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Re: HK-416 Re-Texturing

Posted: 2009-03-18 16:54
by H.sta
no yet...

Re: HK-416 Re-Texturing

Posted: 2009-03-18 16:59
by Agent Parker
Dark maps will not work. Anyone played Bi Ming when it was still dark? No, Because everthing green (nightvision) is not fun. Also a tactical flashlight is a very dumb idea in a open terrain. Because everyone can see you 100 of meters away. From what I have understood they are used in Indoor combat only.

Re: HK-416 Re-Texturing

Posted: 2009-03-18 18:10
by FPaiva
HeXeY wrote:From what I've understood, yes it is possible, but it'll look like shit.

BF2+dynamic lights=Crysis on Windows 95 era machine
In fact, there is possible to make the Flashlight works.

Re: HK-416 Re-Texturing

Posted: 2009-03-18 18:45
by HeXeY
MaFiA_do_OsAmA wrote:In fact, there is possible to make the Flashlight works.
That's what I said! :p

But it'll look like ****, as I said ;) , and I doubt it would work that well. Also, for it to be "acceptable" to use it would need to be able to switch on and off, and I've got no idea if that works with the BF2 engine...

Re: HK-416 Re-Texturing

Posted: 2009-03-18 18:48
by FPaiva
Well, still a idea to improve on. I'm right that with some experienced coder we can do everthing we want on the BF2 engine.

Re: HK-416 Re-Texturing

Posted: 2009-03-18 20:31
by Rangu
...Even fastropes.

Re: HK-416 Re-Texturing

Posted: 2009-03-18 20:40
by Agent Parker
Well, still a idea to improve on. I'm right that with some experienced coder we can do everthing we want on the BF2 engine.
I have no clue about coding but you can not do "everything" with an experienced coder. It takes porbably more than 10+ coders to develope a new engine. And they do it fulltime and get paid for it. And the BF2 engine is not known for the coolest light fx.

Re: HK-416 Re-Texturing

Posted: 2009-03-18 21:33
by FPaiva
Rangu wrote:...Even fastropes.
In fact, i have saw some images of the 1st version of the Battlefield 2 where there are U.S soldiers jumping out of the blackhawk on a rope, like in Black Hawk Down. I current don't have time, but later i'll search and post the image here.

Re: HK-416 Re-Texturing

Posted: 2009-03-19 14:07
by Rangu
Yeah, I heard it was supposed to be implemented, along with the 128 player limit. Haven't seen the pics of the ropes though! ;)

Re: HK-416 Re-Texturing

Posted: 2009-03-19 17:02
by FPaiva
black-wolf wrote:Any updates on the Eotech?
Next week, i'm too busy this one. Just to you get an idea i can stay only 2 hours per day on the PC, that time, i usually use to make more work and waste more time and play games to refresh my mind

Re: HK-416 Re-Texturing

Posted: 2009-04-08 02:43
by FPaiva
[Update]EO-Tech Sight

Okay, here it comes. First i would like to say that i can't do fast stuff like before because of some bussiness in life, but that's not a biig problem. Since i've been notified that i don't need to make a texture for the ACOG, i focused only in the Eo-Tech, so, check the progress:

Image

Image

Image

Now it just need the EO-Tech smooths + Bump maps & DDs files and the desert version to be done, just a matter of time.

Re: HK-416 Re-Texturing

Posted: 2009-04-08 02:50
by crazy11
Beautiful as always :)

Re: HK-416 Re-Texturing

Posted: 2009-04-08 04:41
by ReadMenace
Have you considered using a 3d reticle that would be animated in front of the EoTech when the user aims?

-REad

Re: HK-416 Re-Texturing

Posted: 2009-04-08 04:47
by Tonnie
very nice... :P

Re: HK-416 Re-Texturing

Posted: 2009-04-08 08:55
by Glimmerman
Looks verny nice indeed :)

Cant wait to try it out in our build.

Re: HK-416 Re-Texturing

Posted: 2009-04-08 11:06
by UncleSmek
MaFiA_do_OsAmA wrote:[Update]EO-Tech Sight

Image

Now it just need the EO-Tech smooths + Bump maps & DDs files and the desert version to be done, just a matter of time.
Looking really nice. Cant wait to use that in-game :)
MaFiA_do_OsAmA for [R-CON]

Re: HK-416 Re-Texturing

Posted: 2009-04-08 12:33
by johnandreas
Is it in scale? The "tunnel" seems longer than I remember it to be.

Re: HK-416 Re-Texturing

Posted: 2009-04-08 22:13
by FPaiva
[quote=""'[R-CON"]162eRI;986313']Great work!
I agree with you my friend >


PS: do you have news from Exec_4ever ?[/quote]

No, i don't


[quote="johnandreas""]Is it in scale? The "tunnel" seems longer than I remember it to be.[/quote]

I think that i took the screen more closer then it will be in game.... :lol: