Sar-e Pol

Discussion pertaining to the PR Norwegian Forces faction.
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waldo_ii
Posts: 961
Joined: 2008-04-30 22:58

Re: Sar-e Pol

Post by waldo_ii »

I will test it this weekend if possible. Probably next weekend too.
|TGXV| Waldo_II

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Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: Sar-e Pol

Post by Zeno »

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Adetter
Posts: 604
Joined: 2009-02-26 17:08

Re: Sar-e Pol

Post by Adetter »

Can everyone test it.........on a server?
And if yes,download link?
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: Sar-e Pol

Post by Maxfragg »

there CAN not be a APC on this map, otherwise you would again have the famous soundbug
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: Sar-e Pol

Post by Zeno »

it has been decided that this map will only be for testing the norwegian forces so there wont be much more progress on this map.

but on the brigther side is that im going to start on a new monumental project that will take
NF to the next level!

so what i need now is dedicated and skilled people that can make models and texture ect.

if you can do this PM me as soon as possible :D

i can only tell you that this is going to be a huge project :razz:
Adetter
Posts: 604
Joined: 2009-02-26 17:08

Re: Sar-e Pol

Post by Adetter »

I sendt you a message a hour ago,no answer yet......
Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: Sar-e Pol

Post by Zimmer »

Nice Zeno hopess it works out I cant make models or texture or I would help you out there, and the map was problibly a good learning map aswell.
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox
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I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: Sar-e Pol

Post by KP »

Have a look around the Internet for pics of the northern Afghanistan landscape. Also think I posted a couple of Google Earth screenies for reference use somewhere if you want inspiration for your level. ;)
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: Sar-e Pol

Post by Wicca »

Im making a map for Norwegian Forces...

Ive kept it quiet, but i think now is the time to publish it... I just need to talk to the lead modderof Norwegian Forces over Xfire or MSN

my Xfire is wiccasick
Xact Wicca is The Joker. That is all.
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: Sar-e Pol

Post by Zeno »

[R-MOD]KP wrote:Have a look around the Internet for pics of the northern Afghanistan landscape. Also think I posted a couple of Google Earth screenies for reference use somewhere if you want inspiration for your level. ;)
the new map is already decided.

i want to start a new thread for the new models where people could pic one model of a list and then send the finsihed product back?
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: Sar-e Pol

Post by Zeno »

RELEASE:

Sar-e Pol

this is the beta version and the final version with norwegian forces will be avalible when we can export the stuff :D
H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: Sar-e Pol

Post by H.sta »

Any servers playing this?

Ok i have played for a while now, the first things that strike me is this:

it is a great map, and looks like it would be really fun laying with a lot of people.

but here is some feedback:

-between US spawn and satelite base there are some straws and bushes a long the river that seam very out of place and wierd

-near one of the wooden bunkers the bushes are very bad, looks like a green blob.

-on the top of the hill in the middle there are a grass patch that is very out of place.

-on the same hilltop there are a lot of cracks that if you fall into you will insantly die

-same mountain, there is a crack where you can fall down and glitch inside it so that you can see through the entire south side of it, but noone can see you.

-in satelite base there are some barracks, i think hey look too empty and should contain some form of computers and stuff like that.

-the clear water in the river and small ponds makes all the stones placed there look very wierd.

thts what i got right now.
Last edited by H.sta on 2009-06-15 21:10, edited 1 time in total.
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: Sar-e Pol

Post by Zeno »

the rr server is playing this map almost 24/7
Rangu
Posts: 843
Joined: 2007-02-08 14:34

Re: Sar-e Pol

Post by Rangu »

Awesome, I'll check it out Zeno ;)
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: Sar-e Pol

Post by Zeno »

we are working on getting the last version on the map into the server so you cant join yet.
if you want the password you need to join us in ts or send a pm to me for it.

ts:94.76.197.240:8772
MCI
Posts: 431
Joined: 2007-08-28 21:47

Re: Sar-e Pol

Post by MCI »

What is the place holder army for the Norweigians?
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H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: Sar-e Pol

Post by H.sta »

US army
sandgamer
Posts: 71
Joined: 2009-04-13 06:41

Re: Sar-e Pol

Post by sandgamer »

just started to take a look at your map after dl yesterday:
(only in the editor and by looking at the files)

the fields beside the road are made of undergrowth , your setting renders undergrowth up to 150 m, levelviewdistance is 600m, so enough to see soldiers trying to hide in the bushes that do NOT render that far - use overgrowth or better rely on rhinos new overgrowth fields or static fields (it also lags ingame afaik if u use such high view distance on ug - editor went down to 5 frames on me and i dont have that often).

i didnt find your "ClientArchives.con" - i believe it would be required to mount your "talaban_client.zip" to get the custom textures working ? (i havent run your map in game, and i might have missed something incase you get the textures to load otherways)

personaly i would add more small props around the buildings to make it a little more interesting (more crates, pots, baskets, stuff like that)

also listen to H.sta - good ideas to improve things (and the wood-hideout realy (with the logs ontop) sticks out, you might wanna cover it more with other stuff)

cheers for releasing mate!

sg :crazy:
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: Sar-e Pol

Post by Zeno »

the rr server is updated with the new version now and if you want the pw for the server just join us in ts or pm me
sandgamer
Posts: 71
Joined: 2009-04-13 06:41

Re: Sar-e Pol

Post by sandgamer »

played it online yesterday, yet i was alone on the server.
no lag so far, view distance mostly not a problem with all the mist.
nice map!

sg :crazy:
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