CAS_117 wrote:Sry I just got back from "Reading and Composition 114.3"...
- Firefights will not be real or fun, as long as everyone is a scoped rifleman, and not a machine gun.
- If the battle is not about important ground, you cannot have a realistic round.
- As long as your bullets go farther than you see, you cannot plan and fight realistically.
- If you want the battle slowed down a bit, just let them dig their own fighting pits.
1.
No scopes for Insurgents -only they have fun ?
2.
Few maps (Jabal is the best example) have important ground away from any CP,
controlling which guaranties a victory.
3.
Bullets do go further then you see,weather in RL or PR
this can also be used to your team's advantage with Beyond Visual Range fire
(APC's/ZPU4/MG/Zis3)
4.
Dig in their own fighting pits?
Can be used as graves after words- I suppose
For people saying it's impossible to fight VS OPFOR in CQB that is correct
as long as you have a scoped weapon.Every insurgent tactic is (more or less)
based on trying to get the BLUEFOR commit to CQB (Close Quarters Battle).
Want to use the scope -keep you distance.Insurgents have no scopes, of course
they will win in CQB. Full auto AK's that finally work properly can do a lot of damage
if you get to close.Keep off 150 meters and you're safe.
At least no one has to use a scoped G3 VS Insurgents in CQB - you better of
with a knife.Speaking of which: can't shoot a guy 1 meter away?
(cause the guy is running or jumping or whatever)
use the damn knife.





