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Re: [Faction Proposal] Mexican Armed Forces
Posted: 2011-02-02 22:57
by BoneCrusherr201
Here are the images
B-300 Blindicide

By
noeleo at 2011-02-02
DN-V WIP

By
noeleo at 2011-02-02
Re: [Faction Proposal] Mexican Armed Forces
Posted: 2011-02-02 22:58
by BoneCrusherr201
I just modify some of the front part of the DN-V and the red cylinder of the B-300
Re: [Faction Proposal] Mexican Armed Forces
Posted: 2011-02-03 02:08
by Blazing
I'm happy to see this thread is not dead ... as for a drug wars mini mod, if it was to happen, I guess it could be going in patrols looking for definite objectives such as drug/weapon caches (could be either safe houses or vehicles ) or drug lords(represented by the commander)... or moving vehicles with cargo from point a to b without being detected and of course the army trying to intercept them.
it would be a vehicle heavy mod with lots of gun variety and complex rules of engagement.
Re: [Faction Proposal] Mexican Armed Forces
Posted: 2011-02-05 00:32
by BoneCrusherr201
In like 2-3 Months is planned to have like 4-6 Vehicles done and 3-4 Guns modeled.
Re: [Faction Proposal] Mexican Armed Forces
Posted: 2011-02-05 01:50
by bessert
BoneCrusherr201 wrote:Here are the images
B-300 Blindicide

By
noeleo at 2011-02-02
DN-V WIP

By
noeleo at 2011-02-02
I don't wanna sink your ships but i think you better have some more experience with modelling other than starting to make models for a faction

Re: [Faction Proposal] Mexican Armed Forces
Posted: 2011-02-05 15:50
by Hulabi
BoneCrusherr201 wrote:In like 2-3 Months is planned to have like 4-6 Vehicles done and 3-4 Guns modeled.
Good luck with that...

Re: [Faction Proposal] Mexican Armed Forces
Posted: 2011-02-05 16:04
by Biscuits
Lol mexicans.
Re: [Faction Proposal] Mexican Armed Forces
Posted: 2011-02-05 16:05
by Mehta
I don't want to be arrogant or lower your self-confidence but you should start modelling with something simpler than a vehicle or a weapon. As far I know tricount limits in models are quite tight and they still need to look as great as possible.
So I highly recommend you to start with tutorials. For example moddb's step-by-step tutorial for modelling and texturing glock (can be found
here)
At least look Rhino's tutorial for creating a simple
structure
Re: [Faction Proposal] Mexican Armed Forces
Posted: 2011-02-05 18:47
by BoneCrusherr201
Mehta wrote:I don't want to be arrogant or lower your self-confidence but you should start modelling with something simpler than a vehicle or a weapon. As far I know tricount limits in models are quite tight and they still need to look as great as possible.
So I highly recommend you to start with tutorials. For example moddb's step-by-step tutorial for modelling and texturing glock (can be found
here)
And then to at-least look Rhino's tutorial for creating a simple
structure
Actually I am working on 6 models, when I get bored I do any model than is not finished until I get bored and continue with another
Re: [Faction Proposal] Mexican Armed Forces
Posted: 2011-02-11 01:14
by BoneCrusherr201
I'm bored of the modelling, I'm starting a Scenery so:
Where do you want to be the first Scenery CD. Juarez or Sinaloa?
Or do you want another place?
Re: [Faction Proposal] Mexican Armed Forces
Posted: 2011-02-11 03:36
by Blazing
how about "la riverena" northern area of tamaulipas lots of firefights there...
Re: [Faction Proposal] Mexican Armed Forces
Posted: 2011-02-12 00:55
by BoneCrusherr201
Ok, So that will be the first map.
Re: [Faction Proposal] Mexican Armed Forces
Posted: 2011-02-17 22:29
by simeon5541
D-JHappyMeal wrote:Well, i didnt see them anywhere else, so why not? It could be a nice plot to play as a Mexican against the US!

They look quite good to play as a faction.
ATM, they have the G3, butt hey are gonna change that into a SCAR, or FX05 (as seen here when i typed in "mexican assault rifle")
SRY, BIG PICTURE!
heres a link as to what are equiped with EXACTLY:
Mexican Army - Wikipedia, the free encyclopedia
Would this be a good idea?

:
Great idea !!
Only if they would fight against narco-cartel !!

Re: [Faction Proposal] Mexican Armed Forces
Posted: 2011-02-23 01:08
by BoneCrusherr201
I don't know if it is Ok to write the plans for the kits. But before I post them. I want to tell you what weapons and vehicles are for sure that are going to be on the mod.
Weapons:
- MP-5
- Beretta 92
- Glock
- G-3
- FX-05
-B-300
Vehicles
- DN-V
- DN-VII
- ERC-90
- HMMWV
- HMMWV w/ Recoiless
- DINA Trucks
And the ones that I'm thinking:
Weapons
- FN Five-Seven
- Corner Shot
- RPG-7
Vehicles:
-DN-VIII
-DN-III
-DN-IV
-Ford Cheyenne
-Mercedez-Benz Trucks, etc
So what do you think?
P.D. Comments, Suggestions, or everything related to the mod send me a private message
Re: [Faction Proposal] Mexican Armed Forces
Posted: 2011-02-23 12:41
by Cheditor
Do the Mexican armed forces actually use the corner shot? I thought the corner shot was more 'spec ops' related rather than front line.
Re: [Faction Proposal] Mexican Armed Forces
Posted: 2011-02-24 01:19
by BoneCrusherr201
It would be instead the beretta or Glock in SpecOp kit
Re: [Faction Proposal] Mexican Armed Forces
Posted: 2011-02-24 02:08
by H.sta
there is no longer a Spec-ops kit in PR
Re: [Faction Proposal] Mexican Armed Forces
Posted: 2011-02-24 02:44
by Blazing
stick to standard issue weapons
I've done some research and I came to this list
officer: mp5 optional: g3 folding stock (maybe m4) and sidearm Beretta 92
rifleman: g3 solid stock
grenadier:g3 with m203 launcher (don't ask me how they adapted it)
automatic riflemen: hk21 optional: FN minimi
marksman: msg90
rifleman at: g3 with b300
specialist: folding stock g3 with Remington 870
sniper: M24 optional:Barret M82
medic: g3
Anti Tank: g3 with rpg 29
Anti Air : ???
crewman: mp5 optional (???)
pilot: Beretta 92
fx05 is not standard issue yet.
optics are rare in the infantry
Re: [Faction Proposal] Mexican Armed Forces
Posted: 2011-02-24 03:30
by BoneCrusherr201
[R-COM]H.sta wrote:there is no longer a Spec-ops kit in PR
Oh, Thanks I forgot