Page 6 of 10

Re: Suggestions for Mumble

Posted: 2011-05-07 01:00
by Wicca
This is squad 1 to squad 4! Over.

Squad 4 here, what is it?

nevermind.......


Hahahahahaha

Re: Suggestions for Mumble

Posted: 2011-05-07 09:59
by Lugi
One thing that have to be done: make unlinked users unable to speak. It's very annoying when you hear "What team is this" all the time. And this will also prevent spamfags from spamming.

Re: Suggestions for Mumble

Posted: 2011-05-07 10:18
by TheComedian
What I would like to have is higher rank positions to be able to mute everybody when they speak. Sometimes the SL radio is full of people screaming for supplies or contacts and you can't hear the commander talking.

The comander is a valuable job and it should be treated as such, making other people mute automatically when he speaks.

Re: Suggestions for Mumble

Posted: 2011-05-07 14:39
by Sgt.BountyOrig
I was going to suggest a smaller idea, like When using SL mumble, local is also activated but at 50% volume

Re: Suggestions for Mumble

Posted: 2011-05-07 18:18
by mati140
Here are my ideas:

1. Screw VoIP and make squad chanels on mumble.

2. This is how I see friendly - enemy comunication:

- when you listen to someone speaking local on your local chanel - which means friendly - you can understand what he says.
- when you listen to your enemy - you can hear him as well but there should be some filtre which modifies the sound, so it's inunderstandable - adds some intentional breakings. That wuld sound like klingonish but woud simulate language barrier, while still knowing that enemy just said sth, so he's there.
- SLs and other "special" ppl should able to understand enemy - there should be no filtre here to simulate speaking enemies language / or there should be some randomly chosen by server "culture specialist" with those abilities / "culture specialist" kit
- there should be option to "speak enemies language", which makes removes filtre for us enemy-side while not removing on our side - just in case of shouting "DROP YOUR WEAPON! HANDS UP MOTHER****ER, NOW!!!" :P

3. About enviromental simulation of sound: would be nice to see (or hear) object blocking efect (I mean - it should be impossible to talk throgh 1m thick wall. Also directional talking would be nice - so that we are heard louder and further away in front of us then behind us - maybe it's possible at least to, instead of being heard in 70m radius around of us to be heard in 30 m distance from 70 m stretch with a begining at our avatar and end 70 m in the dirtection we are facing or at the object which is closer. This way it would be possible to speak to one person whithout whispers, in realistic way, instead of talking the same way to ppl in front ouf us and behind.
Doppler effect and echo would be much apreciated as well.

Re: Suggestions for Mumble

Posted: 2011-05-07 22:39
by KingKong.CCCP
mati140 wrote: - when you listen to your enemy - you can hear him as well but there should be some filtre which modifies the sound, so it's inunderstandable - adds some intentional breakings. That wuld sound like klingonish but woud simulate language barrier, while still knowing that enemy just said sth, so he's there.
Hm, I don't think the main problem is if you understand what they are talking about. I played on some European servers where every squad spoke different language.
The main problem is the fact that you hear their position really good, even if they whisper. So maybe add random displacement of the sound source, to make it more difficult to locate? :)

In real life combat, saying something in low volume voice would be understandable to only people next to you. Yelling can be heard, but with lots of echo and distortion. It's like looking for someone in your home, while he's yelling "Over here!", you can't tell right away where the person is.

I would add one more thing - yelling.
Let's say normal (local) speech is recognizable only to your friendlies, and can be heard up to 50m. Yelling can be used (echo added) to address people on long range (100m), but it can also be heard by the enemy (but with some distortion and echo, making it more difficult to understand).
Also directional talking would be nice - so that we are heard louder and further away in front of us then behind us - maybe it's possible at least to, instead of being heard in 70m radius around of us to be heard in 30 m distance from 70 m stretch with a begining at our avatar and end 70 m in the dirtection we are facing or at the object which is closer. This way it would be possible to speak to one person whithout whispers, in realistic way, instead of talking the same way to ppl in front ouf us and behind.
Doppler effect and echo would be much apreciated as well.
Also good idea.


Now, I don't know if things like these are doable, but let's just put it in as a suggestion, maybe someone will find a way to make something useful out of it.

Re: Suggestions for Mumble

Posted: 2011-05-08 00:45
by Zoddom
there shouldnt be global controls. I want to set my keys as i please, cause my bf2 controls are also very custom. pe on Mouse3 ive got the minimap ...
whats all those suggestion with those fireteams? what are they supposed to be? seriously guys, cant you lead a squad of 10 people on youre own? then you must be very bad sqls.

Re: Suggestions for Mumble

Posted: 2011-05-08 04:02
by ShockUnitBlack
Zoddom wrote:there shouldnt be global controls. I want to set my keys as i please, cause my bf2 controls are also very custom. pe on Mouse3 ive got the minimap ...
whats all those suggestion with those fireteams? what are they supposed to be? seriously guys, cant you lead a squad of 10 people on youre own? then you must be very bad sqls.
I didn't really mean to imply unbindable controls, sorry.

As for the squads, leading a ten-man squad composed of your clanmates whom you play with every other day effectively might be possible, but trying to get ten noobs who are all trying to request sniper kits to storm a bunker with any level of coordination is a different matter. In that case, fireteams would be more a necessity than anything else, and they also help SLs focus on more pressing matters.

Re: Suggestions for Mumble

Posted: 2011-05-08 08:44
by AtlantisThief
[R-DEV]DankE_SPB wrote:Comms with squad 4 will be awesome ;-) :-P

I suggest you to wait for new mumble to come out, it will address quite a few problems and add some useful features :-)
New Mumble Features? When? :) I like a lot of the ideas that were mentioned here, and i liked the part with the Squad Leader, Fireteam Leader and all this ShockUnitBlack suggested. I would ofcourse think about making Left Alt + F4 Key for communicating with Squad 4 twice :)

Re: Suggestions for Mumble

Posted: 2011-05-08 12:34
by Zoddom
I find the idea with the fireteams unnecessary. Cause when youve got a squad of ten noobs, then hf&gl with trying to get one of these noobs working as a 2nd sql... you just need the guts to tell the people what the f*ck they are supposed to do. and when they dont, kick them. its simple.

Re: Suggestions for Mumble

Posted: 2011-05-08 12:52
by TheComedian
Personally I hate squadleaders dividing squads into "Fireteams". Better to say just "Team".

I would like to experiment with two-part squads- one suppressing and one assault team just to see if the Brothers in Arms mechanic works in PR.

Re: Suggestions for Mumble

Posted: 2011-05-08 13:04
by Oskar
Zoddom wrote:I find the idea with the fireteams unnecessary. Cause when youve got a squad of ten noobs, then hf&gl with trying to get one of these noobs working as a 2nd sql... you just need the guts to tell the people what the f*ck they are supposed to do. and when they dont, kick them. its simple.
It's not simple at all. In no way can you get the same kind of coordination with 8-13 and just one leader compared to having 1 leader delegating tasks to fireteam leaders (or being one himself).

I rarely find myself with a squad of ONLY new players. Most of the time there will be at least two or three who have played the game for a long time, and those are the ones that I give (or that request) the FTL role.
If there are indeed ONLY new players in the squad, 5 of them is my absolute maximum, personally.

It's not so much about guts as it is impossible for a person to effectively manage that amount of people simultaniously and at the same time stay on top of the situation.
Delegation is just common sense, really.

EDIT:
TheComedian wrote:Personally I hate squadleaders dividing squads into "Fireteams". Better to say just "Team".
Why does what you call them matter so much?

Re: Suggestions for Mumble

Posted: 2011-05-08 16:09
by TheComedian
Oskar wrote:Why does what you call them matter so much?
It sounds unrealistic for military application. Just my opinion. Unless you have two pre-set groups before the game then it is impossible to organise even that simple division. Only works for infantry.

What we need is good squad radio where you can talk to members further than 70m instead of using ingame VOIP.

Re: Suggestions for Mumble

Posted: 2011-05-08 18:17
by Oskar
TheComedian wrote:It sounds unrealistic for military application.
Well, that is what they are very often actually called in small infantry teams IRL.

Re: Suggestions for Mumble

Posted: 2011-05-08 19:44
by Bringerof_D
i like the radio idea, it'd be a good alternative to voip, however it would need to be broken down into the squads as per VOIP. otherwise it will become one massive cluster fu**, it would be the same as IRL when breaking air, no one else can use the radio at one time, in this case no one would be able to just due to the jumble of noise.

as for radio being set to a specific side of your head, that should be made customizable for each player. i dont know about any other armies but in the CF our headsets can be worn either way. In my case at least i prefer the left as my right ear is more sensitive to a wider range, while my left ear hears speech more clearly.

Re: Suggestions for Mumble

Posted: 2011-05-08 20:32
by Zoddom
the problem with the fireteams is imo that its not possible to ahve good teamwork with predefined fireteams. Myself as a squadleader would like to be flexible, and if someones dead or wounded i want to be able to define custom fireteams in every situation... just being flexible enough to be able to say "yeah, you two guys cover the right, you two go on that roof and cover the medic" etc
you know?

Re: Suggestions for Mumble

Posted: 2011-05-08 20:54
by PLODDITHANLEY
A simple system of in each team 9 sqauds with a place for the SL.

SM force centres he talks to whole squad,
Local as is.
I personally would love a direct squad to squad ability using the numpad for SL's and CO's, 0 being to all squads.

Re: Suggestions for Mumble

Posted: 2011-05-08 21:57
by ytman
[R-DEV]DankE_SPB wrote:Comms with squad 4 will be awesome ;-) :-P

I suggest you to wait for new mumble to come out, it will address quite a few problems and add some useful features :-)
Teh Sex!

Re: Suggestions for Mumble

Posted: 2011-05-09 06:56
by Bringerof_D
PLODDITHANLEY wrote:A simple system of in each team 9 sqauds with a place for the SL.

SM force centres he talks to whole squad,
Local as is.
I personally would love a direct squad to squad ability using the numpad for SL's and CO's, 0 being to all squads.
thats a perfect idea, the number pad would be perfect!