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Re: [Gameplay] Insurgency
Posted: 2008-12-07 21:54
by Conman51
i was going to say that insurgents dont have g3s..but then i saw jaymz post....and now im cool with it
i like it...all of it..is the ak 74u a new model???
Re: [Gameplay] Insurgency
Posted: 2008-12-07 22:00
by Rudd
I do wonder at this increase in bayonet usage though,
what prompted that?
Re: [Gameplay] Insurgency
Posted: 2008-12-07 22:15
by Fluffywuffy
Conman51=US= wrote:i was going to say that insurgents dont have g3s..but then i saw jaymz post....and now im cool with it
i like it...all of it..is the ak 74u a new model???
The G3 is 40 years old..
Re: [Gameplay] Insurgency
Posted: 2008-12-07 22:26
by Scot
Feuerwaffen wrote:The G3 is 40 years old..
Doesn't really have much to do with it, it's the fact of it's availability.
Re: [Gameplay] Insurgency
Posted: 2008-12-07 22:29
by Fluffywuffy
Kids in Africa have them
Re: [Gameplay] Insurgency
Posted: 2008-12-07 22:46
by vilhelm123
Losing the nade launcher cell leader will be very bad for the insurgents imo.
Re: [Gameplay] Insurgency
Posted: 2008-12-07 22:48
by Conman51
i know their used ina frica...and teh m16 is old too..but insurgents dont ahve them....my only doubt on realism is teh bayonet..but even if insurgents dont use them it still looks cool

Re: [Gameplay] Insurgency
Posted: 2008-12-07 22:49
by PlaynCool
I think we should have more permenent spawn points, i like the new weapons, but hideouts are very easy to destroy, maybe if you needed c4 or lat to destroy it this will be nice, but knifing down the radio, come on!
Re: [Gameplay] Insurgency
Posted: 2008-12-07 22:54
by gazzthompson
if they found it it should go down, reduced camping it till c4 comes...
Re: [Gameplay] Insurgency
Posted: 2008-12-07 22:58
by scandhi
waldo_ii wrote:I think it is because it is easier to get things in and out of China than it is Russia, so the insurgents' suppliers go to China.
The AKs with foldable stocks are Chinese too.
hx.bjoffe wrote:Jesus, these are fantastic news!
Hilarious!!
On topic: Like the advances, but collaborator and CL can deploy hideouts right?

??:
Re: [Gameplay] Insurgency
Posted: 2008-12-07 23:01
by Warpig-
vilhelm123 wrote:Losing the nade launcher cell leader will be very bad for the insurgents imo.
They still have mortar strikes. And I hardly think every cell leader would have a Gp25, it's more realistic that way I guess.
Re: [Gameplay] Insurgency
Posted: 2008-12-07 23:17
by vilhelm123
Warpig- wrote:They still have mortar strikes. And I hardly think every cell leader would have a Gp25, it's more realistic that way I guess.
Mortars and the GP25 are hardly comparable?
Re: [Gameplay] Insurgency
Posted: 2008-12-07 23:33
by hiberNative
vilhelm123 wrote:Mortars and the GP25 are hardly comparable?
i see your point. i love the ugl for the cell leader, but it's kinda like threading on the wrong soil. i dunno if it's realistic but i don't mind for it being removed and forcing insurgents to stay back and not be able to go "mobile artillery" on coallition forces. the bigger difference between factions, the better imo.
with that said, i enjoy being an underdog as insurgent if i have a good squad. the lack of ugl isn't that bad when you have molotovs and ieds.
Re: [Gameplay] Insurgency
Posted: 2008-12-07 23:48
by Tomato-Rifle
sweet! an ak with a bayonet, g3 and some other new weapon, a galil or something?
Re: [Gameplay] Insurgency
Posted: 2008-12-07 23:57
by Scot
NickO wrote:They are probably only that dirty because when the opfor captured them I doubt they paid much attention to taking care of them.
Still wouldn't be that clean.
Re: [Gameplay] Insurgency
Posted: 2008-12-07 23:59
by Cptkanito
This will be better for insurgents i think...
Re: [Gameplay] Insurgency
Posted: 2008-12-08 00:03
by ReadMenace
waldo_ii wrote:
The AKs with foldable stocks are Chinese too.
What makes you think those underfolders are Chinese?
-REad