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re: [Ideas] PR Future Engine Ideas and Suggestions

Posted: 2009-01-10 19:51
by Conman51
some people are saying that the prize engine in the MOTY is not very good with a voip like system..well wouldn't you be able to put in a good voip system like Team Speak3 SDK???....cant you do that with any engine if you have the license?

re: [Ideas] PR Future Engine Ideas and Suggestions

Posted: 2009-01-10 20:38
by Mora
[R-DEV]CodeRedFox wrote:While it is allot of player/AI going on you can also see the edge of the map. Which makes me wonder how big the map is.
Well the single player maps are pretty big. Bigger then the maps we have in PR now.

I am not sure if that would lag in multilayer or something but it would be awesome if PR just had one of those huge maps.

re: [Ideas] PR Future Engine Ideas and Suggestions

Posted: 2009-01-10 20:52
by eggman
VRV wrote:Crysis Massive Battle

Y'all REALLY need to keep in mind that a bunch of bots running on a local PC, on a map optomized for a bunch of bots to shoot each other is nothing like a multiplayer experience in realistic environments over lousy internet connections.

egg

re: [Ideas] PR Future Engine Ideas and Suggestions

Posted: 2009-01-10 22:08
by ThePieSpy
I would imagine ArmA 2 or OFP2 would be the two to watch.

Its already established that ArmA 2 will probably have no player restrictions like ArmA. Looking at the first ArmA, it also gets rid of some of the restrictions that BF2 places on PR, such as weapon sway, gear selection. However there's many things it doesn't do well, its animations (particularly for the weapons) are terrible, it suffers from quirky physics, surmounting even small obstacles with the lack of a jump or similar action is frustrating, and close quarters in ArmA is about as intuitive as a brick. There is also the matter of the number of cheaters and hackers in ArmA that makes, for me at least, avoid most public servers. If you do happen to move over to ArmA/ArmA2, i would consider hooking up with the ACE mod guys, as the two mod teams seem to have similar goals.

OFP2 still is being pretty tight-lipped and nobody knows how moddable it will be, or if it will just be another console-ized "Tom Clancy's" game. The uncertainty of how many players will be on map is also a bit troubling. However it does seem set to fix some of the problems ArmA had, its animations so far look superb, and it overall looks much more polished than ArmA. Even if it isn't the realistic game it claims to be, as long as it is sufficiently modifiable, that point is pretty much moot.

Then there's always the possibility that BF3 might actually get made when DICE decides to finish that TF2 ripoff.

re: [Ideas] PR Future Engine Ideas and Suggestions

Posted: 2009-01-10 22:18
by Tannhauser
ThePieSpy wrote:Even if it isn't the realistic game it claims to be,
God, the chinese in OFP2 are all using the old crappy AK replicas and RPG replicas.. How is that any realistic? :? ??: lol

But if BF3 ever comes out, I hope it's moddable.. and that it uses frobyte wich is making me wet and horny at each looks heh! :razz:

I don't think going to Arma is a good thing, there are already teams working on Arma moddifications while PR, is defferent for having done heavy realism modding on an arcadey crappy game wich had a good concept : large scale combined ops warfare. (but obviously got reduced to spammy micro scale combined ops lol)

re: [Ideas] PR Future Engine Ideas and Suggestions

Posted: 2009-01-11 00:56
by Arnoldio
Meh, there are better engines but i think its not wort ov moving the whole game just to be able to lean...

BF2 engine, classic, and supports 64 players, I don't need anything else.

re: [Ideas] PR Future Engine Ideas and Suggestions

Posted: 2009-01-11 02:00
by Kontrollturm
So anyone thought about the Unreal Engine 3?

re: [Ideas] PR Future Engine Ideas and Suggestions

Posted: 2009-01-11 02:17
by General Dragosh
Tannhauser wrote:But if BF3 ever comes out, I hope it's moddable.. and that it uses frobyte wich is making me wet and horny at each looks heh! :razz:
Well if it wont be moddable, we know which building to blow up :twisted:

re: [Ideas] PR Future Engine Ideas and Suggestions

Posted: 2009-01-15 23:11
by waldo_ii
General Dragosh wrote:Well if it wont be moddable, we know which building to blow up :twisted:
GLORIOUS post.

re: [Ideas] PR Future Engine Ideas and Suggestions

Posted: 2009-01-16 00:10
by akatabrask
Not that I wan't this game to switch engine, bf2 is very fine atm, but the drag(en)gine seems to have alot of potential if it's needed

re: [Ideas] PR Future Engine Ideas and Suggestions

Posted: 2009-02-10 01:15
by CodeRedFox
Sorry guys this kinda got buried. now its back. Let keep all the bf2 future engine talks here.

Re: [Ideas] PR Future Engine Ideas and Suggestions

Posted: 2009-02-10 01:43
by Truism
Unreal, the cheapest that fits the bill. If it can do squad structure and larger maps than we've seen on it currently. Otherwise the engine that hosted Quake Wars might suit. Finally, simply buying the obsolete BF2 engine wouldn't necessarily be a bad idea - it's not that the engine _can't_ be modified to work, it's just that the devs aren't allowed to.

A realism mod, to the best of my understanding, would benefit more from stability and proven modability than the latest and greatest in renders and the like. Unreal has consistantly produced the best engines for large scale gameplay and modability over previous years. To my knowledge only Source and GoldSrc offer easier modding. Games like Red Orchestra have already demonstrated that the Unreal family can host a very good realistic FPS.

What PR does well at the moment, it does much better than the vast majority of the industry (animations, models and sounds). What it doesn't do well is mostly because of terrible engine and EULA limitations. I think PR could only be better on a different engine.

Re: [Ideas] PR Future Engine Ideas and Suggestions

Posted: 2009-02-10 01:43
by thecoolj85
i say if you are goning to switch engines go the the crysis one i played the demo for it and my system is pretty low quality my cpu doesnt even match the minimum requerements but i got ~30 frames one low to medium settings idk if its just the demo but i like the crysis engine alot and there seems to be mods from balck sand studios for crysis so maybe you guys should consider it

Re: [Ideas] PR Future Engine Ideas and Suggestions

Posted: 2009-02-10 01:46
by gclark03
LOL. Crysis.

It's incompatible with PR on a few levels:

1) I don't think it supports 64-player combined-arms warfare.
2) The game is completely different from BF2, and some things we take for granted would have to be coded from scratch.
3) The transition would be VERY time-consuming.
4) Why bother with Crysis? There will be, and are, better engines for the task.

Re: [Ideas] PR Future Engine Ideas and Suggestions

Posted: 2009-02-10 03:00
by CodeRedFox
Well Gclark the transition is gonna be very time-consuming no matter which way we go :-P But I do agree the crysis engine does look good, but the little bit i've looked into it I don't see it being BF2 PR replaceable. There are some nice MOD working on it, but I think the idea is not just to remake BF2PR but to out do BF2PR.

Re: [Ideas] PR Future Engine Ideas and Suggestions

Posted: 2009-02-12 21:54
by cyberzomby
In the demo level I beleive I played with over a 100 players. That was something that really amazed me! There was a really big war going on!

Re: [Ideas] PR Future Engine Ideas and Suggestions

Posted: 2009-02-15 15:39
by thebigkiller1256
It would be cool if you could have added gears on the vechiles. to change gear just click on 1-5 and revers is 6