Nowadays my squad faces unavailable mg/at/grenadier situations constantly

4. Increase sprint.

5. Insurgency needs massive fixing, on the top is ridiculous spawn times and few spawns.

Re: Top 5 Things you'd change/add in 0.85

Posted: 2009-01-08 09:21
by Howlin_mad_murdock
CodeC.Seven wrote:1. Remove Kashan
2. Remove Qwai River
3. Remove 7gates
4. night maps
5. Add the bradley to more maps!
Kashan and Qwai are like the best maps

1. More Aircraft/Combined Arms maps maybe some at night
2. Simulate wounds better eg. shot in the leg slower movement. (probably not possible cause of the engine)
3. A few more british NON insurgency maps
4. M240 as a requestable kit
5. Mk19 on a HMMVE

Re: Top 5 Things you'd change/add in 0.85

Posted: 2009-01-08 10:31
by Rudd
2. Simulate wounds better eg. shot in the leg slower movement. (probably not possible cause of the engine)
correct (but since you can't sprint when bleeding out...its there in a way)

Re: Top 5 Things you'd change/add in 0.85

Posted: 2009-01-08 15:41
by Titan
1)WASD(or joystick)controlles for turrets (no more run n´gun with apcs :D )
2)make SAW and Gren requestable at 4+ in a squad and LAT and Marksman requestable at 6 squadmates
3)Driving cars and jeeps against a wall or something like that causes damage direct to the driver/passangers (do HUMMWVs have any Airbags or seatbelts?)
4)To make the Commander more importand: more Mortar and Artillerie fire (15min/30min) and a Radarsystem like an UAV that spottet every thing over 200m (or any highest mountan +10m an the map)... (no more raining death from a orbital chopper)
5)Add Sea knight and AAV7 to USMC / add Chinook and Kiowa to US Army /maybe M113 for MEC and BRT-60 instead of 90

Re: Top 5 Things you'd change/add in 0.85

Posted: 2009-01-08 21:23
by Cobhris
1.Firebases that cannot be killed with a simple knife of the radio. One lucky soldier can cut an entire team's reinforcements this way.
2. More combined arms maps, improved version of Zatar Wetlands
3. NATO vs. Russia
4. Revamped CO that is actually fun to play
5. Realistic recoil and deviation (If America's Army is at all realistic, the M16 has virtually zero recoil, even when standing up.)

Re: Top 5 Things you'd change/add in 0.85

Posted: 2009-01-08 21:58
by SuperTimo
1. less nerfing of everything

pretty much ditto that 5 times