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Re: Tank controls?
Posted: 2009-06-10 14:55
by Solid Knight
If you implement WASD controls, those who hate it will just go into their options and map their alternate buttons to the mouse or find another mouse-like tracking device.
Re: Tank controls?
Posted: 2009-06-10 15:29
by Snazz
McLuv wrote:Guys, you really should try it out before you make any negative comments of it. It's like preaching to someone how bad smores taste without having ever eaten them yourselves.
We know what using keys is like for various control inputs already, so aiming a turret with them isn't a stretch of the imagination.
Of course you truly don't know what something is till you try it, but certain things are predictably going to suck.
Having not tried it I won't give it a sure 100% disapproval, but certainly it'd be just as frustrating as aiming without a mouse in any shooter. Unless you can come up with some significant difference in PR that I've failed to consider.
It wouldn't be game breaking and I'd get used to it, but it seems like a very unnecessary annoyance when considering how insignificant the turn speeds of turrets are in PR. They are faster then what's possible in real life, but it's not as if you see them spinning like helicopter rotors.
Since you're suggesting we try it before we criticize it I presume you're talking about CA, which from what I've read/seen has a lock-on tank aiming system. That would make key aiming more tolerable as you wouldn't have to be as precise as in PR, but still doesn't sell the suggestion.
If the turrets could have set speeds with the mouse irrelevant of dpi that'd be much more appealing.
Re: Tank controls?
Posted: 2009-06-10 16:22
by Cp
I tried it in CA and its very neat.
It feels much more natural, much more like you are controlling a turret and less like controlling a soldier sitting on the roof with a shoulder mounted 120mm gun.
I tried both controlling it with the WASD keys and with my joystick, the joystick obviously felt better and was more precise but it wasn't a huge difference.
It takes longer to rotate around to check your back then it does in regular PR so it discourages spinning the turret round and round to check your 6, it also rewards flanking enemy tanks since it takes longer for the enemy to spin its turret around.
About the CA FCC auto tracking, I was playing their 8x8km wake and was sitting in a chinese APC when I saw an enemy LAV-25 swimming towards me from quite a distance, infact such a distance that the FCC couldn't get a lock, so I had to manually guide the shells onto target (CA has bullet drop for all shells) and it wasn't as hard as you make it out to be.
I engaged a lot of hueys with that APC too (you cant lock on to helis with the APC) helis are as most probably know, very fast and go in all kinds of directions and it wasn't hard at all using the joystick to hit them.
Sure, its less accurate than the mouse, but remember that the enemy tanker controls his turret the same way you do, so its still balanced.
Re: Tank controls?
Posted: 2009-06-10 16:50
by Royal_marine_machine
Woo Someone Agreeswith me
Also, it's a VERY big deal in PR that a tank can swivel round and fire in a matter of seconds, not giving you a chance to react when you are the infantry man with the HAT trying to destroy the bloody thing.
In real life tanks are very big assets, yes, but they arn't all mighty, unless in HUGE groups (20 or so) they wouldn't dare operate without Infantry support. However, in PR, they can do so easily, as the turret spins so fast that Infantry can't take cover from it.
Re: Tank controls?
Posted: 2009-06-10 17:23
by cyberzomby
Royal_marine_machine wrote:Woo Someone Agreeswith me
Also, it's a VERY big deal in PR that a tank can swivel round and fire in a matter of seconds, not giving you a chance to react when you are the infantry man with the HAT trying to destroy the bloody thing.
In real life tanks are very big assets, yes, but they arn't all mighty, unless in HUGE groups (20 or so) they wouldn't dare operate without Infantry support. However, in PR, they can do so easily, as the turret spins so fast that Infantry can't take cover from it.
Cant it spin around in real life fast enough to do the same thing? Would be surprised if they couldnt. Were not talking about ww2 tanks but modern day computer enhanced battle tanks.
Re: Tank controls?
Posted: 2009-06-10 17:26
by M_Striker
Dr2B Rudd wrote:Still I'd much rather have a enforced slower turret than we have now and then use the combined arms FCS. I think that would reflect RL more and also be skillful.
yes, yes, yes, yes, YES! We need that FCS in game and I think controlling the turret with the arrow keys feels a lot smoother than with the mouse. When you turn your mouse sensitivity up, you can turn the turret fast, but when you try to up up/down it becomes a pain as the slightest movement puts you off track.
Re: Tank controls?
Posted: 2009-06-10 17:28
by Sadist_Cain
tried it in CA and it's absolutly Horrendous, there's no ability to aim whilest on the move and the turret feels like it's regressed straight back to cog and wheels from WW2.
totally unneccesary annoyance imo, just limit the turret turn speed if that's the effect you want that way we can keep the "Gyro" stabilising effect a skilled tanker can get whilest on the move.
The FCS is alright what little I tested of it, need to muck about with it more but everything just seems far too slow and I immensely dislike the fact I have one fixed point of aim and that's it, I can't go for the tracks, top, turret ring, all those lil sweet spots
With a good driver I can engage 3 targets at a time ala IRL however just seems troublesome with WASD
Re: Tank controls?
Posted: 2009-06-10 18:17
by CAS_117
You a tanker?
Re: Tank controls?
Posted: 2009-06-10 18:22
by Alex6714
[R-COM]Sadist_Cain wrote:
The FCS is alright what little I tested of it, need to muck about with it more but everything just seems far too slow and I immensely dislike the fact I have one fixed point of aim and that's it, I can't go for the tracks, top, turret ring, all those lil sweet spots
With a good driver I can engage 3 targets at a time ala IRL however just seems troublesome with WASD
I actually found it easier on the move with my joystick, but each to their own, its like the mouse/kb vs joystick debate for helis, we just went with the more realistic option.
Btw, you can aim where you want, you just have to use manual mode for that.
Re: Tank controls?
Posted: 2009-06-10 18:27
by CAS_117
Well I mean I assumed that the shoot and move capability would be slightly diminished earlier in this thread, but now that we've figured out the stabilization code its it is easy to fire while moving fairly accurately.
That said, you can hit different points if you want to use the manual mode, but firing on the move is a problem then. (Even though shooting on the move accurately and hitting various points of aim are somewhat mutually exclusive.)
Re: Tank controls?
Posted: 2009-06-11 01:22
by Snazz
Cp wrote:Sure, its less accurate than the mouse, but remember that the enemy tanker controls his turret the same way you do, so its still balanced.
True, but just because it's balanced doesn't make it an exception. It still sucks for us who like using the mouse to aim at things and don't care about how fast the turret spins.
Royal_marine_machine wrote:It's a VERY big deal in PR that a tank can swivel round and fire in a matter of seconds, not giving you a chance to react when you are the infantry man with the HAT trying to destroy the bloody thing.
How big of a deal it seems is very subjective, I personally don't see it as an issue.
Even if I did consider it a problem I'd probably just deal with it due to the fact I prefer the mouse regardless.
BTW, if you're using cover effectively when using HAT you shouldn't have to worry about the turret speed.
M_Striker wrote:When you turn your mouse sensitivity up, you can turn the turret fast, but when you try to up up/down it becomes a pain as the slightest movement puts you off track.
On-the-fly sensitivity buttons:
Newegg.com - Logitech G5 7 Buttons 1 x Wheel USB Wired Laser 2000 dpi Mouse - Mouse
Re: Tank controls?
Posted: 2009-06-11 01:31
by Rudd
It would be perfect if they could lock the mouse on a really REALLY tiny sensitivity.
Then use WSAD keys to move turret AND mouse
this would mean keys for moving, mouse for fine movments.
Re: Tank controls?
Posted: 2009-06-11 03:32
by ma21212
is it REALLY needed for u to move the turent so fast? i mean unless ur in side a city then a fast turent is not a bit deal (and in PR no tanks are in cities) exept in albasrah but then again u fighting insurgents. so its not a big danger that u cant wait a secodnd to move ur turent
Re: Tank controls?
Posted: 2009-06-11 04:46
by Solid Knight
The biggest problem is people have a bad habit of looking at tanks. I don't know what it is but people are compelled to get a peek at the tank that is lighting up their position. Sometimes it's better to hide and just wait for him to look at something else then pop up and take your shot or relocate somewhere where he isn't looking.