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Re: Differentiated Pilot kits, plus a solution so everyone's happy.
Posted: 2009-05-12 05:55
by TF6049
Not bad, but doesn't really impact me so...

Re: Differentiated Pilot kits, plus a solution so everyone's happy.
Posted: 2009-05-12 08:15
by SgtFailure
Why not equip pilots with stones..i can see that as a self defense weapon and its everywhere...why not relive the "Civilian kills me with stones" moments..
Sorry if this is a suggested one, but i feel that its a necessity for pilots to at least have an offensive weapon.
Re: Differentiated Pilot kits, plus a solution so everyone's happy.
Posted: 2009-05-12 12:24
by Elektro
SgtFailure wrote:Why not equip pilots with stones..i can see that as a self defense weapon and its everywhere...why not relive the "Civilian kills me with stones" moments..
Sorry if this is a suggested one, but i feel that its a necessity for pilots to at least have an offensive weapon.
Well crewmans have offensive weapons, why not give them to pilots too?
Re: Differentiated Pilot kits, plus a solution so everyone's happy.
Posted: 2009-05-12 15:57
by ralfidude
Lol, electro... go back about two pages or even to last page and you will see why. Read what people wrote.
Re: Differentiated Pilot kits, plus a solution so everyone's happy.
Posted: 2009-05-12 17:00
by Rudd
Elektro wrote:Well crewmans have offensive weapons, why not give them to pilots too?
because the pilots go mad and transform in to paratroopers.
Heli pilots should have gunz and no para, jet pilots should have no gunz, (but then again you could just take away the jet pilot kit from maps without jets right? then on the maps with jets you generally don't want to paratroop, so it doesnt matter anymore)
Re: Differentiated Pilot kits, plus a solution so everyone's happy.
Posted: 2009-05-12 19:36
by krisfx
It could work.
But not many servers have jets from what I can tell.
Which is oh so realistic.
Re: Differentiated Pilot kits, plus a solution so everyone's happy.
Posted: 2009-05-12 21:35
by McBumLuv
Dr2B Rudd wrote:because the pilots go mad and transform in to paratroopers.
Heli pilots should have gunz and no para, jet pilots should have no gunz, (but then again you could just take away the jet pilot kit from maps without jets right? then on the maps with jets you generally don't want to paratroop, so it doesnt matter anymore)
Yea, as you say, it really shouldn't be a problem at all. Quite frankly you don't actually even need a pistol as a jet pilot, so I wouldn't complain about that. Why must we be forcing helicopter pilots into uncomfortable and unrealistic situations? No one bails from helicopters and parashoots down , nor do they stay undefended in one spot, especially with the wreck acting as a big sign saying "look here for defenseless pilots".
Re: Differentiated Pilot kits, plus a solution so everyone's happy.
Posted: 2009-05-13 02:18
by R.J.Travis
I Agree with the OP but.
This is Project Reality not Project Actuality
Allot of people want Project Actuality which is the CAS mod from what I have seen.
Project Reality is more Game play and balance then reality.
Re: Differentiated Pilot kits, plus a solution so everyone's happy.
Posted: 2009-05-13 09:46
by Alex6714
English disagrees.
Reality:
1: the quality or state of being real
2 a (1): a real event, entity, or state of affairs <his dream became a reality> (2): the totality of real things and events <trying to escape from reality> b: something that is neither derivative nor dependent but exists necessarily
Actual:
2 a: existing in act and not merely potentially b: existing in fact or reality <actual and imagined conditions> c: not false or apparent <actual costs>
I know what you mean but reality is the pilot having a pistol and w whole load of other stuff.
Yeah its removed for "gameplay" reasons, but its not reality, thats gameplay.
Ie: Project Gameplay more than Project reality or actuality.
Re: Differentiated Pilot kits, plus a solution so everyone's happy.
Posted: 2009-05-13 09:57
by Spaz
It have been said before and is going to have to be repeated several times. The pilots don't get pistols because the devs want to stop people from using them as paratroop kits.
I would support the idea of 2 pilot kits as long as the heli one doesn't have a parashoot.
I been shoot down a couple of times and survived in PR and the last times it happened have been the most fun because of not having any self defence. I had to relay on my teammates over to protect me and staying hidden.
If the mod would get 2 pilot kits and the heli one get lets say a SMG I really hope he won't have more then 1 maybe 2 magazines.
Re: Differentiated Pilot kits, plus a solution so everyone's happy.
Posted: 2009-05-13 11:16
by Adetter
I go for 2.............
Re: Differentiated Pilot kits, plus a solution so everyone's happy.
Posted: 2009-05-13 13:00
by McBumLuv
Spaz wrote:It have been said before and is going to have to be repeated several times. The pilots don't get pistols because the devs want to stop people from using them as paratroop kits.
I would support the idea of 2 pilot kits as long as the heli one doesn't have a parashoot.
I been shoot down a couple of times and survived in PR and the last times it happened have been the most fun because of not having any self defence. I had to relay on my teammates over to protect me and staying hidden.
If the mod would get 2 pilot kits and the heli one get lets say a SMG I really hope he won't have more then 1 maybe 2 magazines.
Well, that's the entire idea. Of course it's extremely unrealistic for pilots to have parashoots, but it's also extremely unrealistic for helicopters to explode and die upon contact with the ground, killing everyone inside.
So, we can either have realistic gameplay, or forced gameplay. In essence, gameplay reflecting reality, or gameplay reflecting the idiotic compromises of vanilla BF2 that have been ported over into Project
Reality.
Re: Differentiated Pilot kits, plus a solution so everyone's happy.
Posted: 2009-05-13 14:58
by Sgt.North
Without reading through all the pages,
If theres going to be a helicopter kit without parachute and;
A Jet pilot kit with parachute that CANNOT get into a helicopter,
Could you make it so the Jet pilot can request a kit from anywhere on the map, that just removes the parachute from the jet pilot kit
Say a pilot ejected in real life, he wouldn't re-pack the chute after landing ready to use again, so its effectivly lost
Re: Differentiated Pilot kits, plus a solution so everyone's happy.
Posted: 2009-05-13 15:03
by Tirak
Sgt.North wrote:Without reading through all the pages,
If theres going to be a helicopter kit without parachute and;
A Jet pilot kit with parachute that CANNOT get into a helicopter,
Could you make it so the Jet pilot can request a kit from anywhere on the map, that just removes the parachute from the jet pilot kit
Say a pilot ejected in real life, he wouldn't re-pack the chute after landing ready to use again, so its effectivly lost
And this is why you have to read through the whole thread. It's been talked about.

Re: Differentiated Pilot kits, plus a solution so everyone's happy.
Posted: 2009-05-16 12:40
by McBumLuv
7g23 wrote:I still think this could work, jet pilot with a parachute but no effective offense weapon besides the knife which is essentially only a self defense weapon because there is only so much you can do with a knife offensively.
And the heli pilot does have a pistol which is still not a very good offensive weapon without the elementy of surprise, and is essentially a defensive weapon. But the heli pilot has no parachute so a heli pilot can't paradrop with the pistol or he would die(obviously).
Think about it, and try not to start a whole realism vs gameplay discussion.
...
That's essentially what the thread is about, though with some subtle variations to the kit load-out. You
have red the entire thread, right?
Anyways, that's what I'm hoping for. Frankly, giving the jet pilot a pistol would do no harm, because it's really useless. In fact, there really is no point to giving him a pistol because the kit should only be requestable on Kashan and Quinling, where a pistol will do diddly squat. Rather, it would be there for a more realistic feeling to the kit. Likewise, if some factions don't actually equip their pilots with pistols in real life, htat of course wouldn't translate in game.
As for the helicopter pilots, I don't see why arming them similarly to crewmen would be bad. They can't paradrop, which is supposedly the reason why they weren't equipped realistically in the pass.
Though I do like your idea that they need to return to base in order to change kits. I'm really not sure if that's possible to code for when you've requested the kit, but it would a pretty good compromise imo to the other argument that they'd simply grab an enemy kit.
Re: Differentiated Pilot kits, plus a solution so everyone's happy.
Posted: 2009-05-16 12:50
by SkaterCrush
McLuv wrote:
Though I do like your idea that they need to return to base in order to change kits. I'm really not sure if that's possible to code for when you've requested the kit, but it would a pretty good compromise imo to the other argument that they'd simply grab an enemy kit.
Though taking an enemies kit would be a sufficient reward for knifing him maybe? I think so
Re: Differentiated Pilot kits, plus a solution so everyone's happy.
Posted: 2009-05-26 01:02
by Lange
Just something to point out about why pistols were removed for paratroop reasons.
Reduce clips to 3 total 1 in the pistol plus 2 extra to make it very ineffective for any offensive action.
pilot has very limited equipment as he already does to discourage this.
I read something about pilots loading up in choppers and paradropping this way. Since a single pilot with the current equipment plus a pistol (no armor easily dies) would die easily trying to do any sort of offensive like a paradrop, there is a solution to the pilot squads.
Make it so only 1 pilot can enter a chopper and can only be in the pilot seat. Much like if you enter a vehicle without a crewman or pilot kit you die, but with some sort of rework to that concept. The rest can only be infantry kits in a chopper with 1 pilot and then there is no possibly for paradrops.
I know this would take extra work and is not on the list of priorities but just my suggestion as to some of the reasons to why the pistol was removed(paradropping squad with pilots paradropping)
However the concept would be different if a Heli pilot was added to the mix. Since theres no parachute this eliminates the paradrop problem, and maybe if it was needed rework the system so only 2 heli pilots can enter a transport chopper. The way you would know is if the front seats are filled then you have to have a seperate kit, or something along those lines. Then you would just have to select a seperate kit maybe alow the infantry kits to be changed at a helicopter Or some kind of pilot icon over the seats when you look on a chopper from the outside.
Or better yet have the pilot icons visible on the map before you spawn.
I know the Heli concept is confusing and maybe too much work but just ideas=)
Re: Differentiated Pilot kits, plus a solution so everyone's happy.
Posted: 2009-05-26 09:49
by Cheditor
Yeah with the crash landings pilots are just going to become an annoying tag along with the other squaddies who survived. Its a person who requires you to protect him but cant do squat apart from throw a bandage and throw some colourful red smoke. So a sub machine gun would be good, but lets not make it the MP5 if we can, that will just be the crewman kit but flys instead of drives. Also for all pilot kits is it possible to give him a set of binocs or as they could be bulky and monocular (think i got wrong name here, but its similiar) this is small enough to fit in to a pocket (which i guess flight suits have). With the BF2 engine its a must how many times have you gone "SNIPER" when its actually a bit of grass on top of a hill.