Re: add SAW/grenadier/marksman(?)/(LAT?) to spawn menu
Posted: 2009-01-06 20:24
Rgr that, spec_op. to bad. 
no, i want it in .9 hence the reason for this thread.Zoddom wrote:load 0.2
how long, after lost, will they be able to be request again ? also what is current number for comparison ?[R-DEV]Jaymz wrote:Final decision has been made for 0.85. There will be six LMG kits available for request. I'll be surprised if I ever see more than five being used at the same time but the option is there because as CAS pointed out, they play an integral part in infantry combat.
Current number is three. It will be doubled to six available LMG kits.gazzthompson wrote:how long, after lost, will they be able to be request again ? also what is current number for comparison ?
-I usually make sure my SMs keep their dirty little paws off any kits unless they are needed. Depending on the map I might get someone to pick up HAT at the beginning but other than that I usually go with a 2 Medic/3 Rifleman squad and request as needed. If anybody picks up anything without me telling them to do so gets a boot up their ***. This is something I hope more SLs would do as it's very hard to get a HAT or LAT kit when it's needed because some idiot is running around with it at the main... The rifleman kit is the best assault kit in the game, end of story.Lt Mic wrote:in 0.8 i was playing many times with only SL,1(or 2)MEDIC and rest riflemans(opt or is) no (0)request kit's (no because they are unaviable(except LAT is allways unaviable :/) but because we don't want to lose them before we need it)