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Re: Air Vs Air maps

Posted: 2009-03-19 00:35
by steve_06-07
Maybe since there's no Russian Aircraft Carrier or Chinese Aircraft Carrier, have an airfield along a slim strip of land with massive amounts of water in which there's a U.S. Carrier. That would be awesome!!!

Re: Air Vs Air maps

Posted: 2009-04-11 21:32
by chuckduck
I think all watermaps are the way forward for Air vs. Air maps and since they will be soo big, we need decent carriers.
All out airwar might be fun but could get boring, maybe half the team can do the airwar part while the rest of the teams capture the islands and make AA postitions. It would be good if we could also put some islands in for setting up air defences an capturing the control points, but since the terrain tiles will be soo stretched they will look like dog puke. (Unless we cover them in lots of undergrowth so they might have to be tropical islands like Crysis)
We will also need a enemy team to fight the US, any thoughts on which team?
I also like the idea of, making a map Air vs Anti Air, having aircraft attempt to destroy enemy installations, and caches. While being targeted by SAMs. :p
----------------AIRCRAFT CARRIERS, OMFG WHAT DO WE DO?----------------
Anyone remember Desert Combat, the Bf1942 mod, back in the day? Made by the same guys who went on to help make BF2, i dont know if thats a good or bad thing. ;) .

OPTION A:Using Desert Combats Carrier
They had a fullsized (Nimitz class) aircraft carrier. Maybe we can ask Trauma Studios if they will let us use their model, since BF1942 isnt really played anymore and they are doing the modding community a favour by passing it on. (Maybe we might need to re skin it, it looks kinda plain, BF1942s style.
Heres some eye candy! :p
Image
Image
Image
Image


OPTION B:Buying a Carrier of TurboSquid
We could by a aircraft carrier model from TurboSquid, there are loads to choose from but prices on the more detailed ones are quite high. Why dont we have a fundraising event or something and put bonds on sale on ebay. So all the money can go to someone trustworthy (like Rhino) so he can purchase the carrier. (like war bonds)


Heres a search for "Aircraft Carriers" on Turbosquid.

http://www.turbosquid.com/Search/Index.cfm?FuseAction=ProcessSmartSearch&intStartRow=1&INTBUNDLEID=&BLSHOWCATEGORYSELECT=TRUE&ISTEXCKEY=&FLTRATING=0&INTMINPRICE=&INTMAXPRICE=&ISTEXCAUTHOR=&ISTINCAUTHOR=&INTRATINGCOUNT=0&DATEBEFOREPUB=&INTFILETYPE_1=0&INTFILETYPE_2=0&INTFILETYPE_3=0&STGTYPE=&INTSORTORDER=0&STGORDERCOLUMN=0&INTCATEGORY=212&DATEAFTERPUB=&BLKEEPCHECK=n&INTMAXRESULTS=50&stgAD=94J244408040441&intMediaType=2&istSearchKey=aircraft+carrier

I think this onewill do niceley in PR.

3d model uss dwight d eisenhower

What dou think about my two options? :smile:
I also hope you read all of this through, its important for me to get ur opinion on this. :mrgreen:
THx

Re: Air Vs Air maps

Posted: 2009-04-11 22:45
by Pte.Paynter
Thats a very good idea chuckduck sounds very interesting and also cool indeed 8-)

:mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen:

Re: Air Vs Air maps

Posted: 2009-04-12 06:16
by Sniperdog
http://www.youtube.com/watch?v=jz0b-Y79DCw

Watch from 2:35 - 3:00 in the video. It shows a carrier landing in the combined arms add-on for Project Reality which is currently under development.

Re: Air Vs Air maps

Posted: 2009-04-12 09:39
by chuckduck
Sniper_dog14 wrote:Watch from 2:35 - 3:00 in the video. It shows a carrier landing in the combined arms add-on for Project Reality which is currently under development.
Yeah but this isnt a full sized aircraft carrier, nor is it a chinese one. :(

It would be cool to see a fullsized aircraft carrier like a Nimitz class one for the yanks and a Admiral K for the Chinamen/Russians. So we dont have to keep using VTOL aircraft like the harrier for these maps.
Maybe we can use the USS Wasp class carriers aswell because, i would like to see all the work done on the Harriers go to waste. :-) .

If we do have carriers we could have a game mode where the carriers are targeted by the other teams planes. Kinda like destroying a very big, floating cache.
Maybe the 2142 Titan system can be implemented, so when the carrier takes to much damage you see it blow up at the end of the match. :mrgreen:

What do u think?

Re: Air Vs Air maps

Posted: 2009-04-12 09:55
by SgtFailure
Oskarious wrote:Would just end up in chaos. Imagine 32 aircrafts meeting 32 other aircrafts over an open sea. Constant warning signals, poping flares and thousand missiles along with baseraping.
what about pilots swimming for their lives in the middle of the ocean..yes, they can just suicide and spawn back at the carrier but it will still cost tickets right?

Re: Air Vs Air maps

Posted: 2009-04-12 10:23
by chuckduck
SgtFailure wrote:what about pilots swimming for their lives in the middle of the ocean..yes, they can just suicide and spawn back at the carrier but it will still cost tickets right?
--------Refined Gamemode, Similar to BF2142s Titan mode.-----------
So what if we reformat the team so it isnt just all jet spamming, maybe having a island warfare type gamemode, where the two teams fight over islands to try and set up aa defences and antiship missiles, kinda like the bf2142 titan mode but more refined.

The teams would have to be not all jets though.
MAX 2 Squads flying jets.
1 Squad flying heli rescues, and transport.
3 Squad fighting on the islands, while some stay back at base and defend the carrier with air defence systems.

------------------------------SearchAndRescue------------------------------


We could have jets so when they crash in water a liferaft deploys from the jets wreck, or when the pilot ejects a life raft inflates in the area (10-50M) when he touches the water.
Simulating that his ejector seat has hit the water and has deployed the emegency life raft.
Image


This is a survival pack in the ejector seat:
Image
it contains all of This:
Image

Food
Water
Rifle for hunting small game
Survival Knife
Radio beacon
Life Raft
Survival Guide
Emergency Blanket
Emergency Radio

Rescue Choppers

AND/OR we could also have rescue helicopters. That can either pick the pilot up, if they risk crashing in the sea, or drop a liferaft from the heli.

Re: Air Vs Air maps

Posted: 2009-04-12 10:57
by SgtFailure
i agree with the rescue chopper, maybe put an entry point at a place that allowed players to enter the chopper directly from the water, i remember once when i hovered at 2 feet above the water and still the player could not get in.

as for the life raft, i think i would probably suicide then float around in the ocean waiting to get dived-bombed by a J-10 flying above me.

Re: Air Vs Air maps

Posted: 2009-04-12 11:09
by chuckduck
SgtFailure wrote:as for the life raft, i think i would probably suicide then float around in the ocean waiting to get dived-bombed by a J-10 flying above me.
Yeah i didnt really think the life raft was going to be agreed with, but at least it gives the player something to do. :p
Yeah the liferaft wouldnt really add much to gameplay.

Maybe having a BlackHawk reskinned as a sea hawk would be an ideal rescue heli.
Or if that inst done a huey could be a plackholder.

Re: Air Vs Air maps

Posted: 2009-04-12 11:21
by SgtFailure
I am not really sure about the rescue chopper thing, but yea, the skids on the huey can be a platform for pilots in the water to climb into the chopper provided that they are not wounded from jumping out of a burning plane.

and with the fastropes probably coming soon(heard in from someone), the pilot can just "climb" out of the water, however both scenarios requires the pilot to hover over the water.

Re: Air Vs Air maps

Posted: 2009-04-12 11:40
by chuckduck
SgtFailure wrote:I am not really sure about the rescue chopper thing, but yea, the skids on the huey can be a platform for pilots in the water to climb into the chopper provided that they are not wounded from jumping out of a burning plane.

and with the fastropes probably coming soon(heard in from someone), the pilot can just "climb" out of the water, however both scenarios requires the pilot to hover over the water.
Fastopes are never coming out, its a know fact, its been suggested soo many times, that even mentioning it has turned into an epic argument.
I realise u are new to the forums, but fast ropes are a big no no. Search the forums. :-)

If it is made the entry points for the helis gotta be bigger around the base of the heli.

BTW Singapore is an awsome country, i used to live there and was a PR, no not PR but PR as in Permanent Resisdent, but i left cuz i didnt really want to be coscripted. :p

Re: Air Vs Air maps

Posted: 2009-04-12 11:55
by SgtFailure
I'm sorry for the fastropes, probably mistaken it for something else, btw regarding the entry point, isit possible if one can enter the chopper like 5 feet below it? adding the possibility of a wider base entry point as hovering 1-2 feet above the water is a little too risky

Re: Air Vs Air maps

Posted: 2009-04-12 12:12
by Rhino
chuckduck wrote:I think all watermaps are the way forward for Air vs. Air maps and since they will be soo big, we need decent carriers.
All out airwar might be fun but could get boring, maybe half the team can do the airwar part while the rest of the teams capture the islands and make AA postitions. It would be good if we could also put some islands in for setting up air defences an capturing the control points, but since the terrain tiles will be soo stretched they will look like dog puke. (Unless we cover them in lots of undergrowth so they might have to be tropical islands like Crysis)
We will also need a enemy team to fight the US, any thoughts on which team?
I also like the idea of, making a map Air vs Anti Air, having aircraft attempt to destroy enemy installations, and caches. While being targeted by SAMs. :p
----------------AIRCRAFT CARRIERS, OMFG WHAT DO WE DO?----------------
Anyone remember Desert Combat, the Bf1942 mod, back in the day? Made by the same guys who went on to help make BF2, i dont know if thats a good or bad thing. ;) .

OPTION A:Using Desert Combats Carrier
They had a fullsized (Nimitz class) aircraft carrier. Maybe we can ask Trauma Studios if they will let us use their model, since BF1942 isnt really played anymore and they are doing the modding community a favour by passing it on. (Maybe we might need to re skin it, it looks kinda plain, BF1942s style.
Heres some eye candy! :p
Image
Image
Image
Image


OPTION B:Buying a Carrier of TurboSquid
We could by a aircraft carrier model from TurboSquid, there are loads to choose from but prices on the more detailed ones are quite high. Why dont we have a fundraising event or something and put bonds on sale on ebay. So all the money can go to someone trustworthy (like Rhino) so he can purchase the carrier. (like war bonds)


Heres a search for "Aircraft Carriers" on Turbosquid.

http://www.turbosquid.com/Search/Index.cfm?FuseAction=ProcessSmartSearch&intStartRow=1&INTBUNDLEID=&BLSHOWCATEGORYSELECT=TRUE&ISTEXCKEY=&FLTRATING=0&INTMINPRICE=&INTMAXPRICE=&ISTEXCAUTHOR=&ISTINCAUTHOR=&INTRATINGCOUNT=0&DATEBEFOREPUB=&INTFILETYPE_1=0&INTFILETYPE_2=0&INTFILETYPE_3=0&STGTYPE=&INTSORTORDER=0&STGORDERCOLUMN=0&INTCATEGORY=212&DATEAFTERPUB=&BLKEEPCHECK=n&INTMAXRESULTS=50&stgAD=94J244408040441&intMediaType=2&istSearchKey=aircraft+carrier

I think this onewill do niceley in PR.

3d model uss dwight d eisenhower

What dou think about my two options? :smile:
I also hope you read all of this through, its important for me to get ur opinion on this. :mrgreen:
THx
Ok I'm going to keep this short and brief.

None of your ideas are at all feasible...

Option A: that carrier is owned now by DICE, it has 0.1% chance of us ever getting our hands on it... We are 1000x more likely to be able to get the LCAC that DICE made for BF2 but never included, because they could never get it fully working due to vehicles blowing up on it etc due to he lovely BF2 engine.......

Image


Option B: lol.... no..... TurboSquid is the LAST place on earth you want to go unless you want to waste your money... All of thous carriers on there are pretty ****... Some better than others, but even the most expensive one of $700, isnt even accurate to the real thing. You would be talking of spending at least $1k before getting anything decent for a FPS like PR, then on that it would most likly need LOADS of fixing to make it suable for BF2. All in all, your far better off making your own carrier than even thinking to buy one... And your talking a hell of a lot of hard and dedicated work to make a good carrier.

Re: Air Vs Air maps

Posted: 2009-04-12 12:25
by chuckduck
*sigh* o well there goes my insperation. Well i guess we have to make do with islands and the USS Wasp.
But i though we could of got them to give us the carrier, since it is an old model. Its not like DICE are gonna use it.

From what i gather DICE, shut down Trauma studios and took all their stuff but let the guys working there become part of DICE.
Yeah i guess theres no way in hell that we could get that carrier, they probably dont even have the model anymore. *sigh*

Re: Air Vs Air maps

Posted: 2009-04-12 13:30
by Rhino
chuckduck wrote:*sigh* o well there goes my insperation. Well i guess we have to make do with islands and the USS Wasp.
But i though we could of got them to give us the carrier, since it is an old model. Its not like DICE are gonna use it.

From what i gather DICE, shut down Trauma studios and took all their stuff but let the guys working there become part of DICE.
Yeah i guess theres no way in hell that we could get that carrier, they probably dont even have the model anymore. *sigh*
They brought them up, so they then merged into DICE, then DICE sacked 3/4 of there team, then eventually got rid of all of them...

Re: Air Vs Air maps

Posted: 2009-04-12 17:44
by chuckduck
Wow DICE, i never knew how evil they are but i guess they are a division of EA so what can i say.
Image

Yeah a Adrmiral K would be ideal for the Russian/Chinsese, since they will be able to use full scale planes on it.
But what about the US they should get a fullsized carrier, or else it will be J-10s or Su-33s vs Harriers. :p
Thx Socketman for pointing that out. I dont know Russian aircraft aswel as i know US and Brit :d

It is alot of work making just one carrier for the PLA/RU, and if a Nimitz class is made it wouldnt really be used as much, since most mappers will prefer to use the USS Wasp on infantry assault maps.

How long would a Nimitz take to make, around about, and would it be a super pain in the *** to make?

Actually come to think about it, the Soviet Union and Communist China didnt get along so well during some stages of the cold war, even if they were both communist states. They fought each other at some point in the cold war.
Why not have a China Vs. Russia map, since the Russains are not commies anymore, and the two countrys coud fall out with each other. This means we could use the same carrier for both teams, since the Chinese copy lots of russian weapons.

Re: Air Vs Air maps

Posted: 2009-04-12 18:36
by mp5punk
i miss the .75 training, dog fighting in training server really prepared you for the real thing, i would love to see that back, training would actually get somewhere for sometime. But on topic yea i would love to see an air vs air map.

Re: Air Vs Air maps

Posted: 2009-04-12 22:16
by SocketMan
steve_06-07 wrote:Maybe since there's no Russian Aircraft Carrier or Chinese Aircraft Carrier, have an airfield along a slim strip of land with massive amounts of water in which there's a U.S. Carrier. That would be awesome!!!

That is technically correct,the Russians don't call it carrier per say.



http://www.youtube.com/watch?v=9J05XhJ- ... PL&index=8



edit*


@chuck su-29 is a piston engine sports plane.
http://en.wikipedia.org/wiki/Sukhoi_Su-29

Re: Air Vs Air maps

Posted: 2009-04-13 00:29
by CastleBravo
How are PR aircraft going to take off and land on such a short flight deck? I doubt they would be able to code in catapults and arresting gear. If they were able to pull that off though... it would be awesome.

And that b-scope implementation is pure genius.

How high can you place a "radar camera" in the sky? It would be awesome if you could make some sort of ship or land based search radar that covers most of the map that the commander could sit it and direct the air battle from.

Re: Air Vs Air maps

Posted: 2009-04-13 01:22
by Rhino
chuckduck wrote:How long would a Nimitz take to make, around about, and would it be a super pain in the *** to make?
that really depends on a lot of factors.... how good the modeller is, how much he knows about the BF2 staticmesh modelling system, UVing and pallets etc, how much time he can put into working it etc...

I know someone who has been making a Nimitz carrier for 2 or so years now, and he's no where near finished....