Should the Head shots kill ?

General discussion of the Project Reality: BF2 modification.
Locked

Should the head shots kill

Poll ended at 2009-06-06 04:58

Yes
414
93%
No
30
7%
 
Total votes: 444

Axel
Posts: 264
Joined: 2007-07-25 07:54

Re: Should the Head shots kill ?

Post by Axel »

random pants wrote:Dude....JUST DROP IT...



Make a new thread if you want for your "great idea".... :roll:


This thread is about the new headshot rule, and the tidal wave of suck that washed in with it....
Chill... I'll stop when PR becomes Project Arcade.

@ gazz, with all due respect but what is closer to reality, going down by a 5.56 or taking it like a man and run away or even continue fighting with minimal injuries?
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: Should the Head shots kill ?

Post by Cassius »

Depending on where you get hit a 556 does fuck0 to you with modern body armor. A medic got hit by a 7. 7.62 got up and went with the rest of the squad after the sniper.
|TG|cap_Kilgore
Image
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: Should the Head shots kill ?

Post by CAS_117 »

Oh you know its coming...

Image

Board the windows.

Sharpen your hatchet.

Grab your epipens.

*edit: why can't I vote?
Last edited by CAS_117 on 2009-03-04 22:52, edited 1 time in total.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Should the Head shots kill ?

Post by gazzthompson »

Axel wrote:Chill... I'll stop when PR becomes Project Arcade.

@ gazz, with all due respect but what is closer to reality, going down by a 5.56 or taking it like a man and run away or even continue fighting with minimal injuries?
whats closer to reality ? a 5.56 and 7.62 having near same damage, or having alot different like now?? (hint, this one.) there are many reports of the ineffectiveness of the 5.56 , and these are mainly against un-armoured insurgents. not modern body armor.
single.shot (nor)
Posts: 692
Joined: 2008-04-12 07:06

Re: Should the Head shots kill ?

Post by single.shot (nor) »

i think headshots shud be double damage...

=pistols arent l33t
=represents a chance of 5.56 not ripping though the helmut, causing severe concussion(s)
=7.62 kill at headshots(designed to kill ppl on a 500 metre range equals high velocity which in turn equals dead helmut)
War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Should the Head shots kill ?

Post by Spec »

Nah, double damage seems too 'easy' to me. Kind of 'gamey', but that's not the word I mean.

I'd still say have a random chance if thats possible. 50% instantly dead, 50% revivable. Vaules depending on caliber etc. (100-0 for sniper rifles and .50, 75-25 for 7.62 and similiar, except from snipers, 50-50 for 5.56 and similiar, 25-75 for 9mm etc. -- Without helmet, that means for insurgents etc, the numbers would be like 90-10 for 7.62, 80-20 for 5.56 and 70-30 for pistol calibers). I might have forgotten some calibers now (and didnt make a difference between the different 7.62's), but I think it would be optimal - reducing medic spam, but not making aiming for the head the only effective option you have when shooting at someone. Though I smell hardcodedness.
Last edited by Spec on 2009-03-04 23:59, edited 1 time in total.
Reason: If some numbers are off, they don't matter. I've been editing wildly and may have changed something to the worse :p
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Should the Head shots kill ?

Post by McBumLuv »

You forgot the 30 mm, I don't want people revivable after a head shot by a GAU-8 :p

Then again, I wouldn't exactly want anyone revivable if shot by one of those rounds head on, anywhere on the body.
Image

Image

Image
single.shot (nor)
Posts: 692
Joined: 2008-04-12 07:06

Re: Should the Head shots kill ?

Post by single.shot (nor) »

is it possible to create a distinction of hitboxes in the dace area? in other words... 1 for the face, one for the helmet?
War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
Skodz
Posts: 791
Joined: 2007-05-26 06:31

Re: Should the Head shots kill ?

Post by Skodz »

It should absolutely one shot kill. Otherwise sharp shooters are not rewarded.
TheParadoX
Posts: 145
Joined: 2007-06-03 10:11

Re: Should the Head shots kill ?

Post by TheParadoX »

Skodz wrote:It should absolutely one shot kill. Otherwise sharp shooters are not rewarded.

Or people like myself who care to aim for the head in general !
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: Should the Head shots kill ?

Post by fuzzhead »

randompants wrote:Which completely baffles me to no end..... do you DEV's actually intend on keeping this in? 94% disapproval and you can't even comment on it?


Good thing I barely play video games anymore....this new "rule" is a total deal-breaker for me in this game... I don't like playing Project-Revive....
random pants, I wont tell you this again, have some respect when posting, demanding things is not going to mean your getting your way and just shows everyone your maturity level. Judging from your attitude from all the months of your posts, I honestly would actually be glad to see you stop playing PR and posting in these forums - seriously your attitude stinks.

This poll is extremely one-sided and only gives one side of an argument, needless to say I dont agree with most of the posters in this thread, but there are others out there that also agree.

I will comment about the way players are critically wounded in PR, but not in this thread as its not productive.
JKRMAUI
Posts: 584
Joined: 2007-04-10 22:22

Re: Should the Head shots kill ?

Post by JKRMAUI »

The current system doesn't bother me, I enjoy sniping when I get around to it. Most of the time if they can even be revived I can get the medic too, or no medic comes anyway.

Either way I think the current system works. It would be nice if it insta kill head shot I suppose. Either way does not effect my PR experience...I aim for center of mass when possible.
Qaiex
Posts: 7279
Joined: 2009-02-28 21:05

Re: Should the Head shots kill ?

Post by Qaiex »

The logical thing to do is to aim for center of mass, but a headshot should kill, maybe give it a percentage to avoid killing, like 90% death on headshots.

I'm not really sure how it works, if you run up to a downed person and start blasting away do they die?
Axel
Posts: 264
Joined: 2007-07-25 07:54

Re: Should the Head shots kill ?

Post by Axel »

gazzthompson wrote:whats closer to reality ? a 5.56 and 7.62 having near same damage, or having alot different like now?? (hint, this one.) there are many reports of the ineffectiveness of the 5.56 , and these are mainly against un-armoured insurgents. not modern body armor.
Good point once again, and 7.62 should have more power, yes, but not excessively. I still have a hard time understanding how a 5.56mm round couldn't make any mark hitting a kevlar vest, let alone ripping through human flesh.

However my original point stands, if a headshot kills as in the avatar goes dead, a shot to the torso or any other body part than the head should critically wound the avatar, maybe a 5.56 since it supposedly doesn't make a man fall over could only severly wound the avatar, as in really low HP.

How does the Chinese 6.5mm(?) compare to the 7.62 in terms of power?


"When a 5.56mm round hits one of those "slender" targets "that keep coming", what nobody mentions is that the serious wound (the idea that they cause little damage is incorrect) means that the target is probably going to bleed out in not too long (unless he gets treatment from a medic, which takes him out of the fight). This is because the 5.56mm round is a "tumbler" and will "tumble" at very high velocity. This causes enormous flesh and organ damage. Any bullet that hits the skeleton is going to knock the target down, but the 5.56mm causes more damage against soft tissue than the 7.62mm bullets." -Staff Sergeant Sledge

Might be something worth noticing or the again might be horribly one sided, who knows.

"Troops have long been taught to aim at the torso or head. This is the sure way to take someone down with either round." -Staff Sergeant Sledge

That's the thing I paid some special attention to.
Last edited by Axel on 2009-03-05 09:25, edited 2 times in total.
Axel
Posts: 264
Joined: 2007-07-25 07:54

Re: Should the Head shots kill ?

Post by Axel »

random pants wrote:Dude, nobody wants that stupid idea of every rifle critically wounding in 1 torso shot....

Even the super-realism crazies understand that the game would be broken IMMEDIATELY

5.56 weapons would DOMINATE, lone-wolfing pros like me would be able to absolutely rape again like back in .6....


Just stop with the 1-torso shot proposal... it really is a horrible idea, and you guys who support it obviously don't have any clue as to how much it would break this game.





Really don't care what you think, it's the internetz... "buddy"


And your idea of a 1-shot torso gameplay is the most foolish thing in this thread by far.

It's the internet? that's not an excuse, still living beings behind the screens you know, and you for one wouldn't have the balls to act like that if this was a face-to-face conversation, I'm sure.. buddy.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Should the Head shots kill ?

Post by gazzthompson »

Axel wrote:Good point once again, and 7.62 should have more power, yes, but not excessively. I still have a hard time understanding how a 5.56mm round couldn't make any mark hitting a kevlar vest, let alone ripping through human flesh.

However my original point stands, if a headshot kills as in the avatar goes dead, a shot to the torso or any other body part than the head should critically wound the avatar, maybe a 5.56 since it supposedly doesn't make a man fall over could only severly wound the avatar, as in really low HP.

How does the Chinese 6.5mm(?) compare to the 7.62 in terms of power?


"When a 5.56mm round hits one of those "slender" targets "that keep coming", what nobody mentions is that the serious wound (the idea that they cause little damage is incorrect) means that the target is probably going to bleed out in not too long (unless he gets treatment from a medic, which takes him out of the fight). This is because the 5.56mm round is a "tumbler" and will "tumble" at very high velocity. This causes enormous flesh and organ damage. Any bullet that hits the skeleton is going to knock the target down, but the 5.56mm causes more damage against soft tissue than the 7.62mm bullets." -Staff Sergeant Sledge

Might be something worth noticing or the again might be horribly one sided, who knows.

"Troops have long been taught to aim at the torso or head. This is the sure way to take someone down with either round." -Staff Sergeant Sledge

That's the thing I paid some special attention to.
QBZ is 5.8 not 6.5 and the 5.56

and the 5.56 is DESIGNED to wound, not kill.
Saobh
Retired PR Developer
Posts: 8124
Joined: 2006-01-21 11:55

Re: Should the Head shots kill ?

Post by Saobh »

Guys, some of you need to check your attitude. Speak your mind, yes. But make it in a constructive way.
Being solely negative and pissy isn't going to help the discussion in any way.


Take this as a formal waring before this thread gets locked, which would be a shame as this is indeed a subject of interest.
(even tho frankly I don't care I always shoot for the groin ... how about that aye ! even if you get revived the guy shouldn't be running any time soon ! where's the multiple threads about THAT ! :p )
The only acceptable 'Lone Wolf' you'll be allowed to play : http://www.projectaon.org/en/Main/Home

Image
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Re: Should the Head shots kill ?

Post by Bob_Marley »

gazzthompson wrote:and the 5.56 is DESIGNED to wound, not kill.
Lies lies lies.

Its designed to kill Russians wearing body armour.

The whole designed to wound is an utter myth.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Image
Many thanks to [R-DEV]Adriaan for the sig!
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Re: Should the Head shots kill ?

Post by Jaymz »

Axel wrote: "When a 5.56mm round hits one of those "slender" targets "that keep coming", what nobody mentions is that the serious wound (the idea that they cause little damage is incorrect) means that the target is probably going to bleed out in not too long (unless he gets treatment from a medic, which takes him out of the fight). This is because the 5.56mm round is a "tumbler" and will "tumble" at very high velocity. This causes enormous flesh and organ damage. Any bullet that hits the skeleton is going to knock the target down, but the 5.56mm causes more damage against soft tissue than the 7.62mm bullets." -Staff Sergeant Sledge
That's all fine and dandy when you're talking about penetrating Jonny OPFOR's body armour and having him require a medic. But in Iraq/Afghanistan where NATO forces are engaging skinny militants that factor is completely redundant.

What's that Staff Sergeant Sledge? "the target is probably going to bleed out in not too long". Tell that to the two soldiers that were killed in Ramadi, 2003 by an insurgent that took seven 5.56 rounds. I guess "not too long" wasn't short enough for them....
On 12 September 2003, in Ar Ramadi, Iraq elements of the 3rd Battalion, 5th Special Forces Group engaged enemy forces in a firefight. An insurgent was struck in the torso by several rounds of 5.56mm ammunition from their M—4 carbines (this is the current shortened version of the M—16 Service Rifle). He continued to fire his AK—47 and mortally wounded MSgt Kevin N. Morehead, age 33, from Little Rock, Arkansas. The engagement continued with the same insurgent surprising SFC William M. Bennett, age 35, from Seymour, Tennessee from a hiding place and killing him instantly with a three—round burst to the head and neck. SSgt Robert E Springer, threw away his M—4 carbine, drew an obsolete WWI/WWII vintage .45 caliber pistol and killed the insurgent with one shot. A close inspection of the enemy's corpse revealed that he had been hit by seven 5.56 mm rounds in his torso. Also, in this engagement, these soldiers were provided with a commercially produced 5.56mm round of 77—grain weight vice the 62—grain bullets in use by general—purpose forces. Obviously, the larger 5.56mm round was of little consequence.
http://www.americanthinker.com/2004/08/the_last_big_lie_of_vietnam_ki.html
Last edited by Saobh on 2009-03-05 12:24, edited 2 times in total.
Reason: added source
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Locked

Return to “PR:BF2 General Discussion”